XCOM 2
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Stukovs War - Difficulty Addons
   
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Description
Some Mods that in theory should make the game more difficult, but are not an integral Part of Stukovs War
Items (33)
Multiple Chosen & Entourage
Created by Alex Nares
Chosen will bring minions with them during mid-game and late-game. This mod adds "Chosen Entourage" spawn distribution lists to the game. Each Chosen will bring 1 random Advent/Alien with them, starting when that Chosen reaches Tier-2. When they reach Tier...
A Better Chosen
Created by DerBK
-- A Better Chosen -- -- Mod by DerBK -- Requires XCOM2 version: War of the Chosen Requires DLC: - Requires other mods: - _____________ This mod overhauls the Chosen to be more interesting in and out of combat, while still keeping their powerlevel within t...
[WotC] Don't Move A Muscle
Created by Lago
Features The Chosen Hunter tends to be the least effective of the vanilla Chosen at what the Chosen are designed to do. His map ability, Tracking Shot, is barely disruptive at all, and the antisynergy between the melee Extract Knowledge ability and his lon...
[WOTC] Rulers Regen
Created by Boundir
Description Rulers will now regen Health and Armor when leaving the combat zone. Changes Rulers will regen 33% of their maximum health and 100% of their armor. Amount of regen can be customized in XComRulersRegen.ini Credits Inspired by Escaped Rulers Full...
Ruler Reactions for the Chosen
Created by Pencey
The Chosen are granted Ruler Reactions instead of their normal turn. Engaging them directly is more dangerous. This mod doesn't promise perfect balance on its own. I use it with the following Ruler behavior mods so that X2 'bosses' all follow the same rule...
Moddable Ruler Turns
Created by robojumper
Now serves as a base for other mods. You might want to use ADVENT Avenger's Ruler Reaction Rework config file - available in the following links: Prevent Ruler Reactions on any non-violent action performed by XCOM: http://pastebin.com/byNpizLA This is the ...
A Harder War: Chosen Pack
Created by ReshiKillim
What's New, Summarized: Evolving Chosen Ability Sets, Chosen Equipment Changes, Adjusted Chosen Difficulty Scaling, New Chosen AI. Compatibility Warning: This mod may or may not be compatible with other Chosen altering Mods. It is not compatible with any m...
[WOTC] ADVENT Isolation Protocol
Created by FearTheBunnies
About This Mod ADVENT operations have made it significantly more difficult to communicate with Resistance Cells around the world. The Make Contact button will now only appear when an adjacent region has a Radio Tower installed in it. For hard mode, this ab...
Panic Mod WOTC
Created by Juravis
The PTSD mod. Reworks the Panic trees to bring better behavior to units. In WOTC, panic is a minor inconvenience more than a nuisance. In fact, sometimes panicking seems to be a bonus. Other times, your squad gets grenaded which makes no sense. This fixes ...
[WotC] Research Rework
Created by Lago
Features Research Rework adds a new resource to XCOM 2's teching system, the Insight. Every time you complete an alien autopsy, you also gain an Insight into the alien's technology and physiology. Main tree techs like Magnetic Weapons and Powered Armor now...
Explosives Destroy Corpses
Created by RealityMachina
Commander, you may want to instruct your men to exercise restraint when using explosives... A rebuild of Grimy's Explosions Destroy Corpses mod, so it works with War of the Chosen. ...
[WOTC] Extended Explosive Tweaks
Created by Favid
Extended Explosive Tweaks This is my personal mod for explosive environmental damage falloff, based on those mechanics from Long War 2. The core feature of this mod is that all explosive abilities that deal damage to an area will now do less damage to the ...
[WOTC] Multiple Attacks Increase Chance To Graze
Created by shiremct
Multiple Attacks Increase Chance To Graze This mod increases the chance to Graze on subsequent attacks for any unit that has already taken an offensive action in a given turn. It serves as a configurable tuning knob to slightly reduce the reliability of th...
[WOTC] Consequences of Capture
Created by Hotl3looded
OVERVIEW neIVIesis asked me to make a mod that adds consequences when soldiers get captured.. so here it is! In vanilla, when soldiers get rescued, they just come back to the squad as if nothing ever happened. With this mod, rescued soldiers won't come bac...
[WOTC] Request Evac
Created by Boundir
Description The ability to place the evac zone has been modified. No longer will you be able to place the evac zone wherever you want. No longer will it appear immediately either. You will now request an evac, then Firebrand will place the evac zone when s...
Infirmary Healing Rate Changer
Created by Juravis
Allows you to customize the Healing Rate bonus staffing someone in the Infirmary provides. The new default is 50% bonus. The base game default is 100%. -= CUSTOMIZE =- You can change the value in C:\Program Files (x86)\Steam\steamapps\workshop\content\2685...
[WOTC] Keep Pod Count
Created by Boundir
Description As you know having a Chosen or a Ruler in mission always remove a pod from that mission. This mod will add it back. Manual Download You can download the mod manually from Github. Credits Thanks to Mr Nice & Astral Descend for their help. Troubl...
