Hearts of Iron IV

Hearts of Iron IV

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Ultra Old World Blues Expanded+ Non Enclave
   
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File Size
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407.063 MB
19 Aug, 2023 @ 12:02pm
10 May @ 10:17pm
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Ultra Old World Blues Expanded+ Non Enclave

In 3 collections by Angelblue1032
Old World Blues Expanded Collection
7 items
Old Official OWBE+ Collection
6 items
OWBE+ and compatible Submods
25 items
Description
Welcome to Old World Blues Expanded+! This submod is almost the same as UOWBE+, except there is NO ENCLAVE content outside the base game content. (IE No Enclave next to New Reno)
*Note: You will still need the Old World Blues mod to play this.*
AN: Also compatible with the Shi Reloaded Mod(One of the More Popular ones), as well as East Coast Rebirth and Rustbelt Rising(Requires a submod to use this: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3261499500)(Change the Dependencies to make it work). Mod also works with The Faithful and the Salted and it's companion mod Burning Rubber.
BEFORE ANYONE ASKS: Yes, there is an update coming. I want to finish my current mod playthrough and test out Blue Rose and Baggers changes first. Then I'll work on it. I will at least try to get ERX updated soon, but the next big update is gonna be a bit.

Does not require this mod at the moment, but will eventually.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2665358623

These submods are...:
Aquila_21's Arroyo Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1356716662
Zusk's Yakuza Rising Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1422934431
Supersock21114's New Victoria Focus Tree
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1379622173
McGebe's OWB:Lost Expedition:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2459254276
tinninator's Vault Tec Renaissance(Deprecated)-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2823549623
GwanDollaMilla's Arizona's Fate-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2691595075
AnApostrophe's Arizona Reborn-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2813195555
HolyPotato's Blue Rose Rework-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2680630565
CommanderVex Fort Summer's Rise-
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2311607998
HolyPotato's Rising Dragon
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3013851874
Krahe's OWB: Salvage Reworked
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015312312
Eis's Definition of Insanity
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3303029096

Most Recent Update:
5.1 Update, featuring Integration of New Content with Lost Expedition, and Deprecation of the VERY MUCH OUTDATED AND UNDERDEVELOPED New Victoria content.
This is the final big update for this mod. All future updates will be on the normal version, as the new game rule to disable the Enclave makes this irrelevant and useless to maintain.
Note: NER might not work without the Across the Caribbean mod currently.

Thanks to the OWB team,KR Team(For code, helped me figure what I need), and CaesarVincens for their help!
71 Comments
Angelblue1032  [author] 16 Apr @ 10:36pm 
Eh...That's probably to be expected...New Victoria is pretty dated compared to the rest of the mod.
Ethan rat 16 Apr @ 5:34pm 
There seems to be some major issue with New Victoria when using this mod.
Their focus tree heavily emphasizes robotics, but they don't start with or seem to have a way to get basic robots. The Results of the Liquid Analysis event from the Search the Old West Tech Building focus also seems to be broken.

A separate issue from New Victoria is that production companies seems to be missing modifiers from base OWB.

This was confirmed to be a issue with only Old World Blue and Ultra Old World Blues Expanded+ Non Enclave installed. No other mods where present in the load order and files where verified before confirmation.
Baconcream 18 Mar @ 7:06am 
So this might just be a me problem,but does anyone elses game crash randomly when they get to super specific date? like my last run always ended before 16 january 2278 and the run before that ended in 4 february 2277. This doesnt happen without this mod so if someone could help me out it'd be great.
Angelblue1032  [author] 11 Feb @ 7:46pm 
Hm. I've not edited the production companies at all.
Mindfr3k24 11 Feb @ 5:34pm 
I'm having an issue where the production companies are missing modifiers. There may be more issues. I will continue looking through it.
Angelblue1032  [author] 7 Jan @ 1:18pm 
Odd. Something is off, I'm working on a fix.
You can check it yourself in 3 minutes tops, just 5 speed robot city and the events will start appearing. I'll stop bothering though :summercat2023:
Angelblue1032  [author] 4 Jan @ 9:05am 
My only suggestion is that you may have a borked install somehow. I haven't touched the technology for robots, so I can't imagine what the issue may be.
I did some extra testings, and the only working event from what I saw is the one that adds 50 scurry basic support robots to you. It is special that it is not percentage based. I hope this helps you in figuring out what breaks the others. (I remember that the one with the 30 spider unique robots that come from the Think Tank also aren't percentage based, but I couldn't get them in time to check if they're working) :automatons:
I just redid the test with only your mod and OWB. Lift it real good (that gives you combat robots) simply doesn't even show any tooltip. Assaultron and Batteries still has a tooltip for the event, but it's broken. It shows 50% of nothing happens twice.

I think this was probably broken before the update. This particular set of events is very sensitive to submodding (Better Ideologies for OWB also break them). They're kind of a canary in the mines.

Still, I'm glad to report that the normal expanded+ does not break those events.

:Gifting: :Gifting: :Gifting: