Total War: ATTILA

Total War: ATTILA

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미디블3 1212AD 모드 한국인 유저분들을 위한 76개 모드 모음집
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Description
이 모음집은 아틸라 토탈워 엔진 기반으로 하여 미디블3 1212AD 모드 한국인 유저분들을 위해 좀 더 재미있게 즐기시라고 올려놓은 모드 모음집입니다. 1212AD 모드와 호환 사용 세이브 저장가능하며 네이버카페 토탈워 포럼에 있는 유저분들의 편의성과 게임의 좀 더 다양한 서브모드들을 추천해드리고 사용하시라는 의미로 만든 모음집입니다.

1212AD 모드 모델팩 9 버전이 추가 되었습니다. AI가 지능적이게 군사 경제 전투에서 스마트하게 움직일수 있도록 모드를 추가했습니다.

기존 와이프가 나오는 모드를 삭제하고 국왕과 와이프 트레잇 모드로 대체하였습니다. 이제 국왕에게 왕관쓴 지도자가 등장합니다.

성과 마을이 다양하게 나올수 있는 신규모드를 추가하였습니다. 기존 추가된 모드는 10개이며 전투 관련된 모드도 4개를 추가하였습니다.

문화권에 따라 문화팩션별로 다르게 성과 마을이 달라지게 됩니다.

더나은 보병들 기병들 궁수들 모드를 추가 하였습니다. 훈련시 병사 인원을 기존 울트라 160명에서 180~240명까지 나올수 있는 모드를

추가하였습니다. 예시[훈련이 안되어있는상태 53명 훈련된 병사들 60명 정예병이 되어가는 상태73명 정예병80명 기병으로 예시]

군대를 모집시 병사수에 대한 제한이 없는 모드를 추가 했습니다. 이제부터는 병사가 바로바로 모집이 가능하고 제한이없습니다.

모음집에서 모드 구독시 순서가 꼬여서 게임실행이 되지 않을 시 모드 자리 배치가 잘못 되어서 게임 실행이 되지 않습니다. 그러니

모음집에서 모드 구독 순서대로 모드 배치하시길 바랍니다.
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티게리우스님의 모드를 추가하였습니다.

브란ai 모드를 추가하였습니다. 브란ai모드는 토탈워 고인물이나 철인모드 이상일때 하실수 있는분만 추천드립니다. 크러쉬 충돌나는 모
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드가 있을수 있습니다. 충돌되는 모드는 과감하게 삭제하였으나 중복된 모드로 인한 크러쉬 충돌이 있을 수 있으니 중복되는 모드는
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가급적이면 사용을 금지해주시길 바랍니다. 브란ai모드와 관련된 모드는 유닛x2배모드말고 브란ai와 호환되는 모드를 사용해주시길 바랍
.
니다. 계속적오르 모드 모음집을 관리하면서 업데이트를 하면서 테스트 점검하도록 하겠습니다. 티게리우스님의 스크립트 0.7버전에서
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자동업데이트 0.9버전으로 업데이트가 되었으니 참고하시길 바랍니다. 모더 제작자분이 계속적으로 업데이트 예정이오니 순서배치대로
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사용해주시길 바랍니다. 2025 3월8일 1턴건물 건설 모드를 추가했습니다.
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4턴 서브 모드와 12턴 모드를 추가했습니다. 둘중에 쓰고 싶은 모드를 쓰시면 됩니다. 12턴모드는 현재 구동되는지 테스트중입니다.

