RimWorld
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Progression: Agriculture
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Mod, 1.5, 1.6
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31 янв в 3:06
18 июл в 14:30
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Progression: Agriculture

В 2 коллекциях, созданных ferny
The Progression Modpack | Ferny (1.5)
Предметов: 914
The Progression Modpack | Ferny (1.6)
Предметов: 518
Описание













List of scenarios patched with seed bundles/research removals
  • Biotech - Ferny
  • Anomaly - Ferny
  • Medieval Overhaul - Ferny
  • Vanilla Races Expanded - Insectors - Ferny
  • Vanilla Factions Expanded - Settlers - Ferny
  • Vanilla Factions Expanded - Pirates - Ferny
  • Vanilla Factions Expanded - Mechanoids - Ferny
  • Vanilla Factions Expanded - Insectoids 2 - Ferny
  • Vanilla Factions Expanded - Empire - Ferny
  • Vanilla Factions Expanded - Deserters - Ferny
  • Vanilla Factions Expanded - Classical - Ferny
  • Vanilla Factions Expanded - Ancients - Ferny
  • Save Our Ship 2 - Ferny
  • Snow Crawler - Ferny
  • Roo's Satyr and Faun Xenotype Expanded - Ferny (patch disabled, feels broken)
  • Roo's Minotaur Expanded - Ferny (patch disabled, feels broken)
  • Deathpallcalypse - Ferny
  • Alpha Genes - Ferny
  • Project RimFactory Revived - Inglix
  • Ancient hydroponic farm facilities - Inglix


Moving things from mods into the new Farming category
• Medieval Overhaul - Ferny
• Vanilla Furniture Expanded - Farming - Ferny
• Vanilla Plants Expanded - More Plants - Ferny
• Vanilla Plants Expanded - Mushrooms - Ferny
• Vanilla Factions Expanded - Mechanoids - Ferny
• Plant genetics - Harmonea


List of mods patched with safe research project removals
  • Medieval Overhaul - Ferny
  • Regrowth: Core - Ferny
  • Vanilla Factions Expanded - Tribals - Ferny
  • Gulden Biome - Harmonea
  • Vanilla Plants Expanded - Succulents - Ferny
  • Alpha Biomes - Ferny

Best paired with
- Dubs Mint Menus, for plant selection menu being cleaner to use.
- WildSpawn - A Progression: Agriculture Preset, for spawning plants all over your world.
- Arthur GC's Random Vegetables at Game Start, for starting with a random selection of vegetables for seedpacking.

Compatibility
- Compatible with Growing Zones+
- Compatible with Smart Farming
- Compatible with anything in my modpack
- Should work well with most other stuff too
- Incompatible with Medieval Overhaul Patches (This mod replaces its crop patches)
- Incompatible with mods that let you grow multiple crops in the same zone. IE: Crop Rotation, Gardens

FAQ
  • Save compatible? | I don't think so
  • Some stuff isn't in the category! | Use Drag-Sorting to move anything I didn't include.

Credits
- Taranchuk - C# Legend
- TGrumms - Additional C#
- Times New Roman - Art
- Harmonea - Gulden patch
- Inglix - Error fixing
- Smxrez - Seed bench graphic fix




[discord.gg]
tags just in case: seeds, farming, ferny
Популярные обсуждения Просмотреть все (1)
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18 июл в 18:18
errors on startup
niko.k.sam
Комментариев: 572
Techlich 21 ч. назад 
Sorry for the late reply. Thanks.
ferny  [создатель] 29 июл в 20:05 
@Rosa Harmless error. Would just need a manual removal which I'm not gonna do but someone else can send me on git.
Rosa 29 июл в 19:53 
Doesn't seem to be working right with Poncho's Automatic Hydroponics. it gives an error on startup that basically tried to reference the devilstrand research project, which is obviously disabled in this mod.

Could not resolve cross-reference to Verse.ResearchProjectDef named Devilstrand (wanter=researchPrerequisites)
Thranos 29 июл в 3:27 
Is the only way to get seeds for flowers and basic-ass grass trading/quests?
VitaKaninen 27 июл в 16:26 
@Vertigo, I use the same mod, and wondered the same thing myself. It doesn't give any harvestable product, so there is nothing to make seeds from. I think you just have to get lucky and find a trader that sells them. That's what I did in my game.
Vertigo 27 июл в 16:14 
[FSF] FrozenSnowFox Tweaks has a Pasture Grass option. I am unable to sow it nor can I create a seed bundle of any sort for it.

I do see the bundle for it in dev mode. I just can't figure out what ingredients I need to create it within game. Hay and Straw are not working for it.

Another issue I noticed, is even with the settings for bundle size set to 5, it still requires 10 of an item to create a bundle.
ferny  [создатель] 26 июл в 5:51 
@NiMv Open the seed bundles
N 25 июл в 22:42 
An answer to my own question, They can be found in temperate swamps. Neat.
N 25 июл в 21:20 
Sorry for asking, but what is the best way to look for seeds? I have Waster colonists who need Psykite and I can't seem to find it anywhere.
ferny  [создатель] 25 июл в 18:04 
@ FlyOnTheWall No sorry :steamsad: