Stellaris

Stellaris

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just qol mods for once, please, don't let me add anything too gamechanging
   
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Description
the image is going to be me when I inevitably invalidate the collection name
Items (32)
Aptitude upgrades starting traits (updated)
Created by borsk
Updated to 3.12 This mod makes aptitude tradition upgrade lvl 1 leader traits to lvl 2 ones instead of adding a random trait. This is an updated version of another mod that was abandoned by its creator...
Arc Furnace System Locator +
Created by sirblackaxe
Trouble figuring out the best system to build your Arc Furnace or Dyson Swarm in while playing Stellaris: The Machine Age? This mod will help! Mod Effects: Adds an "Ideal System Locator" decision to your capital planet once you've unlocked the ability to b...
Cybernetic Creed Now Tolerate AI
Created by Seraphine Aurora
This is a simple mod that changes the Cybernetic Creed Origin to be able to use "Full AI Rights" or "Civilian Rights" in the Artificial Intelligence policy. The new factions that come with the origin should have a approval penalty reduced by half, so -5 ap...
Destroy Archaeological Sites
Created by mzilli
Tired of those old archaeological sites clogging up your system/galaxy screen? This mod adds a free planetary decision that removes them, available once excavation is complete. Note that it may take a day or two for the decision to take effect. Compatible ...
Dude, where's my ice?... Dude, where's my astriod!
Created by Tsundak
Get more ice from ice planets &, also, your ice asteroids won't be deleted anymore. Ice Planets You will now be able to mine ice from ice planets until they reach planet size 10, meaning you can get more out of them. In unmodified Stellaris you could only ...
Expand Planetary Sea up to planet size 30
Created by Tsundak
This mod removes the limit of using the Expand Planetary Sea Decision a maximum of 3 times per planet. You can now use it to make planets a maximum of size 30, no matter what their starting size is. Note that with the Ocean Paradise origin, you start on a ...
Flipping Asymmetrical Flags
Created by Tsundak
Does what Flipping Symmetrical Flags does but includes the asymmetrical flags, rather than removing them. Adds the additional 20 asymmetrical flags in the picture above, for a total of 244 flags. Links Flags Flipping Symmetrical Flags. Flipping Asymmetrica...
Job Priority Patch [latest]
Created by Suzarr
Mod Version 1.8, for Stellaris v3.12.5 This mod fixes several bugs in pop job weights, resulting in wasted pops or amenity and unemployment issues. - Modified gestalt maintenance drone jobs so they lose priority when above an amenity threshold. (+20) This ...
Nanite Harvest Tooltip
Created by Elliug
Current version: 4.0.13 ✔️ - Disable Achievements Do you want to make informed decisions about your nanite harvesting operations? This mod adds a tooltip for nanite harvesting to your galaxy map. When hovering over a system, you will see the base productio...
No AI Omnicodex
Created by KRKR
Prevents AI empires from using the Omnicodex relic. Description Disables AI from using the Omnicodex relic. This will prevent the AI from spamming the species list with dozens of unnecessary species by the end of a game. This mod does not prevent the AI fr...
No Forced Fiefdom Dissolution
Created by MrFunEGUY
Simple Mod. It makes it so that the Imperial Fiefdom Overlord will not dissolve unless their is no heir to the throne when the ruler dies. This is much rarer (almost impossible in Vanilla), so Imerial Fiefdom dissolutions will be much rarer....
Robot Knights
Created by RattusRat
Working as of 5/31/2024. Makes it so that robot empires can play Knights of the Toxic God, as well as changing it so they grant the bonuses from synthetics instead of just the base organic bonuses....
Seriously, shut up & refund me my resources
Created by Tsundak
On top of doing everything that Shut up & refund me my resources does, Seriously, shut up & refund me my resources also gives you: An additional 5% refund from Scavenger (corporate & regular empires), Environmentalist & Zero-Waste Protocol civics. A refund...
Shut up & refund me my resources
Created by Tsundak
80% of resources will be refunded when you demolish, replace or downgrade buildings or districts. I know this sounds like a lot but I did some research and the UK recycles approximately 90% of building materials & the USA recycles approximately 76%. So, sh...
Smarter Hyper Relays: Improved AI (shrimpAI)
Created by Oatmeal Problem
Smarter AI for building hyper relays Does the AI seem a little haphazard when building hyper relays? And then builds them more-or-less everywhere? This mod fixes that. With this mod, AI empires build proper networks starting at capitals, branching to secto...
Swapped Machine Age Mega Costs
Created by Legit-Rikk
