X Rebirth

X Rebirth

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Albion Psychological Association: Mods for Mental Health™
   
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Description
NOTE: Yisha Supervising hiring and Firing mod, creates a bug in the first mission where a locker with equipment inside will not spawn, to work around this bug just undock and redock (shift+d), otherwise uninstall the mod.

The Albion Psychological Association (APA) is pleased to annouce the release of Mods for Mental Health™ 1st Edition.

Sourced from the greatest minds of Albion and beyond, this collection of modifications have been clinically proven* to produce the positive gains including but not limited to: user happiness and contentment, increased life expectancy, and lowered stress and blood pressure levels. Pending further trials the collection looks to decrease the probability of: mass-murder, psychosis, throwing of toys, familial conflict, the slamming of peripherals, and other rage induced trauma relating to X: Rebirth.

The collection currently contains:

• Litauen's Capital Ship Bridges (A must have mod)
• Yorrick's Autotrader (Automated Universal/Sector Trader)
• Yorrick's Co-pilot Conversations (A suite of time-saving command options)
• Cyberfuzzie's Mission Computer (Massive time saver)
• Yorrick's Astromech Droids (Auto-repair of Fighters)
• Bix's TAF: Trade Agents Forever (No more small talk)
• Bix's No Music in Highways (Stops the annoying music loop)
• Show Skills (No more small talk)
• Blackrain's Faster Ships (Faster capital ships and medium traders)
• Litauen's Yisha Supervising Hiring (Immersion mod)
• Litauen's Station Announcements (Immersion mod)
• Litauen's Boarding + (cool new sounds and cut scene)
• Litauen's Betty + (shield percentatge announcements in the Skunk)
• Atrocious's Shut Up Ren (Removes repetitive and mind-numbing dialogue)
• Atrocious's Radio Silence (Removes repetitive and mind-numbing dialogue)


Go Boil Your Head and Prosper,
The Albion Psychological Association (APA)

