Total War: SHOGUN 2

Total War: SHOGUN 2

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Mauler34's Collection for ROTS Campaigns
   
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Description
List of my recommended mods for ROTS Campaign Playthroughs (since the base version is kind of lame tbqh)

Mods that are redundant (choose one):
ROTS Flags Fix Lite vs ROTS Flags Fix Full (WIP)
ROTS Standard Bearers vs ROTS Custom DB Changes*
Sengoku Units for ROTS vs Sengoku Units for ROTS (No Tech Reqs)
Improved Armor vs Muromachi Reskin
Longer Battles Mod* vs Subtle Longer Combat*
Slazen's Diplomacy Mod vs Common Sense Diplomacy Adjustment

*If using my custom DB Changes mod you don't need the Longer Battles or Subtle Longer Combat mods - they should still work together but whichever has higher priority in load order will take precedence for overlapping tables.

Enjoy!
Items (34)
Immortal Yoritomo + StartPos Edits (Submod)
Created by Mauler34
StartPos submod for Fuwuvi's All Clans Playable ROTS Campaign -Minamoto Yoritomo should not die unless the Kamakura are totally wiped out, if killed in battle he will respawn in Kamakura/wherever their capital is after 2 turns; 12 TPY -Major startpos edits...
Sengoku Units for ROTS Campaign (Non-Historical)
Created by Mauler34
-Sengoku Samurai, Ashigaru, Cavalry, Ronin, Wako, Bandit, Kisho Ninja, Mangonel, & hero units unlockable via buildings & tech tree -All factions get access to Daikyu Bow Samurai, Samurai Retainers, Onna Bushi, Marathon Monk, & Wako Raider unique units; maj...
Sengoku Units For ROTS (No Tech Tree Reqs)
Created by Mauler34
Same as original version but without the tech tree requirements for units/buildings so new units can be acquired sooner....
Genpei Standard Bearers (ROTS)
Created by Mauler34
-Extremely simplistic mod that does nothing more than add standard bearers to ROTS units (cavalry and small units eg heroes/fire bomb specialists excluded) -Standalone version: does not add sashimonos or affect unit sizes/formations or include anything ext...
ROTS Customized DB Changes
Created by Mauler34
-Non-historical mod which adds sashimonos and standard bearers to ROTS units as well as ups their unit sizes (1.5x for levies, doubled for most everyone else) -ROTS units now default to close order formations but can utilize loose formations as well (forma...
ROTS Flag Fix (Lite Version)
Created by Mauler34
-New (corrected) flags for Ashikaga, Honda, Kobayakawa, Hasebe, Ii, Takahashi, Kono, Ouchi, Hatakeyama, Sasaki, Satake, Hirazumi Fujiwara, and Takeda clans in ROTS campaign. -All symbols not taken from base game were taken from Expanded Japan mod so credit...
ROTS Flags Full Version
Created by Mauler34
-Changes to flags and colors for most all ROTS clans, not meant to be 100% historically accurate but still should be much more so than the base game; took some liberties for factions that information was sparse on eg Kibi Isonokami Shinmen Tatara etc -Shou...
FOTS & ROTS (More Clans Playable) [Widescreen Version]
Created by fuwuviヅ
Additional Information - More Clans Playable for Fall of the Samurai & Rise of the Samurai DLC. - Widescreen Version. - This mod maintains the gameplay, overhaul, and other aspects of the game without any changes. Its main objective is to enable the other ...
Add Occupation Resistance to AI Factions
Created by daniu -TLG-
In vanilla Shogun 2, the AI suffers no Resistance to Foreign Occupation unhappiness effect. This mod changes this: - Easy and Normal: Resistance as high as player's - Hard: Effect reduced -10 - VH: Effect reduced -50 - Legendary: Effect reduced -100 (as in...
Arrowcannon_sound_fix
Created by English Bob
This will sort out any unwanted bows sounding like cannon bugs you have with mods. Thanks to izzi from twcenter for finding and sharing his work. ------------------------------------------------------------------------------ Here's a new Sound fix here on ...
Ambush Deployment Zone Mod
Created by akp
7 years later, it's now FOTS compatible! This mod changes the ambush deployment zones to be right next to the enemy deployment area. This makes ambushes a lot more worthwhile than in vanilla where the AI will have enough time to regroup before your troops ...
Bigger campaign Battle maps
Created by SuperCrumpets
Changes deployment zones to increase Battle map sizes for campaign for shogun2 campaign only and only field battles...
GBJ Blood Mod: The Samurai Blood
Created by Apis in Memphis
I've stopped supporting all my mods for TW. To all those who wish to take them for further development, I will only be glad if you continue this business, I wish you creative success, there will be one request from me if you take any of my mods, please lea...
Extended Camera Minimod
Created by daniu -TLG-
Extends the amount the camera can zoom out in battle....
Real Armies
Created by Frodo45127
What is this mod? - When you move an unit in the campaign map without a general, the "representative unit" of that army is always the same soldier. This mod change that. Now, if you only have a levy in that army, the "representative unit" is a levy. If you...
Eriks balanced Garrisons for Shogun 2 + RotS
