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When you change faction it seems to only change the object faction but NOT the turrets and with xen being turret only ships it's a more visable bug but i think the bug happens with everything.
It has something to do with how turrets decide what an enemy is not the ship itself.
you might ("MIGHT") be able to fix that with deadair scripts by deactivating the gate, again don't quote me on that it's worth a try.