Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
ok... I think I found the mod conflicting It's on nexus: Terran Production Module Build Method https://www.nexusmods.com/x4foundations/mods/1348
I have another mod that I disabled while testing so gonna check quickly if it work with it... yep no problem here...
Now gonna edit the content.xml to make it safe to disable in the game I just started without the 10x (your 2X habitat mod made it ok to try to not have too much of the terran hab around)
Like always new update make me play the game and start anew...
The Terran Medical supply
Produces:
1680 Medical Supply / h
And uses:
1200 Energy Cells / h
600 Ice / h
288 ptotein paste / h
The 10x Terran Medical supply
Produces:
16800 Medical Supply / h
And uses:
12000 Energy Cells / h
6000 Ice / h
2880 ptotein paste / h
My best guess is it's going to default production...
ok so the plot thicken... After checking the in game encyclopedia, all the 10x terran have the same output as the normal one (except medical supplies that goes to default aka argon)
So going to station design simulator to check, only the terrans modules are bugged... They either use the normal 1x value or the default in case of the energy cell production & the medical supplies
So using X4 customizer to check them out... And I've got no idea why the game don't like them... Everything seems to be ok, the recycling part is working as intended so it's not a case of having too much production methods...
Well I guess I'll change my new game to not use these mods