Space Engineers

Space Engineers

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Heavy Phantom 1.0.0
   
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Type: Blueprint
File Size
Posted
5.466 MB
20 May, 2021 @ 4:44pm
1 Change Note ( view )
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Heavy Phantom 1.0.0

Description
Here is the newest version of this ship: Heavy Phantom 1.6.3 (Fusion Drive - MCRN).

The Heavy Phantom 1.0.0 is a newer class and version of the Assault Phantom Series, with way longer survivability, way more thrusters, way more gyroscopes, way more fuel, and way more defense, this ship now has a huge advantage in combat, and it continuous to be a multipurpose ship! Another way to look at it, is as a remastered Assault Phantom, because as a matter of fact, this ship is a remastering of the Assault Phantom 1.3.0.6, which is pretty much the same of the Assault Phantom 1.3.0.0.

Questions likely to be made
What exactly is this ship good at?
It's a multipurpose heavy gunship, so, it will be good in many combat situations, such as engaging in a fight against a small grid ship, escorting another ship, striking an enemy position, as well as, scouting, exploring, doing missions, transporting materials between ground and space etc... It can continuously fire a stream of missiles and bullets that can quickly destroy most targets. And by the way, it's really easy to repair with a projector, because this ship mostly work with grouped blocks, which means, you won't have a hard time setting up the timer blocks all over again after repairing.

What exactly is this ship bad at?
Attacking a well defended large grid enemy base. Fighting capital ships. (It has really good survivability for a small grid ship, but it's not invincible!)

Does this ship fly well in planet's gravity?
Yes, it totally does, it has a lot of thrust at the bottom.

Do I need any mod?
No.

Does this ship use scripts?
It does, two working programmable blocks, but they aren't essential at all - you will be totally fine if you disable the programmable blocks.


Give me some feedback if you happen to use this ship.





Known Issues:
1. Two thrusters at the ship's front slowly damage two heavy blocks. (Just replace these two blocks with two half blocks so the flame doesn't hit it)
2. The spotlight's range is set to really low range by default. (just increase it)

—————————Info-Updated:06/18/25—————————
My mods:
1. Properly Rebalanced Vanilla Weapons (v1.206.032) Last Update: 06/18/2025 ✔☑️✅
2. Proper Bloom (v1.206.032) Last Update: 06/29/2024 ✔☑️✅
3. Proper Range (v1.205.023) Last Update: 05/18/2024 ✔⏳❌
4. Proper Range (v1.205.023) Performance Friendly Last Update: 07/11/2024 ✔⏳❌
5. Proper Gatling (v1.205.023) - Normal Reload Last Update: 10/18/2024 ✔⏳❌
6. Proper Gatling Sound (v1.203.5) - Normal Reload Last Update: 12/28/2023 ✔☑️✅
7. Proper Gatling (v1.205.023) - Longer Reload Last Update: 10/18/2024 ✔⏳❌
8. Proper Gatling Sound (v1.204.017) - Longer Reload Last Update: 05/18/2024 ✔☑️✅

Was compatible with the previous game's version 1.205.023 -> ✔
Compatibility not yet verified with game's version 1.206.032 -> ❌
Verified or updated for the game's version 1.206.032 -> ✅
Compatibility not yet verified with Contact Pack DLC -> ⏳
Compatibility verified with Contact Pack DLC -> ☑️