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Recent reviews by Cadetmaster

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3 people found this review helpful
1 person found this review funny
51.3 hrs on record (30.9 hrs at review time)
Without a doubt the most hyped game of 2015, which is a hard title to bare for any game upon its release.

Fallout 4 is worth a recommendation, for as to be expected it's a great game overall. Comparing it to Fallout 3, I found the characters personalities are more memorable, the quests more interesting and the story far superior in not only sense but complexity. It also takes some of the best music it had and adds some new great ones, making adventuring through the wasteland a pleasure to the ears.

With that being said however it's not difficult to see why old Fallout fans, if not RPG fans in general, may be annoyed with this game, as truly, following seemingly each new Besthesda title, depth has been slashed beyond belief. No reputations, no karma, no skills, dialogue being limited to 4 trees and not even being told what your character will actually output. Comparing this game to Morrowind makes Fallout 4 look like childs play. It seems Besthesda traded depth for difficulty, as I've never been more frustrated trying to find ammo or buy pretty much anything than in this game.

The new base feature is entertaining yet can be annoying when you find yourself stuck. I often found myself trying to find numerous materials just to be able to craft something minor, with zero guide or tips on where to find said materials.

The colorblind should be in fear as finally Bethesda decided to add more than just green and gray to their pallettes this time for their map, which is heavily welcomed. Sadly however, it feels incredibly small compared to its counterparts and considering a quarter of it is water and another is a radiated mess, it really is not that impressive in terms of scale, if not stunningly beautiful.

The PC port isn't brilliant, which isn't a shock unfortunetly. FPS drops wildly for no reason at certain periods, plus the menus so obviously weren't created with PC in mind that it's almost insulting.

I am not disappointed with the game overall and had a "blast" playing it. It beats Fallout 3 in some aspects, but excluding graphics, doesn't have anything on Fallout New Vegas, albiet still worth a purchase. If Bethesda keep following this path of dumbing down their franchises to drag in a wider audience however, I'd hate to imagine what Fallout 5 will look like.
Posted 10 November, 2015. Last edited 10 November, 2015.
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1 person found this review helpful
38.7 hrs on record (38.3 hrs at review time)
For someone who is used to modern RPGs, Morrowind will be incredibly difficult to get into and I imagine most people who pick this up expecting it to be like Skyrim or perhaps more Oblivion will be disappointed, frustrated and never play it again. I say this because that's exactly what I did around 2006 after playing Oblivion all those years ago. No voice acting, fast travel or map markers? Not worth my time, or so I thought.

In 2012 one night, out of boredom, I saw my ancient Morrowind case and decided to give the game a shot again, with many years passed and more patience at my disposal, my view of the game transformed since I first shot it down. Morrowind is, without a doubt, the most complex open world RPG ever created- if not the last Bethesda game designed mainly with the PC in mind too.

At the start, you are extremely weak, barely hitting anything despite your constant attempts, however, if you learn to accept this and venture forward boldly, you will be rewarded richly and your character has the potentional to feel stronger than any other game provides. Whereas in Oblivion the world scales for your character, in Morrowind your character scales for the world and you can definietly feel the progression.

The dialogue is brilliant and even humorous on some occasions. Morrowind is a hostile place to foreigners and you definietly do feel unwelcome as opposed to being constantly showered in praise in Cyrodil, however, as time progresses, people start to respect you more on your feats and you feel accepted and even somewhat flattered.

In regards to the actual place, Morrowind is extremely diverse due to it not fully accepting Legion culture. Dark elf civilizations differ vastly from other places and nowhere truly feels the same. Cyrodil and Skyrim are all quite similar architecturally no matter where you are, which makes sense as the races are all human in nature, but the same cannot be said for Morrowind and your eyes should never get bored, that is, if you can see past the view distance.

Speaking of graphics, they are of course, terrible but you'll probably go and get some mods to fix that anyway. One thing you shouldn't change however is the music, which is of absolute quality and a pleasure to listen too.

