Sid Meier's Civilization V

Sid Meier's Civilization V

Ingame Editor
Gaaius 15 Jan, 2018 @ 10:30am
Unable to change construction and Techtree is brocken
When i found my first City, i cant set Production
- Clicking on the "Production" or "Purches" buttons does nothing
- I cant set witch Tiles to work, since the buttons to show those Fields a not labeled and nothing happens if i click on them

When i open the Techologie Tree, I can onloy see one Technologie
- No other Technologie is shown
- The Label for the next Era is not at the top, but in the middle
- I can not choose what to research

Everything else seems to work

Im also using other mods (extra Civilisations) but those Problems also occur on standard Civilisations

After i uninstalled this Mod and loaded the save i previously edited, but couldt progress, because i couldnt set Production, Everything worked just fine and the changes to the terrain are still there

Im useing the following Mods:
[G&K] Quarian Civilization
Missile Cruisers + Indirect Fire
Stealth Bombers Allowed on Carriers
Faster Aircraft Animations
No World Wonders
[G&K] Geth Civilization
Terrain - Pontoon Bridge
Ocean Cities
PerfectWorld3
Future Worlds
Really Advanced Setup

and without this Editor everyting works fine
and im playing on Linux (Ubuntu 16.04)

Tried without any other mods:
Problems persist
Last edited by Gaaius; 15 Jan, 2018 @ 12:10pm
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Ruub 5 Feb, 2018 @ 6:21am 
Same problem on Arch (Manjaro). This seems to be a Linux specific bug. If I run Civilization V in Wine, the mod works fine but some other issues arise (like not being able to save or load a game, sometimes).

On my Windows machine, everything is working as expected.

Some technical info:
OS: Arch Linux (Manjaro) 64bit
CPU: Intel i7 4770HQ
GPU: Integrated graphics :)
RAM: 16 GB

No other mods are being used.

Edit: It looks like we're not the only ones having these issues: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/77002777/412448792359661787/ and https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/77002777/360672383117367359/ and https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/77002777/360671352683170166/

Edit 2: The only error I can find in CivV's log files:

> Runtime Error: \home\eijk\.local\share\Aspyr\Sid Meier's Civilization 5\MODS\ingame editor (v 39)\ige_infotooltipinclude.lua:147: attempt to call global 'L' (a nil value)

Not sure if this is related to the problems though.
Last edited by Ruub; 5 Feb, 2018 @ 7:17am
I've run in to this problem across multiple distros and I'm moderately confident that this is caused by ige_production.xml under popups, but I don't think that this is the fault of the mod. The production popup comes up, but none of the assets are loaded. ige_production.lua is identical to the ingame utility with the exception of the ige hooks at the bottom. A workaround is to make your modifications using IGE, then save, then load that save with the mod disabled and continue your turn. I'm going to continue to poke around with the xml and the lua file, I'll post any progress.

Gaaius 28 Feb, 2018 @ 6:49am 
@ Escher
thx fpr the Input
thats the workaround ive used so far
still its annoying, as the renconfiguration of the gamefiles take along time for me
please keep us updatet on you progress!
decay 24 Apr, 2018 @ 9:52am 
@ Escher did you make any progress? Thanks for trying!
Snuggle 23 May, 2018 @ 7:17am 
+1 having same issue
Bobby W. 24 Jun, 2018 @ 9:09am 
I suppose there's still no solution to this? So far my biggest lead is the author's thought about the bug in here: https://forums.civfanatics.com/threads/ingame-editor.436912/page-70#post-13286047 (specifically his reply to LordJason), and he mentioned that it was not something that he could fix but might instead needed to be reported to Firaxis so that they could make a patch.
ケツカイザ 6 Jul, 2018 @ 2:55pm 
damn, there should be a fix for this tho
Bobby W. 6 May, 2020 @ 3:44am 
Ah, so there was that. Sucks that I hadn't found it even till the last day I played Civ 5. Anyway, I notice that repo is based on v39 from May '16, while latest IGE on CivFanatics is v39.1 from Oct '16. I wonder if anybody else has ported that one instead.
Ruub 13 Jun, 2020 @ 7:38am 
Originally posted by Dhaps:
it's work for me
https://github.com/boekkooi/CIV5_IGE_LINUX

Great, thanks for sharing! :winter2019happyyul:
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