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กระดานสนทนาทั้งหมด > Team Fortress 2 Modeling > รายละเอียดกระทู้
Making Lods
Hi

I'm making a medic hat with a hat and a mustache and i was wondering,
how do i make Lod?
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กำลังแสดง 1-5 จาก 5 ความเห็น
Make a lower polygon version of your finished model (the easiest way of doing this without messing up your UVs completely is to delete edgeloops: select an edgeloop > press "delete" > choose "edge loop"). You can also delete faces that aren't seen from far away.

Export this new low-poly model as a .smd file with a different name. If your regular model was called "c_model.smd", then name your new lod something like "c_model_lod1.smd".

Finally, add the following lines to your QC and compile:

$lod 10 { replacemodel "c_model.smd" "c_model_lod1.smd" }

Note that the number 10 can be changed. This value represents units per pixel. Basically the larger this number, the further away the model has to be in-game for the default model to swap into the lod version. Read more here.

You can also have multiple lods: Just make various low-polygon versions of your model (each model being lower in polys than the previous), and add more lines to your QC file like such:

$lod 10 { replacemodel "c_model.smd" "c_model_lod1.smd" } $lod 15 { replacemodel "c_model.smd" "c_model_lod2.smd" }
แก้ไขล่าสุดโดย HellJumper; 1 พ.ค. 2013 @ 9: 49pm
Thanks Jumper!
No problem. And to answer your other question: I use Blender, btw (obviously, haha).
Just One more Question...
How do you apply Jiggle bones to your Model?
I did it on your Sample Model but it gave me an error in the
GUIStudioMDL.
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กำลังแสดง 1-5 จาก 5 ความเห็น
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กระดานสนทนาทั้งหมด > Team Fortress 2 Modeling > รายละเอียดกระทู้