XCOM 2
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Boost Your Squad
   
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Description
Mods that will boost your squad up and make them awesome! From giving them xp at the end for completing a mission flawlessly to giving boost when certain squad-mates work together.
Items (34)
More Starting Soldiers (WotC)
Created by CastledCard
Classic version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=643926044 Increases the amount of soldiers that start in the barracks to 40. Since WotC introduces fatigue, I figured that since your soldiers would be out of the fight for a while that...
[WOTC] Mission XP
Created by General Disarray
Overview: This mod adds the per mission XP concept from LW2/LWOTC, whereby soldiers get a certain amount of XP for completing a mission, regardless of whether they get any kills or not. I always felt that the killassist feature in vanilla was lacking, some...
Robo-Squad Size Enhanced
Created by GrudgeBRINGER
Compatibility with . Replaces . -------------------------------------------------------------------------- Added Advanced Options. (Use at your own risk!) -------------------------------------------------------------------------- Features: • Adds 2 upgrade...
[WOTC] Morale System
Created by Hotl3looded
OVERVIEW This mod introduces new mechanics to counter the Fatigue System. The concept is that by killing enemies, your troops have a small chance to restore Morale. (AKA Will lost during combat) Impaired units cannot regain Morale. This includes most statu...
[WOTC] Soldier Development
Created by Hotl3looded
OVERVIEW This mod adds a way to develop soldiers' stats by executing certain actions during combat or by performing well on the battlefield. It also disables the Covert Actions stat boosts because I dislike their randomness and their OPness (you can enable...
[WOTC] Cooldown Teamwork
Created by NotSoLoneWolf
Quick fix requested by Beaglerush on his stream. Instead of having 1/2 charges per mission, the Teamwork and Advanced Teamwork abilities now have a 6/4 turn cooldown that's shared between the two bondmates. The cooldown values are adjustable via config of ...
[WOTC] Overflow Ability Points
Created by NotSoLoneWolf
Overflow Ability Points allows players to gain extra ability points in the late-game by bringing max rank soldiers on missions. If you win a mission and there is at least one maximum-rank soldier, a dialog box will open at the end of the mission before the...
[WOTC] Allow For Larger Squads
This mod allows for Xcom's spawn point to be larger than a 3x3 tile area, this fixes the issue where you couldn't have modded squads larger than 8 due to spawning issues. On it's own this mod does nothing and requires the Highlander and some other mod to i...
[WOTC] Unified Gremlin and Bit Movement Speed
When Xcom 2 first released Gremlins always moved at the same speed, in the current version of the game, Gremlins move at twice the speed when performing actions in which they move independently from their specialist such as, Aid Protocol, Medical Protocol,...
More Consistent Damage [WOTC]
Created by Alex Nares
Weapons lose -25% of their Damage, but gain +25% Aim. Don't like it when your soldiers miss their shots? This mod is for you! This mod is an alternative to Dani's mod "Reliable Damage" (which was never updated for WOTC). The main idea is, normally soldiers...
WOTC Flawless
Created by krj12 (Ken)
Original version can be found at: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=729580495 Currently, if you complete a mission with no fatalities and no damage received, you receive a Flawless rating ( i.e., a pat on the back for a job well done). ...
[WOTC] AP Farming
Created by Hotl3looded
OVERVIEW This mod expands the vanilla feature of gaining XCom Ability Points for killing powerful enemies. You can configure which enemies reward AP upon death and how much AP they reward. AP will be rewarded to the XCom pool to make it consistent with the...
[WOTC] Militia Overhaul Plus Plus 2022
Created by Deadput
DLC requirements: All the DLC I listed is a requirement, if not using the Resistance Warrior pack there will be crashes due to the game trying to load a uniform that comes from that mod. The outfits can be commented out of the mod via the content.ini file ...
[WOTC] Configure Avenger Defense XCOM Reinforcement
Created by -bg-
In avenger defense, even if you have increased your global squad size and the squad limit in XComMissions.ini, there's still a reinforcement cap that limits the number of active soldiers to 10. Which means if you set your mission soldier limit above this n...
[WOTC] Enable Reinforcements for any Mission
Created by -bg-
Enable XCOM to reinforce soldiers in other missions like avenger defense does. It should show up as a site rep indicating XCOM reinforcements is enabled with this mod. Only works for missions generated after this mod is enabled, existing missions/alien fac...
All Soldiers Gain XP - WotC
Created by BlueRaja
Have you ever lost one of your super-star soldiers, and had to restart because the rest of your barracks was filled with Rookies? Well no longer! This mod gives soldiers in the barracks a small amount of XP after each mission. UPDATED TO SUPPORT WAR OF THE...
Resistance Heroes Incursion Sitrep
Created by Puma_The_Great
"In case you needed a helping hand, commander, our soldiers are here to assist..." Overview This mod adds 4 (four) sitreps, that spawn friendly resistance teams, that will assist you in battle. Sitreps that have a chance to appear are: Skirmisher Battlemas...