It's cheap, it's old, but seriously, if you're a fan of RPGs give it a chance. It'll make you realize just how dumbed down modern RPGs are.
Posted 5 November, 2015.
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1 person found this review helpful
160.9 hrs on record
If someone was to tell me this game was created in only 18 months and had content cut from it, I'd tell them they are insane considering how it is. Despite my constant attempts, it's rare for me to truly complete a game, but this was an exception. It shines quality in every aspect.

Despite being released in 2010 it is graphically beautiful and the Mojave Desert setting is a pleasure to explore. The map features so many places that are memorable that with just a mention of a name you'll remember not only obviously how they look, but the events that transpire within them.

The story is not linear and has multiple endings, none of which feel blatantly "good" or "evil", yet satisfying regardless. The factions of which inhabit said story are all interesting and unique and the game has a way of constantly making you think twice about each one. The individual characters of the story have some of the best dialogue I have ever seen in any game whatsoever, plus the options you are provided to respond with.

The weapons provided can be fun and interesting and when paired with the VATS system you can consider it a guarantee. The progression system is accomplished via levels which reward perks and stat distribution points, which truly feels rewarding pretty much every single time. It feels complex but not ridiculous.

The music is astoundingly good. I am in no way a big fan of country music, but damn I cannot deny I find every single song an absolute pleasure to listen to, despite how repetitive they are.

Compared to Fallout 3, I consider this a far superior game. It takes the roots of what Fallout 3 created but creates a better experience via in depth characters and a great story. Frankly, Obsidian are just better at storytelling than Bethesda and despite the intro being lackluster in comparison, only a fool would deny this games story is better.

Seriously just buy this already.
Posted 2 November, 2015. Last edited 2 November, 2015.
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4 people found this review helpful
8.5 hrs on record
I considered the trailer for this game to be one of the best ever made, due to this perhaps I expected too much as a result, but in all honesty, I am disappointed.

It isn't in regards to the combat however, I throughly enjoyed the guns and the enemies were rather a pleasure to fight, if not overwhelming in some scenarios.

The main issue I have with this game is the lack of direction. I spent half the game just looking around trying to move onwards or find something with pretty much zero hints whatsoever. It's one of those games were you just get stuck over and over and feel like looking up a walkthrough on how to solve the issue as it gets so frustrating. The map is quite awful and as the game has no minimap it is hard to get around. I don't complain at hard games, but this isn't hard, it's just frustrating due to lack of direction, not a challenge or puzzle.

The game features disturbing scenes but no where near enough considering the enemy we are supposed to be facing, which is another disappointment. The story also just doesn't even seem plausible, I mean obviously this is alternative history, but it just seems like blatant fiction considering how ridiculous it is. I like the characters, but the game barely even develops them and it felt like it ended far sooner than it should've- plus the ending was crap to put it bluntly. For the price of the game, it's a absolute letdown I completed this in under 9 hours.

There are also some technical difficulties you may face. Despite me owning an Nvidia card and the majority of issues being reported on AMD hardware, I still have odd stutters when I start the game, plus the abysmal fps in some cutscenes.

I bought this game thinking I'd walk away knowing I had made a good purchase, unlike most people who seemed not to expect much then report it to be great, sadly with me it is the opposite. I expected much more and though it pains me to say, I would not recommend buying this unless on sale. To all those calling this a masterpiece, you've forgot the meaning of the term.
Posted 2 November, 2015. Last edited 2 November, 2015.
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2 people found this review helpful
35.1 hrs on record (34.3 hrs at review time)
After the sheer disappointment that was Grand Theft Auto 4, this game, at least in comparison, has been a pleasure to say the least.

Without even taking into consideration anything else, graphically this is a masterpiece. The models are the most impressive I have seen in any game. The urban areas sadly seem dull in most places, however the wilderness is truly breathtaking and an absolute pleasure to behold on ultra settings, if not lower.

