ENDLESS™ Legend

ENDLESS™ Legend

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Items (20)
Twelve Techs per Era
Created by Vacuity
Increases the tech count required to ascend to a new era to twelve....
UPDATED Build Over Ruins And Villages
Created by MelodyFunction
Simple Mod to allow building District over Ruins and Minor Faction Villages. This is an updated version of the original "Build over Ruins and Villages": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=945048590 This version fixes bugs regarding Magt...
Harmonious Difficulties
Created by ninakoru
This is a difficulty mod designed for Improved AI and/or ELCP (community patch). TL DR: Removes free approval with Hard diff. and upwards, no more doubling down with buyout discounts on already cheaper units due to industry cuts, better scaling with bonuse...
Re-Items
Created by ninakoru
Re-Items: Items rebalanced. 2.1.1 - Some AI changes and minor tweaks. The quest "A Relic of the Past" may reward the new Era I Uniques. More details on the change notes. 2.0 Removed the Dust Powered items from the mod, but now is a separate mod. In order t...
Complete Skill Tree Overhaul
Created by MelodyFunction
This mod modifies every Hero skill, with especially many changes in the Faction trees. Aim of the mod is to diversify skill-tree choices while keeping a balanced experience. Almost every Faction will have actual merit as a Governor now, too. Most Governors...
Expanded Hero Market - ELCP Edition
Created by Vacuity
Increases the hero market to 25 slots: 18 shared and 7 exclusive. Also increases the rate of turnover for exclusive heroes. This version is for the Endless Legend Community Patch v2.6.0....
City Defenders
Created by Iceberg
City Centers no longer gain +20 fortification points on level 2. Districts award the city +40 fortification points on level 2 instead of 20. Garths of Allayi award the city +50 fortification on level 2 instead of 20. Militia XP per turn scales with game sp...
Salting the Earth Reworked
Created by Xumuk
"Salting the Earth" city action takes two turns. Settlers, that were spawned that way, affect cost of empire plan and boosters. This mod made for multiplayer groups, who don't enjoy salting the earth on turn before empire plan. Although is it actually an e...
Rich Colors
Created by Suspense
Swap out the old palette with shiny colors of precious stones and metals. Includes 16 unique major faction colors and 2 improved minor faction colors. DO NOT USE WITH OTHER PALETTE MODS Major Factions -Silver -Platinum -Sapphire -Lapis Lazuli -Turquoise -A...
Empire Technologies
Created by Vacuity
This is intended as a companion mod for the mods Twelve, Fifteen, and Eighteen Techs per Era, but can be used separately. There are two significant problems with extending the game purely through requiring extra techs per era: the first is that, particular...
Military Revolution
Created by ninakoru
V1.6.0: - Various changes to Merged Tier 1 techs, regarding compatibility and loot. - Tier 2 Rare Alloys and Armor (Mytrite/Hyperium) now cost 25% more research cost. - Advanced Metal Foundry cost from 5 to 10 Hyperium, still 5 Mitrite. - Wyrm Farm, Era IV...
Vanilla Hero Rebalance
Created by Vacuity
Warning: This mod does make the game slightly harder for human players (reasons described below) This mod rebalances the vanilla heroes to match their designated functions better. Many of the vanilla heroes are of extremely limited use, while others are ex...
Swap Hyperium Shield Tier 1 and 2 Visuals
Created by ComplexRobot
Simple mod to swap the models and icons of tier 1 and 2 hyperium shields....
Pillars of Longevity 2
Created by Iceberg
Changes: Arcanas of Renewal and Materialization have had their research eras switched. Food in era 3 and dust in era 4 are more desirable. Renewal wasn't researched much in era 4. No longer alters the battle spells. ELCP does that now. ...
Improved AI
Created by ninakoru
2.1.1: - Minor changes in AI personalities. - Minor changes in AI evaluation of certain accessories. - Difficulty handicap for holy resource (Vaulters/Mezari) didn't apply to Fortresses. - Fix of unit design for all guardians. - Added missing Scyther unit ...
Minor Faction Units Rebalanced
Created by MelodyFunction
Always felt that barely any minor faction unit was actually worth using? This mod aims to change that. Full and detailed changelog with short explanations on my decisions can be found in the "Discussions" section. This mod aims to create a more diverse and...
Hero Capacity Rework
Created by MelodyFunction
Rebalances Hero capacities to make every hero desirable and good at their job. It should be far easier to find the kind of Hero you want - like a specialized Governor. Most Heroes have been buffed by this(and this applies to the AI, too, so they are slight...
Major Faction Unit Rebalance
Created by MelodyFunction
An attempt to better balance all major faction unit, with a focus on making no Major Faction unit just obsolete as the game goes on, or not worth their research in the first place. Full and detailed changelog with short explanations on my decisions can be ...
Better Settlers
Created by MelodyFunction
QoL mod that improves Settlers a little bit. Most simply get +1 Map Movement. The better Settlers(Allayi and Roving Clans) get smaller buffs - Fly for Allayi, +1 Vision for Roving Clans Some factions get a few extra buffs for various reasons. Kapaku get a ...
Reduced Maximum Army Size
Created by MelodyFunction
A small mod, mainly for my own use, that reduces maximum army size by changing the second army size tech, Signal Corps. Instead of an army size bonus, it now grants an additional accessoiry slot to standard units. I personally find battles more engaging an...