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Deadlier Attack Dynamics
Realistic Models Alignment
Agile models
Consistent Fatigue
Deadlier Engagement Dynamics
@mr.napop these are exactly what I'm looking for, do have the same setup for current warhammer 3
I like the concept here however, maybe consider the following if possible?
If a character is within close range of a friendly unit (excluding single entity creatures at least), they gain a 50% damage reduction buff (essentially returning them to their original durability, but only when used sensibly...)
This would still allow character on character assassinations, seeking them out within units as the units collide, but stops characters being able to go rambo...
the massive problem with this of course is the AI doesn't know any better and their lords and heroes will die very quickly, which is probably why CA chose this lazy option in the first place...
Dragons and zombies are not nomological, but are logical, since they aint a contradictiion, (given zombies are not dead and alive at the same time but are only reanimated). A dragon flying without wings or something else to explain it is not logical for example.
I like realism and believable scenarios along with fantasy, but to each his own.