RimWorld

RimWorld

[1.3] Starship Troopers Arachnids Ver6.3
WalkingProblem  [developer] 14 Jan, 2018 @ 7:13pm
Players' Reviews / Experiences / Recommendations
Write down your experiences / recommendations about the mod, for other interested users to read and laugh at~
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Showing 1-15 of 30 comments
Lugaru 15 Jan, 2018 @ 9:40am 
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.
WalkingProblem  [developer] 28 Jan, 2018 @ 2:06am 
Originally posted by Lugaru:
Honestly so far my ONLY complaint is that they absolutely wreck a starting colony. They should maybe show up a year or two in, like some high tech factions do, or maybe in small numbers although that is not very flavorful, I know.

They actually show up only after half a year, with very small raids (to let you know its a serious threat and its coming). After 1 years, the attacks will get more and more serious.
MajsterX4 18 Mar, 2018 @ 1:03pm 
Suggestion for new bug type - Xenomorph Warrior bug: https://koryface.deviantart.com/art/Xenomorph-Starship-Trooperes-Warrior-Bug-525840890
Faster, more resistant, with more powerful bite and additional tail attack. When injured its acid blood would be very dangerous for humans, animals and some structures. Hostile to normal arachnids. As it doesn't belong to Starship Troopers universe it would be optional addon to mod.
WalkingProblem  [developer] 19 Mar, 2018 @ 4:37am 
Xenomorph Warrior.... lol~

I will avoid adding non-canon stuff as much as I can though.. But this could be a genetic rim creature though~ haha

Perhaps someday I can do a genetic rim add on and add this.
Molenga 27 May, 2018 @ 5:35pm 
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.
Zarentek 1 Jun, 2018 @ 9:54pm 
Originally posted by Molenga:
It would be nice if you created a starting scenario for this mod, something balanced for a starting colony that is intended to survive the first waves of these bugs.

I like how this guy is thinking about the noobs like me lol
WalkingProblem  [developer] 7 Jun, 2018 @ 12:23pm 
@Molenga @Zarentek - hmm..... I will think about it. Thanks for the suggestion!
Hastyr Wuulf 24 Jun, 2018 @ 1:37am 
Do I need any other Mod to run this mod?
WalkingProblem  [developer] 24 Jun, 2018 @ 11:35am 
@Hastyr - Nope. Its standalone~ =}
Popo Bigles 8 Jul, 2018 @ 2:38pm 
Will we see Federation Bugs in the future of this mod?
WalkingProblem  [developer] 9 Jul, 2018 @ 11:50am 
@Doktor Kaiser - Not in this mod, in the future Starship Troopers Federation mod (the Fed bug is already done)
Popo Bigles 9 Jul, 2018 @ 5:22pm 
I forgot to delete the comment I made about the Federation Bugs on the main comment page. I apologize
Johnny Chaddiver 13 Jul, 2018 @ 10:17am 
Is there anyway to make it so that flying bugs and the bombarder bug do not break through mountain roofs as well as almost always just land right on top of you? My main issue with this mod is the bombarder a flying fire bugs just because there is no defense against them.

If I could I would edit them out of the mod download I have, but I don't know how.

Several times now I have had bombarder bugs land right ontop of a sleeping colonist and once ontop of 3 of my people I had hiding deep inside a mountain.


Edit: The ability to have a mod menu where maybe you could change what bugs you want to appear/how often would be ideal.
Last edited by Johnny Chaddiver; 13 Jul, 2018 @ 10:21am
WalkingProblem  [developer] 13 Jul, 2018 @ 1:43pm 
@Kozer - By right, they cannot fall thru mountain roofs... I not sure why this is happening.

Right before I launched them, in my test, they do not fall thru mountain roofs...
Johnny Chaddiver 14 Jul, 2018 @ 6:48pm 
Weird. Well, I am having them land inside areas and bringing down the mountain rock things around them. I don't know if I have another mod that may be doing that then.
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