STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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[FotR 1.5]: Limitless Heroes - Fall of the Republic Submod
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Game Type: Single Player, Campaign, FOC
Tags: EAWX, FotR
File Size
Posted
Updated
9.364 MB
6 Jul, 2023 @ 2:52pm
14 Jun @ 10:53am
57 Change Notes ( view )
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[FotR 1.5]: Limitless Heroes - Fall of the Republic Submod

Description
Do you want more republic hero slots? Do you want complete control of your hero roster? This submod removes restrictions on the amount of heroes allowed for the player.

Changes
  • As the republic player, you may assign as many or as few heroes as you deem necessary. The choice is yours. Note that just because you can recruit every hero doesn't mean you have to. Some hero options are still locked by prerequisites or for story purposes.
    Note: The Republic AI will not recruit any extra heroes by itself! Rather, the AI only gains another hero if they take a planet from the the player.

  • 30+ historical locked heroes have been added to the Republic command staff, and more. Most are in a new category for senators with up to 15 senators available.

  • New CIS hero categories have been added: Space Leaders, Ground Leaders, and Sith. These work the same as the Republic hero system, and can be used to assign and retire heroes. Includes 20+ historical locked heroes as CIS staff options.

  • Unite Mandalore: Both of the Mandalorian clans can be supported by any faction. Get Mandalore to 8 influence and choose one or both clans. CIS AI picks only the Protectors. Hutts AI picks only Death Watch. Republic AI picks nothing.

  • All Bounty hunters, mercenaries, and pirates can be hired by the CIS and Hutts. Each bounty hunter or mercenary is given to whoever buys them first. The entire pirate roster can be purchased in full by both factions. AI seems to purchase heroes very sparingly.

  • Special structures that generate minor commanders will do so in about half the time from before (fastest is 5 cycles, slowest is 22).

  • Miscellaneous (non exhaustive):
    - If Sate Pestage is in orbit, you may swap Pestage for Mon Mothma and vice versa.
    - Join or split Anakin and Obi-Wan/Ahsoka to and from the Twilight ship if both are in orbit.
    - Lorz Geptun available for the CIS at era 2, or for the Republic on era 3+ starts.
    - Ghost Company (Waxer & Boil) can be built when Cody is in orbit.
    - Domino Squad can be built at Kamino or Rishi Moon in era 2.
    - Full List: \steamapps\workshop\content\32470\2999856791\Data\CommandStaff.txt

One Planet Start
Heroes spawn at the beginning of FTGU single planet start games, matching the era selected. Command staff at full potential. Clones disabled in era 1.

Options
Check the Advanced options tab (with the gear) for these buttons.
    Republic:
  • Instantly set the senate approval rating to 100%, which unlocks the story options early.
  • Sandbox mode: Unlock every single staff option no matter the era, including dead staff and hero squadrons. Cannot be undone. Automatically applies the other options below.
  • Remove the death requirement for clone officers. This unlocks 4 clones without needing other clones to die.
  • Unlock Admiral Tenant without Admiral Dao needing to die. Requires Venator Research. Relevant on era 2 starts.
    CIS:
  • Integrate the Separatist Holdouts without needing two of either Dooku, Trench, or Ningo to die.
  • Instantly integrate any subfaction to get their heroes and planets with 100% approval.
  • Sandbox mode: Unlock every single staff option no matter the era, including dead staff and hero squadrons. Cannot be undone.
    Hutts:
  • Gain 100 Hutt favor to unlock the next mobilization reward(s). Can be used 5 times.
  • Gain 20 scum favor to unlock the next underworld reward(s). Can be used 5 times.

    All factions:
  • Change the default Mandalorian armour skin.
  • Trigger the Mandalore event from any planet.

How to Launch this Mod
  1. Subscribe to both this submod and Fall of the Republic
  2. In your Library, right click on the Game, or click the gear icon.
  3. Go to: Properties ➜ General ➜ Launch Options
  4. Set Forces of Corruption as the default (optional)
  5. In the advanced section, add the following text:

    STEAMMOD=2999856791 STEAMMOD=1976399102

  6. Please start a new Galactic Conquest

If you have issues, try to "verify integrity of game files" from steam settings, or unsubscribe and resubscribe.

Secondary launch options:
MODPATH=../../../workshop/content/32470/2999856791 STEAMMOD=1976399102

Compatibility
Generally, it's probably safe to launch this with most other submods like so:
SteamMod=2999856791 [Other Mod Code(s) Here] SteamMod=1976399102

Here are some submods that I know are compatible last I checked, with alternate launch options.
- Heroes Respawn
⠀⠀ SteamMod=2999856791 SteamMod=2792708794 SteamMod=1976399102

- Automatic Phase 1 to 2 Armour Upgrade
⠀⠀ SteamMod=2999856791 SteamMod=3475705333 SteamMod=1976399102

- Bodies & Wreckage Stay
⠀⠀ SteamMod=2999856791 SteamMod=2783933725 SteamMod=1976399102

- Gigantic Galactic Conquest (GGC)
⠀⠀ SteamMod=2999856791 SteamMod=2544515545 SteamMod=1976399102

- GGC Lite
⠀⠀ SteamMod=2999856791 SteamMod=3335473867 SteamMod=1976399102

For Thrawn's Revenge hero stuff, see Heroes Respawn and Legitimacy Manager

Credits to the EaWX team for their main mod. This is not associated with the EaWX team.
Popular Discussions View All (2)
5
11 May @ 11:25pm
Tech Tree disappears
Person Fortuna
2
4 Dec, 2024 @ 8:43pm
CIS Dreadnoughts?
Wings
556 Comments
Rebel  [author] 15 Jul @ 4:53pm 
Perhaps the submod is not active. Are you able to build heroes as the CIS in progressive gc?
James_ 15 Jul @ 4:46pm 
Yea I just start with 0 so idk
Rebel  [author] 15 Jul @ 4:43pm 
You should start with a few heroes and have options to gain others, similar to progressive gc.
James_ 15 Jul @ 4:37pm 
I tried on both, im not sure if you are meant to start with a large pool or something else.
Rebel  [author] 15 Jul @ 4:33pm 
@James Which faction are you playing?
@MadforMax Yes, I have drafts not ready for release.
James_ 13 Jul @ 3:47pm 
How do I access heros in the FTGU Galactic Conquest? Other factions seem to have them but I cant figure out how to acess mine.
MadforMax 11 Jul @ 2:30pm 
Are there any plans for a RR or TR version of the mod?
Rebel  [author] 10 Jul @ 7:38pm 
@lordmirau Accepted.
@SlayerOfMilfs It's possible of course. The hardest part is making the ground models, which I will not do.
SlayerOfMilfs 5 Jul @ 1:09pm 
is it possible to add clone officers such as howzer wilco and mayday im want to a have like howzer be on ryloth and wilco be on sereno and maydya be soemwhere cold since idk the planet they he was on and mayne if it is possible could you add the bad batch
maximilian1994 4 Jul @ 1:44am 
Thanks :)