Allies Unknown Redux: Buildable HK Droids
Created by RealityMachina
The meatbag-insulting droids from a galaxy far, far away can now be utilized and constructed by XCOM for their guerilla operations. Unlike most AU mods, HK Units do not have the option to be recruited through the Avenger, instead to replace that, they can ...
Non-Skirmisher ADVENT Hybrids
Created by RealityMachina
Not all hybrids rescued muster out to be part of the Skirmisher Corps, but they can still make good soldiers for XCOM. A reimagining of the original ADVENT Hybrids mod, these are hybrids recruited through Covert Actions from the Skirmishers (along with reu...
Allies Unknown Redux Species: Asari
Created by RealityMachina
The biotic natives of Thessia are back, and ready to serve at 50 supplies each. Stats Asari come with the Biotic Barrier ability, enabling them to have a 2 point (by default) shield at the start of every turn. They can also regenerate that shield by 1 poin...
Allies Unknown Redux Species: Turians
Created by RealityMachina
The militaristic natives of Palaven are ready for the real war. With a base recruitment price of 60 supplies, they may not bring any special abilities to the table, but sometimes all you need is someone that can endure on the battlefield. Stats They have n...
Allies Unknown Redux Species: Sangheili
Created by RealityMachina
Wort wort wort! The Sangheilis have fought against tyrants in their past, and they're willing to help others fight the tyrants of today. Stats Sangheilis come with Damaged Active Camo, enabling them to get Shadowstep for a turn. Cooldown of around 4 turns....
Allies Unknown Redux Species: Quarians
Created by RealityMachina
The suited inhabitants of the Migrant Fleet join the fight. With a 75 supplies recruitment price, the Quarians a XCOM Commander can recruit are quite useful with a high enough hacking skill... Stats Quarians have access to Sabotage, a Insanity-like skill t...
Allies Unknown Species Redux: Krogans
Created by RealityMachina
The battle-hardy species from Mass Effect is ready to serve...at a high price of 150 supplies. Stats They have three special abilities: Wallbreaker, which is a free action ability that lets a Krogan smash through cover, walls, trees, etc, for their turn. C...
Allies Unknown Redux Species: Twi'Leks
Created by RealityMachina
The oft-trodded upon natives of Ryloth join the fight against the Ethereals. With a base 60 supply recruitment cost, Twi'leks may not seem that different from humans at first, but they can make up all the difference at the right time. Stats Twi'leks have a...
Allies Unknown Redux: The Liberated
Created by RealityMachina
Makes cosmetic changes to the Spectres so they're a more XCOM-esque faction called the Liberated. Nothing substantial is changed, it's just cosmetic text and a leader image changes only....
Improved ADVENT Resistance Soldiers for Chosen Retaliation Haven Assaults
Created by Random Player 01
I'm back again and I've improved that cheap INI edit I did a while ago! In a vanilla Chosen Retaliation mission, you get 6 Resistance Militia soldiers and 13 Civilians to rescue. This mod removes 3 civilians to add in 3 more Resistance allies because an AD...
Reconceal After Battle
Created by davidtriune
Reconceals your squad if there are no alerted enemy units, or basically after the battle music stops. Disabled on maps where you aren't concealed to begin with (e.g. ambush missions). Gives enemy one turn to react if you are revealed by destructible paths ...
Hidden Potential
Created by Mitzruti
Automagically alters the stat growths of all soldier classes to be more random. Unlike the older Hidden Potential mods, this works it's magic OPTC instead of via manual configuration, so it even works on custom classes. Has a few config options for stats a...
More Starting Resistance Order Cards
Created by Mitzruti
Just what it says on the tin - Increases the number of Resitance Order Cards you get when you first meet each faction. vanilla gives you 2. this by default increases that to 4. this can be changed in the XComGameData.ini config file. each faction has a pot...
[WOTC] IronLordByron's Resistance Order Overhaul
Created by 25Hour
Summary Okay, real talk. Resistance orders in XCOM 2 are pretty lame. Who ever got excited about having to choose between “15% improvement to weapons research times”, or “10% increase to supply drops?” Of course, there are also the wildly overpowered ones,...
Rising Tides: The Program
Created by Aleosiss
Rising Tides is a faction mod. It adds the Program, an illusive organization that has aided XCOM in the past, to the game. NOTE: Please check the pinned discussions for bug reports and the mod's changelog. There are several benefits to allying yourself wit...
Allies Unknown Redux Species: Salarians
Created by RealityMachina
The amphibians of Sur'Kesh join the real war. With a 60 supplies base recruitment price, these soldiers excel at reacting to enemy movement, moreso than they do in standard combat. Stats Salarians have access to Salarian Reflexes, which gives them +20 Aim ...
WotC Stealth Overhaul
Created by Musashi
𝐒𝐓𝐄𝐀𝐋𝐓𝐇𝐒 𝐌𝐄𝐂𝐇𝐀𝐍𝐈𝐂𝐒 𝐅𝐎𝐑 𝐀𝐋𝐋! Musashis Stealth Overhaul is a meta mod that provides stealths gameplay mechanics for several of my mods. Other mod authors are welcome to plugin in their mods if they want to provide stealth abilities/mechanics for their mods. ...