Total War: WARHAMMER III

Total War: WARHAMMER III

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Items (19)
Community Bug Fix Mod - Game v6, Batch 3
Created by Groove Wizard
Community Bug-Fix Mod Welcome to the CBFM Steam page! You're probably here because you like playing TWWH and want to have a slightly better time at it. Us too. Mostly. This mod, as you may have assumed from the title, is a collection of bug fixes developed...
Better Alliance
Created by BAGHolder
(Updated to 6.0) Features: 1. More Allied Units: Allied unit cap increases from 4 to 20, so is Ogre mercenary. 2. More Favor Points: Doubled favor generation per turn, with max favor increased to 900 (from 100). 3. Borrow Army Longer: Ally army can be borr...
Legendary Lords Defeat Traits Rework by Mortrau
Created by Mortrau
Overhaul for all weak and useless defeat traits. This mod is balanced and doesn't add any OP changes. Save compatible. With this mod I highly recommend to use: - Sir_Isenhart's "Normal Traits Extended" https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id...
Painful Pooh's Premium Lv 100 + Skill Dump (Mod Compatible)
X2 Version with Reworked Skill Dump here. What does this mod do? - Raises the maximum level to 100 for all characters for a long campaign - Adds a skill dump with mild benefits Why? Because I reached Lv.50 playing as Archaon before entering the Empire, and...
One Button Respec
Created by DrunkFlamingo
Features This mod adds a button to the character skills panel which can be used to reset the skills of a character. Each character can only be reset once, and resetting skills costs 1000 gold/favor. Compatibility This mod should be compatible with all othe...
No Multiplayer/COOP Battle Confirmation (Auto Accept Before and After Battles)
Created by bushez
About In coop multiplayer when the other player tries to start a battle a menu pops up and you need to click the Join Team or spectate button or AI Team before the battle can start. This mods removes this confirmation, and the mod will autoclick the Join T...
Dawi Miners can Mine Walls
Created by Mage
Wall Breaker and Siege Attacker given to all 3 miner units. Modifies entries in main_units_tables for those three units and is thus incompatible with anything else that edits those entries. If the units lack siege attacker for you this is overwhelmingly li...
Sea Lanes
Created by Deadmeat
Updated the Sea Route from Ulthuan Inner Sea to the Eastern Colonies, to now include: Routes between: The Albion Channel to The Great Ocean: Bretonnia and the Empire now have the means to directly support their colonies in Northern Lustria Gulf of Medes to...
Force Confederation for Everyone
Created by Alex Zhao
This mod enabled all factions to confederate other same race factions upon capturing their final settlement like vanilla's Warriors of Chaos. Should be compatible with everything....
Ikit Claw Campaign Overhaul
Created by MathiAwesomE
Here is Ikit Claw Campaign Overhaul, I wanted to make a campaign where I could conquer Ulthuan and the many magic forest's as the Skaven. I have tried to make it as balanced as possible, but that being said, really really late game, since I am adding many ...
Valuable Veterans - Quarter effect
Created by Bladeuk
The pretense around this mod is that makes Veterans more valuable in the army. As in most Total war games veterans are only a little bit better than standard troops, this changes that, by only by a quarter of the growth scalar of the original It adds a sig...
[Unsupported] Harder Autoresolve (3.0 Compatible)
Created by GOW LIKE A BOSS
When CA changed autoresolve in a recent patch, they made it a lot more useful. Too useful, in my opinion. Autoresolve can sometimes even do better than the player now (or maybe I am just bad). In my opinion, autoresolve should be a useful tool for when you...
More impactful attrition
This mod changes the amount of reduction to attrition damage the Ai receive based on difficulty. It is meant to emphasize some features and change the way the campaign unfolds ( for example corrupted places are more impactfull to orderly races, defensive r...
Different public order from difficullty
This mod changes the amount of public order penalty the Ai and player receive based on the difficulty level. All values are still incremental and different for each difficulty levels. It is meant to emphasize some features and change the way the campaign u...
Siege AI & Mechanics Overhaul
This mod changes how siege works in significant ways. Recommended to use with a mod that increases difficulty. Compatible with Ver. 6.2 This mod aims to improve vanilla WH3 and IE experience. A separate mod that modifies only the siege AI & ogre siege equi...
Military Buildings add Garrisons / 军事建筑增加驻军
Created by losrt
Compatibility: Can be added mid-campaign Compatible with most mods Takes effect with Radious Description: All military recruiting buildings can add 1~3 garrisons to towns (The number and quality of troops depends on the level of the building) ·All wh1, 2, ...
Extended Roster for Warrior of Chaos
Created by Pr Ow Of Bi Ti Gf
What is this mod? Expands the Warrior of Chaos warband upgrade mechanics to include most daemonic units from their respective Monogod rosters. It effectively allows Warrior of Chaos access to every single available Chaos units. Includes all Chaos Regiments...
Building Progression Icons III
Created by Spartan VI
Building icons visually change as they upgrade! This mod creates a visual progression for buildings. Almost all building chains now have icons that change as buildings are upgraded. Mod Features: Building icons visually change as they're upgraded. Note: No...
Regiments of Renown Gain XP
Created by Commisar Jon Fuklaw
Intro Now that I'm actively working on things again, I figure it's time to port some of my smaller mods over from WH1/2. No extra humor, no witty remarks, just classic mod goodness. Summary This mod simply removes the recruitment cap on RoRs and gives them...