Steel Division 2

Steel Division 2

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ShatrasGamePlayMod2 Basic Redux Extreme
   
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15.168 MB
16 Oct, 2020 @ 5:59am
1 Jul @ 11:02am
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ShatrasGamePlayMod2 Basic Redux Extreme

Description
UP-TO-DATE WITH Reinforcement Pack #17 - War Reserves




the divisions have to be recreated !ONCE! for every single new mod. they are saved separate and you can switch to your vanilla or other mods safely back without losing any of them

if you want to play mostly army general with mods, you have to know, that every single update (vanilla ones too) will break your savefiles! (except skirmish saves etc!!!) you can get around it if you make a backup from the mod folder every time you start a army general game and copy those files back when a mod update arrives:

C:\Steam\steamapps\workshop\content\919640\2259114912

for additonal Army General gameplay changes, you have to use my Redux, Redux Extreme or Redux Overkill Mod Versions!!!


it`s a gameplay mod with some minor realism tweaks and not a 100% accurate realism mod

if you like my mod and want to support me, give a thumb up and/or add it to your favorites. thanks!



what this mod changes so far (not all changes are listed):



- same as basic redux but with double availability for all units (even for transports & scenario divisions, but not for army general)
- deck card rework (includes all DLC divisions too) and for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots (except if there are not enough vanilla cards to complete a deck slot line or to compensate the loss of a kingtiger/elefant card)
(its recommended to use selfmade decks, because the vanilla premade decks are not optimized with the new deck rules)
- vanilla, reworked & additional division economics
- Phase B starts after 15 min & Phase C after 30 min
- greatly extended duration for breakthrough & conquest
- speed for vehicle/tanks resembles more RL values (MUCH SLOWER GAMEPLAY)
- speed buffs from traits & veteran status have been reduced or deactivated
- supply units have +100% more capacity & have a +50% availbility buff, infantry can be reinforced
- higher artillery dispersion (+25% more dispersion) & longer radio spotter range (2km)
- gamespeed changes: slow: 0.5, normal: 0.75, fast: 1.0 & very fast: 3.0 (vanilla: 0.33, 1.0, 2.0 & 3.0) all games (even mp/coop) will start with 1.0 gamespeed, which is now on the fast button!
- aircrafts have a higher evasive buff (vanilla: +0%/+15%/+25%, now: +10%/+20%/+30%)
- infantry gets a 15%/25%/35% damage resistance buff for each veteran level
- glow for units in buildings or behind cover is deactivated
- longer duration for fire & smoke
- reworked veteran levels
- ace units have 50% more HP
- 85mm-94mm cannons have higher AP damage values
(88-94mm guns can now kill any medium tank with one succesful penetration hit (vanilla: they needed 2 hits))
- and more....


ShatrasGamePlayMod2:
basic mod with gameplay & unit stats changes & reworked deck cards, +25 activation points for all decks
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1913298591

ShatrasGamePlayMod2 EXTREME:
same as main mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1917064644

ShatrasGamePlayMod2 REDUX:
same as main mod but for all decks: slot costs of 1 & 55 activation points & 55 deck slots
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1962909570

ShatrasGamePlayMod2 REDUX EXTREME:
same as redux mod but with double availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1945530073

ShatrasGamePlayMod2 Basic Redux:
same as basic & for all decks: slot costs of 1 point & enough activation points for filling the whole deck, BUT NO additional deck cards or deck slots
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259080352

ShatrasGamePlayMod2 REDUX OVERKILL
same as redux mod but with QUADRUPLE availability for all units same as redux mod but with QUADRUPLE availability for all units (even for transports & scenario divisions, but not for army general)
- additional Army General changes: 2 new difficulty settings, 3x longer time duration & phases start after 15 min
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2809763476

LITE VERSION:
with only gameplay chances. unit stats and decks stay vanilla (except every deck gets +20 activation points)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2013579522

LITE REDUX EXTREME VERSION:
same as redux extreme mod but unit stats stay vanilla
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2207973050

FOREVER MOD VERSIONS:

