RimWorld

RimWorld

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Animals Forage - Patches
   
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.250 MB
4 Feb, 2021 @ 12:08pm
17 May, 2024 @ 5:30am
19 Change Notes ( view )

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Animals Forage - Patches

In 1 collection by Mlie
My Current ModList
263 items
Description

A collection of patches for Animals Forage to add foraging for animals from other mods.

Fish
Bugs (Insect meat)
Fungus
Berries
Rat Meat
Capybara Meat
Josephoartigasia Meat from Megafauna

- From 1.4 also added all Vanilla Animals Expanded patches removed from the main mod

[dsc.gg]
[github.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


39 Comments
lol 14 Jun @ 8:59pm 
Original hasn't been updated in quite some time
Psyckosama 17 May, 2024 @ 2:27am 
Please incorporate the main one and update to 1.5
MercuryRiver 7 Dec, 2023 @ 9:06am 
Ah alright, that makes sense, thanks for the reply!
Mlie  [author] 6 Dec, 2023 @ 1:24pm 
@MercuryRiver I see, well I think since this is just patches for the Animal Forage mod I cant really add mechanics. A good solution would be for the main mod to substitute fish for a random fish for the current biome.
MercuryRiver 6 Dec, 2023 @ 12:27pm 
Oh okay! For me, I'd just like it for all the animals listed here on the mod description under fish, if that's okay
Mlie  [author] 6 Dec, 2023 @ 11:31am 
@MercuryRiver Ill take a look at those bone mods.
Regarding the request, Id like a list of what animals they mean
MercuryRiver 6 Dec, 2023 @ 11:27am 
For all the bones ones, if not using rim of madness, could it look for bones from medieval overhaul or outland too? Those both have bones.
Also for the fish, I think they meant for all animals that get fish, generate fish from the local VFE list rather than generic fish. That's what I'd request at least
Mlie  [author] 29 Nov, 2023 @ 10:06pm 
@Flurbel I could, can you list what animals should forage for what fish?
Flurbel 29 Nov, 2023 @ 3:45pm 
Can you make it so if someone is using Vanilla Fishing Expanded, the animals will forage for fish from that mod relative to the region?
_♣Caligula♣_ 23 May, 2023 @ 10:32am 
Exception ticking AEXP_ArcticCoyote18308948 (at (248, 0, 132)): System.NullReferenceException: Object reference not set to an instance of an object
at (wrapper dynamic-method) Verse.Pawn.Verse.Pawn.Tick_Patch4(Verse.Pawn)
at (wrapper dynamic-method) Verse.TickList.Verse.TickList.Tick_Patch2(Verse.TickList)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) Verse.TickList:Verse.TickList.Tick_Patch2 (Verse.TickList)
(wrapper dynamic-method) Verse.TickManager:Verse.TickManager.DoSingleTick_Patch9 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) Verse.Game:Verse.Game.UpdatePlay_Patch5 (Verse.Game)
(wrapper dynamic-method) Verse.Root_Play:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)