This mod adjusts the garrisons for Vanilla Shogun 2 and RotS. I liked the way it was handled in FotS and even improved it. The garrisons are stronger, but unlike the other existing attempts (in STEAM Workshop) i haven't just increased the number of ashigar...
More accurate armor reskin
Created by Goliath
((DLC is not required!)) (Some screenshots are different from in-game) This mod is a bit more historically accurate unit reskin. Some special units are historically inaccurate, but We've tried to make the average, heavily used units as close to real histor...
Muromachi style Reskin
Created by Goliath
This mod is a 14th-15th century Muromachi style reskin. Almost all vanilla units have been modified, except for some special units. (Navy hasn't changed yet) Always apply the "Improved armor visuals" and "Less Uniform colors" mod when using the mod. (Apply...
Common-sense diplomacy adjustments [VANILLA, ROTS AND FOTS COMPATIBLE]
Created by RainbowGoblin
Makes it so the AI applies more common sense to their decisionmaking and their opinion towards you and encourages them to form multi-clan factions and alliances, instead of just shitzophrenically engaging in a free-for-all. The AI is now more likely to mak...
Slazen's Diplomacy Mod
Created by Slazen Goketsu
This mod changes the diplomacy values so that clans you have been allies with for a long period of time are more likely to stick with you. It also removes the realm divided values from effecting the other clans so that you can keep alliances together durin...
Longer Land Battles Mod
Created by Volcano
This mod is intended to lengthen battles so that they don't end after 5 or 10 minutes, unless its due to an army routing. This mod makes changes similar to my Longer Battle Mod created for Rome 2. It is save game compatible and also works with RotS and Fot...
Subtle longer combat
Created by Orendiz
This mod is aimed towards making the combat slower while keeping the vanilla feel and not conflicting with as many mods as possible by changing only global stats. For me the charm of battles in vanilla is that you get to cover the map in bodies. But that u...
Tech Tree Time Reduction Mod
Created by Alexandros300
Primarily for Boshin and Main campaign at moment, will extend to gempei later. Reduces research times on first few tiers for both campaigns. To go with Unit Historical Accuracy collection....
MaxRavenclaw's Global Genpei Iron and Timber
Created by MaxRavenclaw
Inspired by Lawojin's Sengoku version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3225347213 Makes the Iron and Timber effects in the Rise of the Samurai campaign global instead of just local....
MaxRavenclaw's Global Genpei Unit Upgrades
Created by MaxRavenclaw
Inspired by Lawojin's Sengoku version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3269385037 Makes the Fletcher and Smith upgrades global. Nerfed them a bit, though. Accuracy is +4/8/12 and Armour/Attack is +1/+1, +1/+2, +1/+3 depending on chai...
Unlimited Tier 4 Buildings - Genpei
Created by EoNightcore
This mod removes all limits on Tier 4 Genpei buildings. This means that any one clan can build as many Tier 4 buildings as they want. Important notes For the Sengoku Jidai version, press this link. Unlimited Tier 4 Buildings For the Boshin version, press t...
BetterNavalAutoResolve.pack
Created by diztortion
Naval auto resolve results have always been questionable when compared with land auto resolve. Its been noted and talked about since the games release. Too much damage and losses to superior fleets when auto resolving. This mod hopefully begins to address ...
Double zone of control
Created by ⛥Satanic puppy⛥
-This mod increases naval zone of control by 100% -Now you can easily create choke points and have bigger naval battles instead of chasing single ships around -You might have to put it first on your mod list in order to work -Enjoy!...
Heavy Bune Missing Oar Fix
Created by The_Yogi
Q: What does this mod do? A: Have you ever wondered why Heavy Bune can move without oars? Well in fact, Heavy Bune used to have oars, but they dissapears in the latest patches. Looks like CA forgot to put it back, I guess. Q:Is this mod compatible with.......
Fourstrider's Battle Pulse
Created by fourstrider
If you like this mod, please click the thumbs up.👍 Battle music mod. Replaces all battle music for the main campaign. Fourstrider's Japan: Power & Influence - Overhaul collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749345560 Fourstrider...
Fourstrider's Melody
Created by fourstrider
If you like this mod, please click the thumbs up.👍 Campaign music mod. Replaces all 20 songs in the main campaign. 5 different songs for each season. Replaces all 10 songs for the loading screen. Fourstrider's Japan: Power & Influence - Overhaul collection...
Fourstrider's Zen
Created by fourstrider
If you like this mod, please click the thumbs up.👍 Sound effects mod. Replaces most of the loud and sharp button sounds in the game. Fourstrider's Japan: Power & Influence - Overhaul collection https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2749345...
Remove Projectile Trails and Add Parrot Gun Smoke Fix
Created by Alexandros300
Removes all projectile trails and adds firing smoke/effects back to parrot guns. There are probably other mods out there similar to this, though I am creating this to be compatable with a soon to be collection....