X4: Foundations

X4: Foundations

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Luca's Recommended X4 Setup
   
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Description
The idea with this collection is retain the vanilla feel of X4 while still addressing many of the design shortcomings and poor implementation of some of the game mechanics for a better, more entertaining experience without breaking the game balance. It is safe to hit Subscribe All on this list, all of these mods will work together without issue.

One mod not available on the steam workshop that I also recommend is Skip Station Scan[www.nexusmods.com], which will allow you to view the Logistics screen of AI factories without having to scan every station in the universe.

I also highly recommend many of Kuertee's mods which you can find HERE[www.nexusmods.com]. One must-have for me is Waypoint fields for deployments[www.nexusmods.com], but I use many of these mods, and suggest you look through all of them to see which suit you.

And don't forget, if you use these mods and like them, please stop by their workshop pages and rate them, it helps!
Items (36)
Autotrader Skill Rebalance
Created by Luca
Working on 7.1 Autotrader & Autominer order skill requirements reduced to 0 stars. Autotrader and Autominer max ranges increased slightly over vanilla, primarily to improve feasibility with new Terran sector shape. Further, range is now determined by eithe...
Formations Unlocked
Created by Luca
Removed skill requirements for setting fleet formations. Continuing my quest to rid X4 of poorly implemented aspects of the skill system. This time featuring, formations! Ever thought it weird that a pilot apparently was skilled enough to fly in a Line Abr...
Better Kill Credit
Created by Mysterial
Receive kill credit rewards from owned ships you aren't piloting and receive rewards for contributing to large ship kills even if you don't get the final shot. Now you can make some decent cash by helping out a faction with a defense fleet. When you are no...
DFun Skills Increasing (DFSI) v3
Created by DFun
V3 is a complete reconstruction of the script. ALL of your staff on ALL of your properties can now upgrade their skills. Each member has their own aptitude for each skill, including morale: These skills are calculated using the 'seed' which is a random num...
Equipment Modifications Redone
Created by SkyWølf
Works with 7.5! Description Are you tired of rerolling your weapon modification for the hundredth time just to get a decent roll? Do you think that gear with random stats belongs in looter shooters but not your beloved X-Universe? Then I might got just the...
Minor Factions Extended
Created by Luca
Requirements: - Ship Variation Expansion when using VRO also - Ship Variation Expansion (VRO Balance) Description: This mod adds more jobs and wharfs/shipyards to the Scaleplate Pact, Hatikvah Trade League, Yaki and Alliance of the Word. The factions will ...
More Default Paint
Created by SkeletalFish
Allows all paint mods to be selected as a default ship skin. Thanks to a script provided by $300 this now works on old and new saves, and should also work for custom game starts. The DLC specific mods are no longer necessary and can be unsubscribed. The mo...
More Default Paint - Paintjobs Galore!
Created by SkeletalFish
Allows all paint mods from Paintjobs Galore! to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Freeq's Paintjobs More Default Paint - Tech Paintjobs Collection...
More Default Paint - Tech Paintjobs Collection
Created by SkeletalFish
Allows all paint mods from Tech Paintjobs Collection to be selected as a default ship skin. My other Default Paint mods: More Default Paint More Default Paint - Paintjobs Galore! More Default Paint - Freeq's Paintjobs...
Mules, Supply and Warehouses Extended
Created by Mo¡stDreams
About A re-write of mules and warehouses v4. These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity. Public testing has begun for current release 7.50 as of 2...
Neutral Engine Tints
Created by Axeface
Neutral Engine Tints (6.0 compatible). This mod changes the Blue, Green, Pink and Red tints of the Argon, Teladi, Paranid and Split engine components to neutral grey tones in an attempt to make them fit better with the large number of paintjobs in the game...
Paint Jobs for Sale
Adds paint jobs from Venture rewards to Traders. Traders now have an additional menu called "Show me your paint mods" which lists only paint mods. Changelog: Version 1.3 Added all paint mods to the inventory of traders. This should make future paint mods a...
Paintjobs Galore!
Created by Axeface
(6.0 compatible) This mod adds 26 new paintjobs to the game. The paintmods can be purchased from 'Traders Corner' vendors on any station. The new paintmods chance to appear at vendors, how much stock is available and their price depends on their rarity. ht...
Reactive Docking
Created by Runekn
Description In vanilla X4: Foundations subordinates assigned to a carrier with the 'Launched' option will remain docked until something relevant to their standing order happens. For example if the leader is attacked then groups with 'defend' will launch to...
Sector Explorer
Created by Assailer
Sector Explorer This mod adds a new default job option for your pilots. Use a fast ship for this job. Pilots assigned to sector explorer duty will travel around the sector to visit unknown stations, gates, highways, then when all are discovered, they will ...
Sector Patrol
Created by Assailer
..: Sector Patrol :.. This mod adds a new default job option for your pilots to monitor sector activity and jump on nearest threats. You need to set home sector in case pilot chases after an escaping enemy it knows where to return. Option to toggle attacki...
SirNukes Mod Support APIs
Created by SirNukes
Collection of APIs for modding support. Components include: Lua Loader API, Time API, Named Pipes API, Hotkey API, Interact Menu API, Simple Menu API. This extension does nothing on its own, but other mods may depend on it. Note: the hotkey api requires an...
Tech Paintjobs Collection
Created by SimonPlaysGames
This mod adds several custom paintjobs for your ships to use. You can buy them at a station trader. There are currently 61 paintjobs, some organized in matching color schemes. They work for both vanilla and modded ships. They were inspired by classic title...
Subsystem Targeting Orders
Created by Allectus
Subsystem Targeting Orders By: Allectus Contributors: Forleyor, Rovermicrover Translation: Vali_Lutzifer (DE), TiomTang (CN) Github: https://github.com/A11ectus/X4-Subsystem-Targeting-Orders Mod effects: === Adds additional turret behaviours and several ne...
X4 Fire and Smoke
Created by KungFury
Compatible to all versions of X4 and all DLCs. Savegame compatible. This mod is also compatible to other mods as long as they dont change explosions (I think there exists no other mod that does this right now in 2020 so every mod works). This mod introduce...
Weapon Variation Expansion
Created by Luca
Description: WVE adds several new turrets & weapons to your game. Some are specific to certain races, others are available to all factions. All new items require adequate licences to be bought. The mod is made to be used in conjuction with SCO, though can ...
Remove blue auras from the Player HQ
Created by contactnovuspc
Not sure if it's just me but I found the blue auras around the HQ distracting so I removed them. See screenshots for reference. Please check out my other mods: -Station Advertisements and News Tickers Replacement -Aamon Auxiliary Ship -Yaki Hoshi Carrier -...
Remove Dock Symbol
Created by SirNukes
Removes the red overlay symbol from small docking pads on ships....
Station Advertisements and News Tickers Replacement
Created by contactnovuspc
UPDATED: Updated the tickers image quality. Less pixelated scrolling texts. I found a mod on nexus that replaces the original advertisements on the digital displays around stations. I thought it was a cool idea so I decided to do my own version. Took a ste...
TaterTrade
Created by DeadAirRT
This mod includes two scripts: Tatertrader and DeadTater. DeadTater is a completely rewritten script from scratch by me, and it uses the logic of comparing trade offers from Ludsoe. The name is a nod to the work from both of us and even as less of his code...
Terran Accelerators
COMPATIBLE WITH 6.00 AND BEYOND Replaces the Sol accelerators with the unused Terran accelerators >>|| READ ME FIRST ||<< >>|| READ ME FIRST ||<< The mod will only work for NEW GAMES due to how it was implemented. Saves that did not have the mod previously...
Variety and Rebalance Overhaul
Created by shuulleech
4.30 released!! Compatible with X4 7.5 Mod requires all current DLCs, except Hyperion DLC (but its supported) MOD NOW REQUIRES ADDITIONAL ASSETS MOD https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3019151303&tscn=1693146694 PLEASE USE DISCORD FOR СO...
Faster Crew Leveling
Created by $300
Status for 7.60 and 8.0: still working What it is A very experimental and simple boost to level up rates for most crew skills. This mod aims to be a simple alternative to seminar mods and increased crew level mods. Skills should level up a LOT faster compa...
Improved Scouts
Created by rovermicrover
Scouts serve no purpose beyond being a starting ship. They are out classed in every way except for the Pegasus because of its speed. This mod aims to fix that by giving all scouts a 50% boot to their radar range. Hopefully making them a useful part of any ...
Inventory Collector
Created by Assailer
Inventory Collector This mod adds a new default job option for your pilots. Pilots assigned to Inventory Collector duty will visit all your ships in the galaxy and collect their inventory items. The collected items will be: (1) delivered to HQ storage ever...
JP_ScriptLibrary
Created by JanPanthera
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ # What does "_ScriptLibrary" do for you? ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The '_ScriptLibrary' is a framework I've created that has simplified my modding process. It lets me write scripts just once and use t...
Paranid Guardians (VRO)
Created by Lint5
Description: A mod that add ships of different playstyle to the Paranid roster. This mod is balanced for VRO gameplay, vanilla version can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2649659255 A patch for Hephaestus has been rele...
Satellite Service
Created by Assailer
..: Satellite Service :.. This mod adds a new default job option to deploy satellites in the current sector. Under 'Individual Instructions' tab adjust 'Sector Travel/Sector Activities' as necessary. For example: - create activities blacklist where you sel...
Ship Variation Expansion VRO
Created by EagleDelta
Description: This Mod is the VRO compatible version of Luca's Ship Variation Expansion mod found below. Special thanks to all the work that Luca did creating the original mod. Please read below to see some of the changes from the original mod to better fit...
SVE VRO Trimmed
Created by EagleDelta
This mod is inspired by the Aesthetic Purist mods for SVE and VRO on Nexus Mods, but with a different focus. Instead of focusing on visual style, this focuses more on removing excess numbers of ships for the sake of reducing mental load on players and bala...
Terran capital ship kitbash and minor adjustments
Created by Lupercal
Summary This is a simple replacement of vanilla Terran ships and includes small adjustments. Currently it replaces the Tokyo class XL carrier, Honshu class XL support and the Osaka class L destroyer. It also replaces a few of L/XL Terran engine sounds. I r...
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20 Mar, 2022 @ 6:37am
RELEASE: VRO for ToA DLC
ThatGuyJimmy