Items (77)
No burden for Province food shortage
Created by Otiel
This mod is to bring TW:Rome 2 style food system to TW:Attila. When the empire has enough food, food will be distributed to the province that doesn't have enough food. Faction surplus - Increased faction growth boost cap (up to +6 -> up to +10) Faction sur...
Medieval Kingdoms 1212 AD - No Population Cost for Units Submod
Created by Stylianos_V
Still works for the newest release(12/2020) A simple submod that removes the population cost of units! made on request ------------------------------------------ Must be on top of the other MK mods (although it should by default) It is save-game compatible...
Empire of Nicea Late Unit Reskin-1212 AD SUBMOD
Created by Emmortael
Medieval Kingdoms 1212 AD- Reskin SUBMOD Reskins the late (tier 3) era Empire of Nicea infantry Roster: 1- Megaloallagitai Swordsmen {late} 2- Megaloallagitai Spear men {late} 3- Paramonai {late} 4- Varangian Guard (Englinovarangino) {Late} France: _______...
1212 Kingdoms Political power revamp SUBMOD
Created by Emmortael
Rebalances the political power level bar in a more meaningful and progressive way that makes more sense. -compatability- This is a Submod to 1212 kingdoms, but can also work via vanilla game and should also work if your subscribed to different mods -save g...
Medieval Kingdoms 1212 AD Mercenaries New Units and New Unit Cards Submod
Created by snoopy
Description * The mod adds new and more mercenaries to MK1212 mod and MK1380 mod (New unit and unit cards) * You need to place this mod on top of the MK1212 mod and the Medieval Kingdoms 1212 AD New Units and New Unit Cards submod. * The mod will be finali...
Medieval Kingdoms 1212 AD New Units and New Unit Cards Submod
Created by snoopy
Description 1 * New units and new unit cards for Medieval Kingdom 1212 AD and 1380 AD will be added with this mod. * This mod will be updated to include the Medieval Kingdom 1212 AD Early and Medieval Kingdom 1380 AD Late Campaign version. * Place this mod...
Medieval Kingdoms 1212 AD Teutonic Horn Helmets submod
Created by Fearbuzz
Not official. *Version 2 New armor and shield variant. General with cape. All resources are from the main mod MK1212. Add the horned helmets to the following units in the Teutonic Order. T1 - The Grandmaster Knight Brothers (Ritterbruder) Samlander Swordsm...
Tycherious' 1212 Longer Research
Created by Tycherious
Tycherious' Longer Research for 4TPY (1212 AD Submod) This submod enhances gameplay pacing by increasing technology research times for the 1212 AD mod, specifically designed to complement my 4 Turns Per Year (4TPY) submod. The goal is to provide a more bal...
Tycherious' 1212 Gameplay Tweaks (Included in and so not compatible with my all-in-one submod)
Created by Tycherious
Optional submod, this is included in my all-in-one submod so don't use both. Guns hurt more, gun effects look better. Most of the other parts of this mod are now in core 1212. This is updated and only has what's missing. :)...
MK 1212-SUBMOD-Faction Leader Influence double
Created by Gluteus maximus
This mode increases faction leader personal influence by 2x. Must Order above the MK Packs....
1212 한글패치 애드온
Created by Otiel
Medieval Kingdoms 1212 모드의 한글패치입니다. rororoo님이 처음 시작하셨으며, 제가 이어받아서 작업하고 있습니다. 오타, 문법상 오류, 잘못된 음역 등을 발견하셨을 시 말씀해주시면 감사하겠습니다. -------------------- 모드 배열 순서는 상기 모음집을 참고해주세요. 0. 스크립트에 작용하는 1212 서브모드 (인구 서브모드 등) 1. 1212 한글패치 애드온 (이 모드) 2. TOTAL WAR: ATTILA Korea...
TOTAL WAR : ATTILA Korean Localization
Created by 거주지불명
This mod is not compatible with other localization mods 다른 번역 모드와 호환되지 않습니다. 어색한 부분이 발견된다면 댓글로 남겨주시길 바랍니다. ---------------------------------------------------------------------------------------------------- 안녕하세요. TOTAL WAR : ROME 2 한글화 팀입니다. 전작과 마찬가지로 이번...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
Better Formations
Created by Guthrum
In my opinion, formations in this game are "underestimated", so i decided to created a mod with the main objective of improve the most important formations in the game in order to make more interesting battles. List of changes: - Shield Wall: +5 against In...
BRAN MK 1212 BATTLE AI
Created by BRAN MAC BORN
New Bran Battle AI settings for Medieval Kingdoms 1212. More dynamic and intense longer bloody battles with new morale and fatigue settings and armies that keep their formation as they advance to battle. Better cohesion. New armor values. Heavy mail now is...
BRAN MK 1212 CAMPAIGN AI
Created by BRAN MAC BORN
New Campaign Ai behaviors that includes more AGGRESSIVE and EXPANSIONIST factions that will ATTACK!. Campaign is more challenging. Ai factions will defend regions and capitals better and help aliies more. AI allies will be more loyal. More field battles an...
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Cinematic Battle Mod ( From Thrones of Britannia )
Created by Nigerian Prince
This is a port from the original Cinematic Battle Mod from TOB. WARNING : -Naval Combat will not work due to no matched combat being allowed on ships. Intended to be used along side with ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1612106553 )...
Cinematic Combat
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Cinematic Combat - Radious Version
Created by Bladeuk