*Thousands of Teladi were harmed in the development of this collection.
Items (28)
Capital Ship Bridge
Created by Litauen
Mod adds bridge to the capital ships (L and XL) and provides crew taxi service. --- I LOST INTEREST IN THIS GAME SO MOD WILL NOT BE UPDATED IN THE FUTURE --- NOTE: Save game compatible. When removing mod, do not save in the bridge. Known problem with flick...
Station Announcements
Created by Litauen
Plays announcements inside the stations like in previous X games. Helps not to feel so alone. Demo: * v1.30 Dynamic Announcements * v1.20 Chime Sounds Version history: 1.33 Compatibility fix for v3.10 1.32 Suzi is back (Thanks to Sparky Sparkycorp) 1.30 Dy...
Yisha supervising Hiring and Firing
Created by Litauen
Yisha in Hiring and Firing cutscenes Version history: 1.01 Removed weird plot cutscene with 2 Yishas 1.00 Initial release Remove the mod by unsubscribing. Will not break anything....
TAF!
Created by Bix'
This little crappy mod allows you to hire trade agents, which monitor station prices, without Smalltalk and directly from space ! HUGE timesaver, and freakless station monitoring ! Please note : The dialog is only available for fix traders (i.e. not engine...
Shut Up Ren
Created by A†rocious
SHUT UP REN! X:Rebirth mod to avoid some of the chit-chat between Ren Otani and the traders. Author: Atrocious Versio 1.0 On Egosoft Forums Features: # Ren Otani will stfu when he used to say 'Show me your wares please' # He will also be quiet during other...
Radio Silence
Created by A†rocious
Radio Silence X:Rebirth mod that makes conversations with hired captains less chatty Author: Atrocious Version 1.0 On Egosoft Forums Features: # Hired captains will give you a shorter greeting # They will give a shorter affirmation when squad assignment is...
Show Skills
Created by Rysten
Shows hireable character's skills upon asking them. (Image from ver 2.5 of X:R) Savegame compatable. NOTE: I no longer play XR. However, the script should continue working with future updates without issue. Working as of 4.0 beta. Updated for 3.1 (Thanks t...
Mission Computer
Created by cyberfuzzie
This mod adds a software extension to mechanics which can then be installed on the Albion Skunk: the Mission Computer. Once installed you can open the Mission Computer interface to display a list of missions offered in the current zone. You can then accept...
Faster Ships
Created by keriv136
Version 1.3 - Compatibility for Teladi ships Version 1.2 - Faster speeds for medium freighters Version 1.0 Faster ships Mod I have increased the speed of all capital ships in the game. This includes all military and freighter type ships. I have also increa...
No Music In Highways
Created by Bix'
This mod only removes those short boring samples of music that you can hear when you're in highways (the ones which come louder when you accelerate) ...
Copilot Convo v1.6 (XR 4.0)
Created by Dave Hedgehog
Copilot Convo v1.6 ================== Changes ------- v1.6 Interim update for /t file useage. Capital commands no longer unavailable for ships out of squad. Began command update run, more work to do for next release. What is it? ----------- No longer aptly...
Betty Plus
Created by Litauen
Betty tells when shields reach 75%, 50%, 25%. I was in a dogfight recently enjoying great World War X and Explore and Salvage mods and got tired always looking at my shields and sometimes I forgot to boost them with T1 T2 T3 etc. Original Betty tells me th...
Boarding Plus
Created by Litauen
Adds some testosterone to the boooring boarding. E.g. real fighting sounds and cutscene at the end. I was on the Titurel capping spree for my trading empire and was bored to death with silent boardings. First I thought to add some laser fighting sounds, bu...
Clean sidebar and main menu
Created by Olympian
Please note As of X Rebirth v3.60 (2015-09-02) this mod is no longer needed according to the changelog: "Improved readability of start menu, options menu and sidebar by removing scan lines". Thanks to @Painless for pointing it out. Original description Thi...
Sensible Miners
Created by Gimle
What it does: It changes the asteroid selection logic to the L/XL mining ships to a more "logistically sensible" fashion. No more leaving the small pieces behind. How does it work: First some context. The vanilla script always selects the largest asteroid ...
NPCs Gain XP
Created by janda
Employees slowly gain experience. Details: Each hour all your employees have the chance to passively improve one random skill by 1 star. Your employees perform better with higher skills. E.g. am engineer repairs more hull and works faster. The maximum reac...
Black Market Seminars
Created by strudo76
** Note that I am no longer playing or modding Rebirth. ** Anyone is permitted to use or modify this mod to continue development This mod adds each of the available virtual seminars to appear in the trader inventory of black marketeers. Virtual seminars ar...
Boarding Options
Created by camus
This is a simple mod that adds a few menu prompts for handling a boarding mission. It also adds a display that shows your marines' strength and the target ship's boarding resistance. Here are the current menu options at each part of the boarding process: S...
Carriers - Arawn S/M Launch- and Docking
Created by TMIndustries™
Marvin M's "Carriers" - Mod This mod adds new orders for small and medium ships to land and launch them on/from an Arawn carrier (which is not (yet) possible in the vanilla) and move them together with your fleet. When assigned to an Arawn carrier you can ...
Exploration Light
Created by Nodus Cursorius
As an explorer, I felt the distance provided by the Skunk's spotlight required a ceremonial "licking" of textures before it would properly illuminate the dark unknown. No sense in stumbling into Xenthulhu. DescriptionDoubled the range and intensity values ...
Ledda Industrial Construction Shop
Created by nidaren
Ledda Industrial Construction Shop Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! Now also compatible with existing savegames and games! Mod adds Ledda Industrial Construction Shop in The Third Duke zone (Ascendancy),...
Ledda Ship Tech Fab Fusion Reactors
Created by nidaren
Ledda Ship-Tech Fab Game version needed: 4.00+ / 4.10+ - using it in any different build may cause errors! Now also compatible with existing savegames and games! Mod adds Ledda Industrial Ship-Tech Fab in Smokestack zone (Lookout Alpha) in Albion, which en...
NPCs on your stations!
Created by keriv136
This mod will spawn NPCs on your stations. NPC's will be from all races and all jobs will have the correct uniforms. Stations will spawn specialists too. BRSpawnNPC - - A Mod by BlackRain - - ======================================================= Version ...
Opaque Eventmonitor (Rebirth v3.0)
Created by Ketraar
This makes the event-monitor of the Fighter Cockpit totally opaque, avoiding objects to shine through. This avoids confusing them for radar objects. You need Rebirth v3.0 to be able to use this....
Scaldis Cargo Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! Extension will now update existing Scaldises as well. This mod fixes Scaldis' fragmented cargo space into one unified bay (Universal storage). Total cargo c...
Titurel Engine Fix
Created by nidaren
Hey Everyone! Game version needed: 4.00 / 4.10+ - using it in any different build may cause errors! This mod is still needed in 4.00+: (in my humble opinion) Titurel's one mainsail engine is still of wrong type. Titurel's M class engines are still underper...
Miscellaneous Combat Tweaks
Created by Walker Evans
A set of tweaks that change capship-to-capship combat both in-zone and out-of-zone. This mod is a combination of my two mods: Miscellaneous IZ Combat Tweaks (MICT), and Miscellaneous OOZ Combat Tweaks (MOCT) with most supplemental files* from both mods inc...
Proper Ice Belt in Vapour Stream
Created by nidaren
Proper Ice Belt in Vapour Stream System - DeVries COMPATIBLE WITH 4.00 / 4.10+ HOME OF LIGHT Hey Everyone! Mod is savegame compatible and can be removed / added anytime. Game version needed: 4.00 / 4.10+ - using it in any older build may cause errors! Ice ...