I didn't expect to enjoy playing more than one character throughout the story, but it worked out very well overall and I actually enjoyed each of the characters personalities. The non-playable characters in the game, friends, family or foe, are also memorable and interesting.

The main story was great to playthrough but it seemed to abruptly end. The "Strangers and Freaks" side missions, which are new to the series, were unusually not boring, which is rare for games in general.

I probably won't dabble in the Online mode due to the microtransation insanity that I've seen, but overall I can imagine with the map size this game provides, it would still be a blast regardless, though I can't talk from experience.

The PC port is overall stable but the first person mode is subpar as the FoV, veicule viewpoint placements and weapon positions are just bad to say the least- a shame. The weapons and cars at least feel good to use, sadly however controlling aircraft still holds true to being a pain to use.

As the game is based in Los Santos, I wish it was more architecturally similar to that of how it was in San Andreas, plus there's also the obvious fact that it seems the other cities from that game have been retconned for no reason, which makes me question what the heck is going on in the overall series now- it's just confusing. A bit of a spoiler in the rest of this paragraph: you do visit Grove Street in the game and it was overran with Ballas- ridiculous, what a damn shame not to see at least some references to the events in San Andreas, though apparently the story from that game doesn't apply here. Some series consistancy would be nice. Oh and of course- no Cluckin Bell interiors? Come on now guys.

Considering this game is one of the most successful games ever made you don't need me to tell you it's good. The bad factors of the game are minor at best and they are not worth avoiding such a great game for. It triumphs without mercy over the the prior game, but I still don't think it tops San Andreas, but perhaps that's just the rose tinted goggles for you.
Posted 31 October, 2015. Last edited 31 October, 2015.
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No one has rated this review as helpful yet
10.3 hrs on record (5.6 hrs at review time)
Like American Nightmare to Alan Wake, Gat out of Hell is a glorious standalone expansion to Saints Row 4 and should not be misinterpreted as anything but.

Featuring 4-5 hours of content, it is almost exactly what one would expect from Saints Row nowadays, featuring even more unnecessarily outlandish weapons, comedic dialogues and most shockingly, a most pleasant musical which awoke everyone in my home as it played.

Saints Row has always been featured heavily in regards to its activities, however Gat out of Hell takes this to an extreme. The expansion features very few actual missions and instead expects the player to repeat the same few activities on numerous different difficulties in order to progress the actual story. The activities are brilliant and most definitely do not feel grindy I may add, however, some more actual individualized missions would've been most appreciated.

The wing and powers system is mostly recycled from the main game itself, however, it still feels excellently executed, even if some powers do seem out of place for the expansions setting. You'll find yourself flooded in upgrades via "wages" and "clusters" in no time due to the games short lifespan, but alas, it still feels like a blast (hahahaha).

The characters that are introduced via this expansion have very limited progression in terms of their story and the ending seemed most blunt, however, the expansion does feature many past characters introduced in some of the older games which some veteran fans may appreciate- I sure did, put it that way.

If you like Saints Row 3 and 4, you'll like this, if not, don't bother. I personally had a blast with this short experience and hope you do to.
Posted 24 May, 2015.
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3 people found this review helpful
20.0 hrs on record (12.9 hrs at review time)
For those who haven't played the first game in the series, Hotline Miami was a splendid retro-looking birdseye shooter which was merciless towards player mistakes with a storyline which would make you question your own intelligence as it was so mindbogglingly brilliant. It wasn't however with its flaws. At launch, it had extremely limited resolution options and the amount of flashing in the background upon killing an enemy made my eyes want to commit suicide, a problem it seems only I actually cared about.

The second removes all the issues the first had, follows pursuit by taking what was good in the first game and yet somehow improves it in almost every aspect. There are far more story scenes, characters, bosses and most suprisingly- levels. I expected to complete this game far earlier than I actually did as the amount of content provided was most suprising, especially if compared to the first.

