Barotrauma

Barotrauma

137 ratings
Revenant
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File Size
Posted
Updated
1.311 MB
24 Jan, 2022 @ 7:44am
19 Feb @ 4:47pm
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Revenant

In 1 collection by ArchCrusader
ArchCrusader's Shipyard
25 items
Description
DISCLAIMER: this sub can be VERY taxing on your system. Expect low FPSs, especially with bots. Included in the package is a lite version ("Revenant - L") with a less demanding amount of components.

Description
The Revenant is an immense battleship that acts as mobile command centre and shipyard. Armed to the teeth with a number of weapon systems, including a battery of five railguns and 2 Barracuda II corvettes, this sub is capable of making short work of even abyss creatures. Due to its massive size, however, only a numerous and well organized crew will manage to fully realize this sub's potential.
Properties
Designation:
Tier III Attack (Leviathan Class Mobile Command Centre & Shipyard)
Cost:
64000 Marks
Size:
121x44 m
Recommended Crew Size:
16 - 32
Cargo:
100 crates
Armaments:
7 coilguns, 3 railguns, 1 5xRailgun Battery, 4 depth charge launchers (loaded with explosives), 5 EDCs, 1 hardpoint, 2 heavy hardpoints 2x Barracuda IIs
Mobility:
Very low
Max Forward Speed:
11 Km/h
Max Descent Speed:
11 Km/h
Crafting Facilities:
2xFabricators, 2xDeconstructors, Medical fabricator, Research station

How to play
This titanic submarine functions as a mobile base for coalition forces: capable of dealing with several abyss creatures in a row (or at once), it's used to establish forward outposts in highly hostile enviroments. The on board shipyard is equipped to build and maintain smaller vessels (such as Barracuda IIs) while the heavy armaments available can put an incredible amount of firepower against any foe.

The design of the Revenant is simple in nature: a self-sufficient and heavily fortified command section sits in the middle of the vessel, capable of controlling access points and special functions; other sections are built in a similar self-sufficient manner, all powered by high capacity battery arrays, each connected to 2 high efficiency reactors; forward movement is provided by 4 large engines while ascent and descent are governed by 7 pumps in the 2 massive ballast tanks.

Each section can be entered through a set of double blast doors which are normally opened and closed via the adjacent buttons. Should the captain deem it necessary, blast doors can be sealed shut on command, preventing normal passage.
The 2 ballasts come with a handy draining function that shuts down the pumps once they finish working; this feature can be requested from the respective crews by sending a signal to command.
Other functions exclusive to command include (but are not limited to): docking and undocking vessels at the hangar, opening and closing airlocks, toggling automatic discharge coils around the sub, disabling secondary sonar systems.

Author's notes
As it stands, the biggest problem many people may have with this sub is performance, since the massive amount of components used can lag many systems. I have included a lite version stripped of shadow casting lights (except one! No idea where it is), emergency and outside lights and auto-door logic, which should help with FPS.



Long story short, the Revenant requires a good chain of command and a numerous crew. As a captain, you are more or less supposed to stay in command the entire time (unless you trust your crew and/or you have a trusted member with you); from there you have control over most functions of the ship. Should the situation require it, you can even check the cameras set in almost every room.

Note: you can check specific cameras by setting the correct number on the relative terminal, however, due to the way it's set up, you should set the number BEFORE the one you want to use, and then click while using the periscope to update to the desired one. Be wary of multiplayer lag, as it may skip certain cameras.

Other subs I've made:

Katyusha 34 Battlecruiser
Arclite Brawler Sub
Scrapper Junkyard Sub
Gunnarsson MS1 Modular Gunship
LB-99 Heavy Shuttle
Silhouette Light Patrol
King Layne Mining Cruiser
Samaritan Mining Freighter

My Barotrauma Workshop
68 Comments
ArchCrusader  [author] 30 Oct, 2024 @ 3:53am 
You need to undock them from command; if you're playing solo you basically need to switch between 2 crewmembers, one in the Barracuda and one in command.
Dantere 29 Oct, 2024 @ 7:42pm 
Was trying out the hangar to undock the barracudas but it wasn't letting me for some reason. Is there a specific process for detaching them?
ArchCrusader  [author] 30 Jul, 2024 @ 2:31am 
Should be fixed.
RexTollBar (Reiss) 29 Jul, 2024 @ 4:00pm 
There are places where the passage is bugged for both players and bots, especially in access part 1, and there could be 1 barracuda II and 1 triton.
TheOkomotive 3 May, 2024 @ 9:00am 
Bro made a whole mobile city. But unlike other massive subs, this and like 2 other subs this size, all have interiors where every room has some kind of purpose and there is no stale empty rooms. Sorry for my grammar.
ArchCrusader  [author] 12 Mar, 2024 @ 7:43am 
Do you mean the airlock? Only the captain can cycle it from command. Basically you need 2 people. If you're playing solo you can switch character from the captain to whoever is leaving.
Innominatam 12 Mar, 2024 @ 2:52am 
I feel dumb but I cannot figure out how to get past the second door near the access 1 point, there a particular switch I need to flip?
ArchCrusader  [author] 10 Mar, 2024 @ 4:32am 
I believe the mineral scanner is a ship upgrade. As for a weaponized drone, that's a negative, sorry. The current version is final outside of potential fixes if some issue pops up.
Innominatam 10 Mar, 2024 @ 1:39am 
Does this have a Mineral scanner? Any possibility to add a weaponized drone to it
ArchCrusader  [author] 28 Jan, 2024 @ 5:49am 
Is the door to command open? It's meant to stay on until the door is closed.