Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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DeI - Realistic Charges, Speed, and Mass [DeI - Slower Battles]
   
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Tags: mod, Battle
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224.758 KB
13 Sep, 2023 @ 4:52am
5 Jan @ 11:32pm
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DeI - Realistic Charges, Speed, and Mass [DeI - Slower Battles]

Description
This version merges DeI - Slower Battles with DeI - Realistic Charges, Speed, and Mass. Please use one or the other.

UPDATED TO DEI 1.3.4
Divide Et Impera (DeI) version available here!
Vanilla version available here!
Works great with DeI - Realistic Missiles and Projectiles!

DeI - Realistic Charges, Speed, and Mass [DeI - Slower Battles]
Ave, esteemed commanders and tacticians of the Steam Workshop! Do you love Divide Et Impera? Do you dream of the visceral cavalry charges of Antiquity? Eager to command the marches of Roman battle lines? Ready to (literally) crush your enemies underfoot?! Then this is the perfect DeI submod for you!

Realistic Charges, Speed, & Mass offers an authentic, carefully crafted overhaul of the charge, speed, acceleration, and mass values of Divide et Impera. Meticulous historical and contemporary research, attention to detail, and calculations have gone into the development of this submod.

Special thanks to KAM 2150 for providing extra information, historical sources, and helpful consulting! It’s much appreciated!

This version merges DeI - Slower Battles with DeI - Realistic Charges, Speed, and Mass. Please use one or the other.


Features:
Thunderous Charges: Shatter enemy formations! Charges across the board are now much deadlier, with refined unit collisions allowing the full mass and momentum of units crashing into each other to be felt. Units now begin their charges sooner and are quicker, and Cavalry, elephant, and chariot charges can now completely flatten unbraced formations, while Infantry battle lines now throw their full weight into breaking through and pushing back enemy units. Feel the fury as your cavalry smashes through enemy lines, instilling fear and chaos across the battlefield.

🏃 Realistic Unit Movement: Forward march! Unit speeds have been carefully recalibrated with realism in mind. A unit’s speed, acceleration, and deceleration now directly correlate with their mass. Your lightest skirmishers will be able to rapidly redeploy at a moment’s notice, while your heaviest phalanx units will need some time to get up to full speed. Additionally, marching speeds have been aligned across all units to the Roman standard of 3 mph / 4.8 kmh so that your formations remain fully intact for coming battles. Whether you're executing an ambush, launching a flanking maneuver, or engaging in a tactical retreat, your units will be primed to maneuver across the field.

⚖️ Authentic Unit Mass: Understand the weight of your warriors! Unit mass is now realistically calculated based on the bodyweight, clothing, armor, and weaponry of your troops, with values derived from historical works, studies, and research. Shock cavalry, elephants, and chariots can now be used to break through enemy formations due to their concentrated use of mass. From simple tunics and slings to the full panoply of a Parthian Cataphract, witness the battlefield as it truly comes to life with the impact of massive forces clashing.


Installation and Compatibility:
🛠️ Installation: This submod is completely self-contained to just a few database tables and is designed to seamlessly integrate with Divide et Impera.
  1. Subscribe to this mod with the green SUBSCRIBE button.
  2. In your game launcher, make sure this mod is loaded above Divide Et Impera Parts 1, 2, and 3.
  3. Good to go!

🛠️ Compatibility: This DeI submod is compatible with all mods EXCEPT for mods that affect unit movement on the battle map. In cases of incompatibility, the mod placed higher in the load order will take priority. This submod is confirmed incompatible with the following mods:

🛠️ Files Modified: This submod modifies the following files:
  • DeI_battle_entities
  • Man_battle_entities
  • Mount_battle_entities
  • NAVAL_battle_entities
  • Supply_Mount_battle_entities
  • _Alex


Mods:
Divide et Impera:
    
Vanilla:


As always, feedback is appreciated! Enjoy, and please feel free to leave a like!
18 Comments
steesh86 2 Jan @ 2:11pm 
Updated for new DEI version?
Doodlezz 14 Dec, 2024 @ 9:50pm 
Please update this mod for 1.3.4 DEI versions, really looking forward to it. :)
Il-Khan of Persia 2 Dec, 2024 @ 3:25pm 
If you choose to, it would be cool to see this updated with the 1.3.4 release of DEI that just came out. No worries if not though. :)
bukowa 10 Sep, 2024 @ 1:20pm 
Hey any news? ^^
Leondas 9 Jul, 2024 @ 11:48am 
Hello will you update in the new 1.3.4 Patch of DEI?
Vers 28 Jun, 2024 @ 10:36am 
thank you! Is it working well with Roman Legions mod?
Hawk™☆KevRockZ☆ 6 Mar, 2024 @ 11:20pm 
Does this mod need an update? :) Great work btw.
DamnFineCoffee 13 Dec, 2023 @ 8:31am 
@Garviel Loken, You shouldn't really plug your mod in someone else's comments like that. Especially if they didn't give you permission.
Garviel Loken 30 Nov, 2023 @ 8:34am 
@ampyr, check out the Classical Empires combat submod I ported over from Attila. It fixes this :) among other things. its not very submod friendly, I recommend you try it alone. If it crashes, remove core_barbarian folder from land units, using Rusted Pack File Manager (its an app that you use to mod)

You open the mod files in C: drive or whatever drive steam is in/steamapps/common/workshop/3076015971 , find db folder, find land units, delete Core Barbarian file (thanks to @shahryar for the fix)
Venator Vicain  [author] 17 Nov, 2023 @ 3:26am 
@Ampyr

This mod doesn't modify the combat AI in any way, so maybe these generals just really ARE that suicidal. Thank you for the kind words, I'm glad you enjoy!