This mod makes the chance of a combat animation 100% (default is 40%), meaning that when units face each other they will fight in an animation, and not just stab the air to kill people. This makes battles look more 'real' as there is a lot more shield mane...
Medieval 1212 12TPY
Created by Vaderming
Medieval Kingdoms 12TPY 12 turns per year mod for medieval kingdoms People should age correct and events should trigger a little latter into game Invasions and story events should also be latter as turns have been increased Let me know of any issues i see ...
No AI agents
Created by Mar45690
This mod prevents the AI from recruit agents (will make a mod that prevents you and the AI from recruiting agents) or any AI agents from taking any agent action...
MK1212 Faction leaders and Generals variation enchancer + unit visual bug fixes
Created by WhyXelsing
***Savegame and the latest MK1212 update compatible*** NOT COMPATIBLE with any other generals reskin mod NOT COMPATIBLE with MK1212AD Generals and Agents reskin Load order: put this mod above MK1212 Base pack - Campaign Alpha Main goal of this mod is purel...
Loyal Vassals
Created by Fitzkrieg
This is a quick mod that makes it so when a vassal, puppet state, tributary, or satrapy does not join a war, the treaty doesn't break and no war is declared. If a master or protector fails to join a vassal's war then the treaty will be broken as normal. I ...
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
MK1212AD Generals and Agents reskin
Created by AXXXE
This is a submod to the excellent MK1212AD mod. It moves the generals and leaders of the factions to a completely different level. I made some kings according to a real historical portrait. The mod is not finished yet, I will gradually rework and adjust al...
Medieval Kingdoms 1212 AD - Instant Annexation
Created by Stylianos_V
Updated for the newest release(12/2020) Hey! Are you bored of waiting 20 turn to be able to annex that pesky little vassal? Are you even more bored of waiting for him to become annexed? Fear not! With this mod you can vassalise him and annex him in the sam...
MK1212_2xtechnology.pack
Created by sam.pidgeon
PUT THIS AT TOP END OF LOAD ORDER TO WORK ABOVE MAIN MEDIEVAL 1212 FILES This is a faster research rate submod for medieval kingdoms 1212 mod. which was created by Wiselet all credit goes to him i thought i just uploaded it on his behalf for anyone wanting...
MK1212 Fertility from main buildings
Created by Kesh
Hello and good day everybody. This mod adds 10 Fertility bonus to castle/town... buildings. Now your farms will grow a lot of food to keep your peasants fed and ready to conquer the world. !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MO...
Medieval Kingdoms 1212: Realistic Smoke
Created by Pilcuan
INSTALLATION Just subscribe :P DESCRIPTION Adds new realistic smoke custom effects for firearms and cannons. Gunpowder weapons now emit more accurate smoke effects; white, low-density smoke and effects that are affected by wind and are much longer lasting....
No Cap for AD1212 ultra-stable version
Created by EARL
A cheatmod Cancel all recruitment cap.It has good compatibility, no matter what new unit MOD or 1212 update you load, it will remain valid unless the faction is deleted. In fact, I don't really recommend you to use this MOD, but too many friends have told ...
Kingdom of Heaven Units for MK1212
Created by GaLaHaT007
This is the updated version of the Kingdom of Heaven Crusade Units mod that is created by Ice Tea for the MK 1212 mod pack. I just updated the mod and didn't create anything related to this mod. I just wanted help the community, there was so many people wa...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
More Skills
Created by Cheblavsky
Generals and Agents: Levels 1 & 2 & 3 get +2 skill points. Levels 4 & 5 & 6 & 7get +3 skill points. Levels 8 get +4 skill points. Levels 9 get +0 skill points....
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
No Legacy Tech Loss
Created by Silentiarius
This mod removes the loss of legacy techs from the Roman Civil Tech Tree. This mod replaces the vanilla technology effects table entirely, and is therefore incompatible with mods that alter the effects of technologies until I can figure out another way to ...
Orthodox Monastic complex can increase more Sanitation and Order (1212 AD)
Created by Cheblavsky
"Patriarch, are those Venetians under the walls? What are they doing here?" Tier II (Orthodox Skete) : +10 Sanitation, +5 public order (province), +10 Sanitation, +3 public order (adjacent province), +1 Religious influence(adjacent province), +3 Fertility ...
Tier 3 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
Pikes ready in your hands
Created by Noif1988
This mod fix pikemens units and their disappearing long spears animation. Now they show up all time in active and inactive! Work with all mods!...
Trade Routes x2.5
Created by GreenJKing
Increases "trade_route_value_combined_gdp_proportion" from 1.3 to 3.25. Makes trade a bit more important to keep hold of. Save game compatible Place top of mod loading order. Compatible with 1212 AD and most other mods....
UI "Thrones of medieval kingdoms"
Created by dmfdn
THIS MOD REQUIRES ALL OFFICIAL MK1212 PARTS!! _______________________________________________________________ Introduction & Contents This mod modifies the campaign and battle UI with icons ported from other TW titles. The mod is still a work in progress, ...
No Campaign Clouds Adapted
Created by heX_
This is a simple mod which removes clouds from the campaign map, adapted from @PolarBearsRawrRawrRawr original mod and @BubosBamba's update to it. I made it for personal use, because I found the clouds really annoying, but I decided to upload it. I'm no mo...
Olympian Battle Camera
Created by Olympian
Mod description A battle camera mod for Total War: Attila with adjusted height parameters. It allows the battle camera to move down to ground level as well as to move further up in the sky. Miscellaneous See here for the TW Center page of this mod. See her...
Realistic Water
Created by AdamosTomatos
The only water mod that covers the textures and the colors of the campaign sea! Original texture made the texture "bubbly" in some views and basically wasn't natural waves. The new texture is more smooth but also more detailed. The color of the water in th...
1212AD 2x Units
This is a 2x unit submod for the latest MK1212 AD update(26/3/2024). Does not include arty amount, however it does include elephants. main_units and land_units were used. OG credits: Phong Place at top of mod load order(above MK1212AD scripts)...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've opt...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalizes the 1...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 All-in-one (Includes 4 submods + Additional Changes)
Created by Tycherious
A compilation of my smaller submods + gameplay improvements, combining original and updated content to enhance Medieval Kingdoms 1212 AD. Balanced to my personal preferences. I recommend using this submod with the lucky nations options ticked so that it is...
Byzantine reskin Pack Nicea Empire
Created by Von Hermann
This mod is still under development. This mod revises all the skins and cards of the units of the empire of Nicaea. To better reflect reality. The mod must be placed at the top of the list of mods to be functional. the modd also revisits the Greek garrison...
(WIP) Tier 3 Faction Leader & General Reskin - MK 1212
Created by Darknight36
(WORK IN PROGRESS, NOT ALL FACTION IS DONE) Do report T-poses and bugs in MK1212 discord server Tier 3 probably contains the most T-poses, do report them if encountered Reskinned the faction leaders and generals to its corresponding tier for MK1212 mod. - ...
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
Corruption 0%
Created by GreenJKing
Corruption 0% Maximum allowed corruption 0% Save game compatible Place at top of mod loading order with overhauls. Compatible with 1212 AD https://i.imgur.com/p7Fv1Z6.gif...
MK1212 +30 Public order from main castles/towns/church settlements
Created by Kesh
Hello and good day everybody. This mod adds +30 public order from the main building in each settlement (the first building, such as castle, town or main church) !!! SAVE GAME COMPATIBLE !!! !!! SHOULD BE COMPATIBLE WITH OTHER MODS !!! !!! AFFECTS AI AS WEL...
MK1212 Military Factionwide Upgrades
Created by Kesh
Hello and good day everybody. This mod makes the armor, melee, and accuracy upgrades from Armoury buildings factionwide. Meaning you can build the armoury in one city in your faction and upgrade your units WHEREVER YOU WANT ! !!! SAVE GAME COMPATIBLE !!! !...
MK1212-Growth +100
Created by Kesh
Hello and good day everyone, This mod adds +100 growth to every playable faction in the form of faction traits. Works with all hordes as well. You can see the "growth +100" and "growth +100 as horde" text in the Grand Campaign screen faction selection befo...
Medieval Kingdoms 1212 AD Script Update 0.9 (WIP)
Created by Tycherious
This is Tycherious & Fedacking's Medieval Kingdoms 1212AD Script Update. This submod is under frequent updates that may impact long campaigns. It is designed specifically for the Medieval Kingdoms 1212 AD core mod and continues to evolve for optimal refine...
Scripts Change for submod
Created by sʜıɴᴏᴠıᴀ
Population requirement for units removed Mongol invasion start turn = 10 Timurid invasion start turn = 130 added some buildings population growth ( nobility , burghers , peasantry , tribesmen , foreigners) On top '' Medieval Kingdoms 1212 AD scripts ''...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
More Tradeships & Carts - Medieval Kingdoms 1212 AD +new
Created by sʜıɴᴏᴠıᴀ
Mod for more tradeships & carts Old mod was broken , this is new version. https://i.imgur.com/NnQT0DD.png Load Order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > More Tradeships & Carts - Medieval Kingdoms 1212 AD +new > Medi...
Medieval Kingdoms 1212 AD Building Construction Mod
Created by sʜıɴᴏᴠıᴀ
This mod reduce construction cost for all buildings %35 Load order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > Medieval Kingdoms 1212 AD Building Construction Mod > Medieval Kingdoms 1212 AD Base Pack Campaign Alpha > Everyt...
x2 Size General Units - Medieval Kingdoms
Created by sʜıɴᴏᴠıᴀ
This mod changes unit size for generals 80 > 160 Only general units x2 size everything else same WIP : Factions starter armies , first army done Factions who have more than one armies , second , third and fourth army still work in progress i will update in...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...