[WOTC] Realistic Height Aim Modifiers
Created by davidtriune
So just because someone has height advantage, all of a sudden they shoot like Chris Kyle? Anyone who shoots in real life or plays FPS games will know this is false. The default constant 20% aim bonus from height advantage is removed. It's no longer imperat...
More Will Loss [WOTC]
Created by Ace
Inspiration While browsing through the workshop looking for a mod that would force/encourage me to use more of my barracks, I noticed that there were a few mods that scrapped the will system entirely. However, I didn’t see any mods that made the will syste...
[WOTC] ADVENT Reinforcements (Includes ABA Support)
Created by Wilko
A stand-alone mod for WOTC that enables advent officers to call in reinforcements. By default, the officer will call in reinforcements if they are the only remaining 'discovered' unit left alive. Reinforcements will consist of 1 'special' advent unit (Stun...
[WOTC] ADVENT Suppression (Includes ABA Support)
Created by Wilko
Another mini-mod, this gives the suppression ability to the more basic Advent troops, making them a bit more of a threat. By default, it provides suppression to the Advent Trooper and Advent Shield Bearer. -- Compatibility -- The mod has been updated to al...
[WOTC] Advent Purifier Revamp
Created by MrShadow
-- Mod by Team CreativeXenos -- -- Blender, SDK, Animations, Substance painter, Photoshop, unit creation/conceptual idea : Super awesome totally not fat just big boned : ObelixDk -- Coding, Serif Art Studio and unit creation/conceptual idea : Shadow79 -- -...
[WOTC] Berserker Revamped
Created by MrShadow
Berserker Revamped: ------------FAQ--------------- What does this mod do? 1) First off, let me say that the mobility boost that the Berserkers get when their rage ability is triggered, is not of my doing. That is a base game boost that they have always got...
[WOTC] Advent General Revamp
Created by MrShadow
-- Blender, SDK and textures : Nekoworkshop -- -- Blender, SDK : Super awesome totally not fat just big boned : ObelixDk -- -- Modeling, Substance painter texturing : HulkCX -- -- Coding, art and conceptual idea : Shadow79 -- -- Original cape and cape phys...
[WOTC] Adv Priest Revamped
Created by MrShadow
-- Mod by Team CreativeXenos -- -- SDK and Modbuddy : Super awesome totally not fat just big boned : ObelixDk -- Coding : Shadow79 -- SPECIAL THANK YOU to fellow modder Farkyrie who created the Advent Priest unit mod for Vanilla XCom 2. Talked it over with...
[WOTC] AI to AI Activations
Created by RedDobe
Uses incoming alert data to activate two AI pods or groups on different teams that are outside the vision of XCom. In Vanilla XCom this only can happen if both groups or pods are within vision of an XCom soldier. The activations can come from sight, taking...
[WoTC] Stop Driving Me Insane Codex!
Created by Claus
A Codex "rebalance" Mod. I hate codices, they're curvy, and digital, and they get in everywhere. I said above that this is a "rebalance" mod but i would use that term very loosely, in reality i just find Codices really annoying to fight and i wanted to mak...
Stukovs War: Prime Followers - and more
Created by Stukov81-T.TV
You know Mod descriptions is not my strong part ... so well let's just say fast what this not-mod does. It is a simple config edit so you can adjust anything you like. Prime Followers It allows Prime enemies from A better Advent to be Followers of certain ...
[WOTC] Bluescreen Nerf
Created by Boundir
Commander, we should equip our soldiers with Bluescreen rounds because really, why not? Description This mod intention is to make you think twice on who you will equip your Bluescreen rounds on. It will reduce the damage on mechanical units to 4 instead of...
[WotC] Mimic Beacon Overhaul
Created by Lago
Overview The Mimic Beacon has a bad reputation. It's widely seen as overpowered cheese, and a lot of this is down to how the AI reacts to it. Any alien who sees a Mimic Beacon is literally forced to attack it, and their high durability means they'll often ...
A Harder War: Night Mission Rules
Created by ReshiKillim
What Is This? A Mod that applies a special Ruleset to XCOM 2, with an intent to replicate a more Classic X-COM Experience. Depending on the Environment, when Tactical Operations are conducted during The Night, in an Alien Facility Map, or conducted Undergr...
Stukovs Chosen Entourage
Created by Stukov81-T.TV
What is this? It is a notmod You might know the Mod Multiple Chosen & Entourage by Alex Nares. It did not work for me so i tried making something myself. One thing i realized was one file named wrongly. Chosen will bring a small Honor Guard with them. Star...
Stukovs Abomination: Chaotic Double Pods
Created by Stukov81-T.TV
The battlefield is shifting ... as we have learnt, This not-mod is just a config edit to Double Pod count and was highly inspired/took several things from Double Pod Count Lite (Single + Double Unit Pods). The first mod is cool .. but I at least am not goo...
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Stukovs War
Contains 71 items
In 1 collection by Stukov81-T.TV
Stukovs War
71 items
Popular Discussions View All (1)
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20 Oct, 2022 @ 6:20am
ABC/ AHW chosen pack compatibility
Village Idiot