Swapped the unity and alloy costs of the Arc Furnace and the Dyson Swarm - now your industry will be put in strain to build massive machines as opposed to your bureaucrats....
UI Overhaul Dynamic
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/txc9Oaf.png 📜 Changelog 📜Beta VersionOlder Versions3.14.15923.13.2Paradox Mods ⛓️ Compatibility Patches ⛓️🏗️ Submods 🏗️Can be used in multiplayer, even with players who doesn't use it! 🛠️ Interface Modified 🛠️ This mod is spe...
UI Overhaul Dynamic - Extended Topbar
Created by Orrie
For 4.0 ✔️ https://i.imgur.com/txc9Oaf.png A submod for UI Overhaul Dynamic that overhauls the resources displayed on the top toolbar. Doesn't require any other mods, and can be used even without the parent mod. Minimum resolution width is 1600px (can be u...
Virtuality Overhaul
Created by Aristine
Virtuality Overhaul Provides an opinionated overhaul to virtuality, alongside some bug fixes. Overhaul concepts Allow worlds to be active or inactive, giving control over which worlds will host virtual pops. Incentivize investment into artificial worlds an...
[4.0] Ascension Leader Traits
Created by Accorata
Ascension Leader Traits Ascension Leader Traits adds many new veteran, negative, and destiny traits that are available to any leader who has a trait from an ascension path. Each aims to focus on more specific abilities that leaders could develop from psion...
Machine Age for Synths with Modularity Tradition Swap
Created by Dede
I'm pausing modding until next year beta to see what changes. mod should stil work until then - Compatible with 3.13.* - Requires Machine Age Allows Empires that finished both the "Synthetization" situation and the Synthetics tree to pick the "Synthetic Ag...
Tradeable Relics Ext. Cont.
Created by Gyrix
Original mod by Past the Future Extended Version by CommanderZhora Updated For Version 3.12.x All I've done is update the mod to allow the trading of Astral Relics and one regular Relic added since the mod was last updated. This mod is meant to be used on ...
Auto-Mod AI Weight Fix
Created by PoTaTo
Ever had an auto-mod trait on when playing megacorp, and had a ton of managers constantly unemploying themselves as soon as you fill a clerk job for a little bit? That's because the AI weights for job selection track trade value output, but the job auto-mo...
Dux' Purging Enigmatically
Created by Duxatious
"Our enigmatic designs safeguard our diplo-corps from substantiated claims of xenocide." Enigmatic Engineering increases the intel level required for alien empires to know you're purging. Previously "level >= 1" Now "level >= 3" Meaning the alien empire no...
Dyson Swarm System Tooltip
Created by garvins
Current version: 4.0.* ✔️ - Disable Achievements You hate to search for good dyson swarm system? This mod will add the base production of a star to the system tooltip while you are on the galaxymap if you are allowed to build a dyson swarm in this system. ...
No More Mushrooms
Created by cup ice
This mod removes all mushrooms from the game, to the best of my ability. This is for people with acute mycophobia, as well as for people who just don't like mushrooms for whatever reason. - Blacks out all Fungoid portraits, as well as 3 Plantoids and a Nec...
No Clustered Starts
Created by Taw
◢ Uniform Empire Spread On the Game Details screen, set Empire Placement to Clusters. Updated for v4, if that is not the latest version please post in the comments! It is likely to continue working even if the launcher complains. The latest and past versio...
Ship Preview Expanded
Created by PIECAT
Expands the Ship Previewer at empire creation to see much more of what your shipset is including Megastructures! Sadly not Achievement Compatible. Currently only has the normal bio ship classes + their growth stages (which are not present in vanilla). Due ...
Better Job Weights
Created by Agent Black
Description Tired of disabling colonist jobs on every new world? Confused by the sheer number of maintenance drones on your hive worlds? Distraught at the fact that your planet with -10 amenities and 13% stability is full of empty entertainer jobs because ...
Council Position Diversity
Created by Harvatos
What is it? Council Position Diversity adds custom councilor titles for each government type to replace the default Head of Research, Minister of Defense, and Minister of State. It also change some default ruler and heir titles. Gestalt councils are includ...
Better Job Weights Plus
Created by Agent Black
Description Tired of disabling colonist jobs on every new world? Confused by the sheer number of maintenance drones on your hive worlds? Distraught at the fact that your planet with -10 amenities and 13% stability is full of empty entertainer jobs because ...
Virtuality Expansion Building
Created by Tutel
-- Works on 4.0 but I'm too lazy to update the descriptor file -- Have too much energy? now you don't This mod adds a building that gives your virtual pops +25% resource output (now it's job efficency I think) at the cost of very high energy upkeep and low...