Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2LITE
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15.178 MB
4 Mar, 2020 @ 3:35am
13 Mar @ 3:56am
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ShatrasGamePlayMod2LITE

Description
UP-TO-DATE WITH Reinforcement Pack #17 - War Reserves




the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them


if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\2013579522

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!


it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far:


- decks (cards) & unit stats stay vanilla (except nerfs or buffs from veteran level rework, new game features or new vanilla changes)
- every deck gets +25 activationpoints & every 4 or 5 point slot is now a 3 point slot
- vanilla, reworked & additional division economics
- greatly extended duration for breakthrough & conquest
- reduced speeds for tanks/vehicles: -25%
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- buildings have more hp & infantry is better covered
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels



ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +25 activation points for all decks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 Basic Redux Extreme:
same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259114912

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809763476

LITE REDUX EXTREME VERSION:
same as redux extreme mod but unit stats stay vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207973050

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802486


FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640



Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
24 Comments
Progressive Proletarian 22 Jun, 2023 @ 6:25am 
Will try that, thanks for the help.
Shatras  [author] 22 Jun, 2023 @ 3:48am 
imagined concrete hm, thats very wierd indeed if you havent any other mod active. you could check the game files via steam or reasign the mod. otherwise i have sadly no other clue for your problem at the moment
Progressive Proletarian 22 Jun, 2023 @ 3:12am 
Many thanks for your hard work on the mod, Shatras. Do you think is there any particular reason for why I get the "Error" message when I try to activate this mod in the Mod Center? I've no other mods I'm subscribed to.
miodrag.mijatovic 26 Dec, 2022 @ 1:00pm 
Fair enough, thanks!
Shatras  [author] 26 Dec, 2022 @ 10:03am 
miodrag.mijatovic hey! no, some time ago i made some timer changes for AG, but they didnt worked very well, because more battles ended in a defeat in some scenarios
miodrag.mijatovic 24 Dec, 2022 @ 11:38am 
Hi! Do you have a version of this mod that affects battle duration in Army General as well?
Shatras  [author] 6 Sep, 2022 @ 12:24pm 
Marcin thanks! yeah, the vanila game can be a very hectic and confusing affair especially late game without some reduced time speeds or defensive buffs to stop the zerg rush a bit ;)
TropicalBubble 6 Sep, 2022 @ 9:23am 
Thanks. You brought sanity to this game. Playing campaign is much better experience now, due to the fact that it becomes a spam units hell especially in phase B and C. With normalised speeds and few defensive buffs, I am able to control this better.
Proxima 19 May, 2021 @ 10:23pm 
Thanks...I can confirm that it is now working correctly.:steamhappy:
Shatras  [author] 19 May, 2021 @ 12:12pm 
Proxima thanks for the info! i reuploaded the mod and all is working normal for me. it should be online in some minutes. if you have still the problem, try to unsubscribe the mod first and reload it then. otherwise it may be a steam or workshop problem