Garry's Mod

Garry's Mod

Slasher
Press K 7 grudnia 2016 o 21:44
This gamemode is short on maps.
I'd like to make maps for Slasher, I'm sure many others do to. Would I need some components specific for the gamemode?
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Krotter  [producent] 8 grudnia 2016 o 6:32 
There aren't specific things.
The hiders spawn on the info_player_start entity and the slasher spawns on the info_player_deathmatch entity.

If you want to make objects to hide in (e.g. closets), you place a prop and name it something like hr_hide_REPLACEME, place an info_target in front of it named hr_hide_REPLACEME_outpos and place another info_target inside it named hr_hide_REPLACEME_inpos. Make sure that none of these use the same name. You might also want to place a brush using the tools/toolsblack texture inside the prop if it's not hollow.

And the elevator is completely made in Hammer Editor.

I uploaded a .vmf here[www.dropbox.com] for examples.
Ostatnio edytowany przez: Krotter; 8 grudnia 2016 o 6:36
Press K 8 grudnia 2016 o 9:29 
Początkowo opublikowane przez lil'Chinese:
There aren't specific things.
The hiders spawn on the info_player_start entity and the slasher spawns on the info_player_deathmatch entity.

If you want to make objects to hide in (e.g. closets), you place a prop and name it something like hr_hide_REPLACEME, place an info_target in front of it named hr_hide_REPLACEME_outpos and place another info_target inside it named hr_hide_REPLACEME_inpos. Make sure that none of these use the same name. You might also want to place a brush using the tools/toolsblack texture inside the prop if it's not hollow.

And the elevator is completely made in Hammer Editor.

I uploaded a .vmf here[www.dropbox.com] for examples.
Thanks, I love you. I've been making hideable closets too where you have to manaully open it up with destructable doors, but this works too. If it is not too much to ask, a video tutorial would be swell. I'll make one if need be once I figure out the (your) closets. Once again, thank you.
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