In regards to the story, without trying to sound like a preacher, it's very rare a game can truly speak to you, especially one as simple as this, yet Hotline Miami 2 made me somewhat remindful of my own mortality during some of its scenes and evokes emotion often underexplored. Though I cannot say the same will occur to you, perhaps it will at least leave you with a few questions and thoughts as it did myself. However- it does leave a lot to be answered too and the plotline has many loose ends which is extremely confusing as a spectator and because of this I found the ending quite disappointing.

With that being said, It's amusing how the combonation of disco music and 2D gore is suprisingly glorious. This game features by far some of the best beats I've ever heard from a game, whilst delivering some clutch combat with some stealth elements- both traits shared by its predecessesor. I've heard lots of people complain about being shot by "invisible" men outside of their characters point of view and suddenly dying, crying that it is bugged. Due to the games larger and far more diverse maps, tactical planning is an upmost requirement, more so than its predecessor. If you run in first and think later, you'll be met constantly with the face of defeat. This is a game that should require many attempts to beat, if you fail to accept you make mistakes, you may as well stop reading now whilst you're ahead, as this game will make you more frustrated than entertained.

Overall, it provides 10ish hours of entertaining simple to grasp fun and provides a sense of accomplishment due to its difficulty that most games fail to provide. The amount of content received for the price more than justifies it and though the developers stated this will be the last official game in the series, hopefully the upcoming level editor will be able to breathe new life into the game upon completion.

To sum up this game quite swiftly: it's a must buy.
Posted 12 March, 2015. Last edited 13 March, 2015.
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No one has rated this review as helpful yet
28.7 hrs on record (10.6 hrs at review time)
There has only ever been two games in existence that I have stated are "the best game of all time" and the original Fable held the title for years. With that being said, quite obviously, seeing the "HD" remake finally come to PC deserved more than my attention.

I understood that no mere remake would ever come close to the experience I had when playing the original, nor did I expect this anniversary edition to be held to such a high standard. What I did expect however was to go on a glorified nostalgia trip and bellow in the good times of yonder and upon release, I did not think this game could offer that due to the sheer amount of bugs and crashes that occured, jest I forget the bloody awful blur that was everywhere, but a few patches later, it is absolutely worthy of merit. There are however, some gripes which still have not been "fixed".

A PC game should use a mouse and keyboard apppropriately in whichever way makes it easier for the user. Good PC ports understand this simple concept and use both inputs as intended, however, poor ports which have clearly been rushed out and unpolished do not and often retain keyboard controls where they should not be. Sadly, Fable Anniversary is the latter. No mouse controls in menus whatsoever is frustrating beyond comprehension and should never occur.

It still makes me wonder how when the game was originally released, it can pass quality control, not only by Lionheads testers, but by this distrubution service. It should not be legal to advertise and sell a product as a polished fully-working release when this is quite clearly not that. It is truly sadenning to see how poorly Lionhead Studios performs since Molyneux's depart and the fact this thing was released in such a state shows an utter lack of respect for the PC audience as a whole. Of course, as previously mentioned, the majority of gripes have been fixed now, but the release sure was off-putting.

Graphically, it does overall look quite pleasing. The environments are relatable to the original and look most grand. The models however, espescially the hero, look laughable and plastic.

The "Heroic Mode", which was advertised as an extremely hard mode, was really not noticable. Apart from the lack of resserection phails (lives), the game was overall quite forgiving in both combat and items. I never truly felt challenged and I believe I only died once overall, which, considering I'm so bad at games in general, should say it all.

I had a lot of fun with the achievements, even if one of them was bugged and I had to do the whole bloody thing all over again (silver keys are so unrad).

