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Missing Texture 2013년 5월 1일 오후 8시 13분
Making Lods
Hi

I'm making a medic hat with a hat and a mustache and i was wondering,
how do i make Lod?
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HellJumper 2013년 5월 1일 오후 8시 54분 
Make a lower polygon version of your finished model (the easiest way of doing this without messing up your UVs completely is to delete edgeloops: select an edgeloop > press "delete" > choose "edge loop"). You can also delete faces that aren't seen from far away.

Export this new low-poly model as a .smd file with a different name. If your regular model was called "c_model.smd", then name your new lod something like "c_model_lod1.smd".

Finally, add the following lines to your QC and compile:

$lod 10 { replacemodel "c_model.smd" "c_model_lod1.smd" }

Note that the number 10 can be changed. This value represents units per pixel. Basically the larger this number, the further away the model has to be in-game for the default model to swap into the lod version. Read more here.

You can also have multiple lods: Just make various low-polygon versions of your model (each model being lower in polys than the previous), and add more lines to your QC file like such:

$lod 10 { replacemodel "c_model.smd" "c_model_lod1.smd" } $lod 15 { replacemodel "c_model.smd" "c_model_lod2.smd" }
HellJumper 님이 마지막으로 수정; 2013년 5월 1일 오후 9시 49분
Missing Texture 2013년 5월 1일 오후 9시 01분 
Thanks Jumper!
HellJumper 2013년 5월 1일 오후 9시 51분 
No problem. And to answer your other question: I use Blender, btw (obviously, haha).
Missing Texture 2013년 5월 1일 오후 9시 58분 
Just One more Question...
How do you apply Jiggle bones to your Model?
I did it on your Sample Model but it gave me an error in the
GUIStudioMDL.
HellJumper 2013년 5월 2일 오후 9시 48분 
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