- same as the other mod versions, but wrecks, crater & dead bodies persist until the end of the game now (WARNING: this MAY cause DESYNCS in MP/COOP battles or/and cause worser performance if your pc is not good enough especialy in bigger battles)

ShatrasGamePlayMod2 FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982800495

ShatrasGamePlayMod2Extreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801136

ShatrasGamePlayMod2Redux FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982801625

ShatrasGamePlayMod2ReduxExtreme FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802199

ShatrasGamePlayMod2 REDUX OVERKILL FOREVER
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2982802486



FOR SAFETY: you can make a backup of your deck location:

C:\Steam\userdata\xxxxxxx\919640



Some AI & gameplay facts:

implemented as a feature from devs, to be closer to how a human would react in a online match or even a real battle, it targets the position of your !firing! artillery even if it has no sight contact or recon unit near (moving those units a bit away after firing is recommended). the ai has a remembrance! if it spots units only for !one second!, it will remember their exact last seen position for several minutes up to an hour. if it has no actionspoints left for an artillery or airstrike in that moment, the attack can follow several minutes later even! the ai is capable to fire on positions, it believes you have units stationed! i have sometimes watched the ai attacking positions on my territory, where a good position was for my artillery/pak/aaa, but there havent ever been any of my units during the battle. most underestimate the stealth abillity of infantry recon units too. without a counter recon unit to spot them, normal units have to be sometimes 100-50m close to spot them. recon units dont effect the frontline system and they can sneak past your lines. recon units on hills/high buildings (like churches) can spot units further away and over close forests. all those factors lead most to the misunderstanding the AI is omnipotent. last but not least: the ai knows, how important support trucks are and prioritize them above everything else. supply units are very fragile and mostly explode during supplying other units by arty dispersion as a collateral damage
23 Comments
Snowmann 23 Nov, 2021 @ 12:00pm 
Thx for return my chat :-)
Shatras  [author] 23 Nov, 2021 @ 9:11am 
hey Snowmann! thank you! sorry, but i have already too much to maintain with my other mod versions and i am not a fan either of unlimited supplies or units. if you want vanilia unit stats back, you can play my lite or lite redux extreme versions. maybe some day eugen fixes the modtools a little bit and we can merge some mods again like in sd 44
Snowmann 23 Nov, 2021 @ 8:10am 
Hey Shatras, I play only AG - Are you able to get free supply from truks and longer range for bunkers :-) back to 2000 meters :-)

Btw nice mod :-)
Dondie 3 Oct, 2021 @ 3:32am 
Hi! Sure, I'll test it and get back to you, either way I'm playing a lot of AG so it's not a problem :)
Shatras  [author] 3 Oct, 2021 @ 2:59am 
hi Dondie! ;) i havent found any values yet to change the availbility or raise the command points especially for the ai in AG. i dont play AG for myself, my mod is more skirmish/coop related and i havent looked into the AG files really intensively yet. if i have a bit more time again, i will take a deeper look again. but regarding one of your last requests, it is possible to add additional support battlegroups, with next patch you are able to use two artillery or air groups in a battle. but as i said before, i am unsure if the ai can handle this change too. so it is on test mode. it would be nice, if you could give me some feedback again about it after testing it
Dondie 1 Oct, 2021 @ 7:42am 
Hi, me again :)
Is it possible to raise the availability of units in AG for AI and raise the command points )currency which is used to buy reinforcements) the AI gets in AG?
Shatras  [author] 27 Sep, 2021 @ 10:53am 
zerocold thanks! have fun!
zerocold 26 Sep, 2021 @ 11:46pm 
One of the best mods!!
Shatras  [author] 16 Sep, 2021 @ 3:51pm 
hey dondie! both requests maybe beyond my limited modderskills and the other question for your first question would be, if the ai could really handle additonal groups too. i ll keep it in mind, but cant say if it will happen or when. best regards back
Dondie 16 Sep, 2021 @ 5:46am 
Hi Shatras, are you able to:

1. Enable using more than one artillery and more than one air group in army general battles
2. Enable more maps for all real time battles in army general

Thank you.

Best regards,
Dondie