Overall, it's quite easy no matter which mode you're on, now the bugs have been patched, it's quite a nice nostalgia trip to the original and I would recommend it to not only original Fable fans, but to people who never got around to playing the original and want to give it a shot in HD glory.
Posted 12 September, 2014. Last edited 19 July, 2015.
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No one has rated this review as helpful yet
13.7 hrs on record (11.2 hrs at review time)
After being recommended to try this game by numerous different people and eventually finding myself completely bored of grinding paragon levels in Diablo III, I decided to finally try this game out. My expectations whilst installing was that it would be less like Diablo 3 and more like Diablo 2, a game of which I have zero experience with first hand and due to this couldn't find myself making detailed expectations.

Upon launching I was rather pleased with the lack of nonsense you have to go through to be able to actually start playing. The majority of F2P games require you to download around 5GB worth of secret patches in their launchers and sign up for an account, whereas this just let me play through Steam and jump straight into the action- not much of a hassle for most people I understand but when you're stuck using a 400 kb p/s connection and are sick to death of signing up for things, it really is appreciated.

After creating my character (a melee of course), I found myself completely gobsmacked at the dreadful UI and although you slowly get used to it the more you play, it really is an eyesore as you're trying to learn how to use it. The "map" is possibly the worst I've ever seen in any game I've played in my life, you can tell that the developers tried to strive for something different than the usual 2D birdseye view model however the attempt utterly failed and leaves you with some strange confusing bunch of lines that looks like something a 6 year old would scrawl with a crayon on their wall.

The lack of tutorial or guidance really throws you off for the first few levels or so and getting used to the fact that sockets aren't just tiny stat boosters anymore is a concept that takes a while to adapt to, though when accepted ends up being a supported feature.

The ways potions work is quite neat and should be adopted into other games. Rather than a potion be consumed completely as traditionally expected, a charge of a potion is used and recharged as monsters are slain, meaning you can regain what you spent by doing what you intend to do- quite rad.

Another baffeling concept in Path of Exile is that there's no sole currency, such as gold or coins and rather things are now bought and sold for scrolls and strange shards which work completely differently from a monetary point of view. This system is something I still haven't adapted to due to item categorization however I imagine as gametime progresses this should be something of a second nature.

The lack of personal loot astonishes me and I fail to see why this hasn't been implemented. I don't like playing games like these alone and I cannot deny it's far more entertaining playing with other people, even if they are german strangers who don't stop talking about how comfy their new pillows are, but nontheless, by not implementing personal loot, items that are useful to you and yet useless to other party members are often stolen to be sold without remorse and it all becomes one big debate about who's got what every few minutes.

Although getting slightly boring after a while, this game is suprisingly something I see myself returning to as when you get used to it, it is quite entertaining and different. It's worth downloading just to try, even if you're on a connection like mine.
Posted 15 March, 2014.
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15.3 hrs on record
I've had quite a gripe for saying that 2013 was possibly the worst year for game releases in the past decade and the amount of low quality garbage that has came out this year only supports that claim, however perhaps if I discovered this game a little earlier, I would never of said it in the first place.

Infinite looks stunning- it's possibly the most visually enticing game I've seen in my lifetime. The character models, the landscape surroundings, the weapons and the lighting effects are all individually gobsmackingly brilliant on the ultra preset, or any preset for that matter.

The storyline is confusing, especially the ending, however after a bit of research it does actually make sense and it is very interesting and rich. I won't spoil it for obvious reasons and the fact that the game is centred all around making you wonder just what the hell is going on, but if you decide to play through the game and end up getting confused, have no fear- you're not the only one.

"Finally, a game for smart gamers" stated employed critics- "Absolute jargon" is my response. Despite the storyline being very complex, there is no way in hell that anyone could say that this game requires you to have an IQ of 1337 to complete as it's not that challenging nor is their any truly difficult puzzles to conquer, in fact, I'd say it was quite linear in terms of its actual gameplay.

Overall, a very impressive, yet somewhat short experience considering what I paid, would highly recommend when on sale.
Posted 18 January, 2014. Last edited 19 July, 2015.
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Showing 1-10 of 49 entries