X4: Foundations

X4: Foundations

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10x modules variations boron: Kingdom End dlc
   
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7 May, 2023 @ 1:52pm
14 Jun, 2024 @ 2:01am
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10x modules variations boron: Kingdom End dlc

In 1 collection by iseeu0
X4: Foundations Mods by iseeu0
15 items
Description
As the mods name suggests this mod contains modules that has 10 times higher stats that their normal counterparts. For this Mod to work u will need the BASE MOD.

10x modules variations (BASE MOD)
10x modules variations terran: Cradle of Humanity dlc
10x modules variations pirate: Tides of Avarice dlc
10x modules variations split: Split Vendetta dlc
10x modules variations Timelinest dlc


10x Production
10x Storage
10x Habitat

This mod adds 10x variants of the Production, storage and habitat Modules that produce 10 times more and store 10 times more of what the original modules did, they are priced in such a way, the costs of building and for blueprints require 10x more resources, as well as requiring 10x the workforce to function at full efficiency. All of these are very expensive to get the base module blueprints. Because of this reason, I decided to make them build in 60 seconds.

Also all of the 10x Production modules appear separately in a Stations Logical Overview

The AI or NONE Player Factions do not use these modules.


OTHER MODS I ALSO MADE THAT U MAY ALSO LIKE TO USE:
These adds extra modules to the game, that can improve your game in different way's:
Universal Combined Modules
100m Universal Storage + 100K Habitat
Cheap 10x modules

A random assortment of mods that can help U as well:
Player owned auto level cheat
Player Owned Immortal Property
More permanent faster levelling for player AI
1 min modules build times
2x Habitat and Storage Capacity
Free Research No Cost No Time
L Miners 3x Drones
Ships build 50% faster
Equipment Mixing
Mineable resource only use 1 volume

Cheat Menu and its alternative activation methods:
CHEAT MENU
Cheat Menu Alt activation list
18 Comments
El Capitan Kirk 25 May @ 10:14am 
Nope. Nothing obvious. Prolly a typo that the newest version of X4 is sensitive to, as I don't think this was always an issue.
El Capitan Kirk 25 May @ 10:03am 
I can confirm that this specific part of the 10x series of mods borks the encyclopedia for the public beta version of X4. I got some steam now, so I'll look at the files and return if I find anything obvious to my unskilled eyes.
kazui_GG 13 Feb @ 10:30pm 
Please let me know if you don't mind. I made a mistake when installing.

I have installed the DLC "Kingdom End" and this MOD (other 10x MODs and Cheap 10x modules).

When I started a new game with "Young Gun", I wanted to play the previous PHQ Plot, so I turned off the DLC "Kingdom End".

*This MOD and others were still installed at this time.

After a while, I noticed that I couldn't open the encyclopedia.

If I turn on the DLC "Kingdom End", I can open the encyclopedia.

I intended to turn on the DLC "Kingdom End" when I started researching with PHQ Plot, but would it be okay to turn on the DLC "Kingdom End" after this MOD was installed first?

The normal order is to turn on the DLC "Kingdom End" and then turn on this MOD, but I'm worried that the order is reversed.
iseeu0  [author] 26 Jun, 2023 @ 4:00pm 
SSH 10 May, 2023 @ 1:43am 
iseeu0  [author] 9 May, 2023 @ 7:10am 
@Pavlus - Sorry for that did not expect the other mod can cause that
LittleDog 9 May, 2023 @ 2:13am 
Im not sure if it happend after i installed the Boron mod, or after your updates of the other 10x mods.
Before i saved the game, the affected Stations were finished Building.
I Build one New Station and upgraded 2 other Stations.
This Stations "lost" all of the new build Argon Cross Connectors and Argon Container/Solid Storage L . They grayed out and apeared in the List of "deleted modules" with 100% but not finished, also all of them reapeared in the "To build" list of the Station. But they aren't started even with the Construction Ship assigned.
The same happend on new build Station with all Bridge defence Modules.

I deleted the Boron Mod, had to remove all modules and rebuild them. Now it's all good.
iseeu0  [author] 8 May, 2023 @ 11:05pm 
@Pavlus - ahh they belong to a different mod (10x modules variations pirate: Tides of Avarice dlc) which i updated as well it had errors in it that i fixed
Pavlus 8 May, 2023 @ 10:58pm 
At my save game I had ALL blueprints, to be honest at some point, when I had enough faction repudiation grinding, I just cheated and get all blueprints that I didn't have.
Your boron 10X mod is the only mod that I get in the last days. After LittleDog's post I noticed that I miss condensate storage 10X and casino 10x in my blueprints. I didn't use them in any of my bases. None of the already build base modules were changed for me.
These blueprints still in game, it's that you need to get them again. Looks like your changes wasn't game save friendly.
iseeu0  [author] 8 May, 2023 @ 7:13pm 
@Pavlus - is it some of this mod items that disappeared or also base game stuff, I did update some of the other dlc mods of mine to have a similar folder structure to this new mod.

@LittleDog - That is strange since the mod does not touch the original game modules at all, i made copy's of the original modules and changed the copy's information