Total War: ATTILA

Total War: ATTILA

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ATTILA 1212 YNP Collection
   
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Description
BUNLARI ŞİMDİLİK İNDİRMEYİN DÜZENLENECEK

DONT SUB GUYS I AM TESTING
Items (60)
(WIP) Tier 3 Faction Leader & General Reskin - MK 1212
Created by Darknight36
(WORK IN PROGRESS, NOT ALL FACTION IS DONE) Do report T-poses and bugs in MK1212 discord server Tier 3 probably contains the most T-poses, do report them if encountered Reskinned the faction leaders and generals to its corresponding tier for MK1212 mod. - ...
1212 AD submod: Faster research (AI & player)
Created by NVA
based on this mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2309447462 I changed the research rate to a bit slower. Generally, mil tech = 4 turns, civ techs =2 turns....
1212 No Pop Limit for Unit Recruitment (Updated)
Created by OnlyOneRedBall
My game works again and thanks to Mingles I have been able to fix this. Because of a recent update of this game the way my mod was making there be no pop limit no longer works. So now the price of recruitment will be one singular man, besides for some arti...
1212 raid cant lose pop
Load order top of the top. 한글화 모드보다 더 앞에 놓으세요....
16th Century Units Compatibility Mod for Earl’s Overhauls
Created by Daahaka
This submod rebalances the 16th-Century Units by @Zwei833 the Buggy Modder to ensure full compatibility with Earl’s Realistic Overhauls. The original 16th Century Units mod is required. Please subscribe to the original mod here: https://steamhost.cn/steamcommunity_com/...
AI diplomacy rework - 1212 submod
A lightweight, highly compatible AI diplomacy rework for Medieval Kingdoms 1212 that aims to create the more dynamic, responsive AI diplomacy allowing the player to interact more with the AI on the diplomatic level without changing otherwise the game balan...
Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) (OBSOLETE check description)
Created by WhiteSushiEater
Update: As of June 14, 2025, I have rewritten the code of the original Attila Ultimate Animations mod to allow it to work with Medieval Kingdoms, Ancient Empires, Vanilla Attila, and most other small scale overhaul mods without the need for separate versio...
Better AI Recruitment for 1212AD
Created by EARL
Warning: Please place it under any module with newly added units, otherwise the AI will not recruit the newly added units Description: A simple AI enhancement mod that Make it easier for AI to recruit advanced units, thus avoiding situations such as total ...
Blood & Gore DLC better performance
Created by WhyXelsing
I've imported blood decals and dx blood effects from Rome II to improve battle performance for those, who are experiencing massive fps drops from Blood DLC. This mod should help you to have better fps during huge battles. You blood thirsty bastards <3 Aug ...
Bright Arrows For 1212
Created by EARL
Only applicable to 1212 (May be effective for vanilla) This MOD is only a graphic modification. Since this MOD does not change any data, the arrow support model cannot be reassigned. In fact, I have made many arrow models, which are diverse. If you want to...
Cannon Graphic Optimization for 1212
Created by EARL
Only applicable to 1212 I am very fortunate that this MOD has graduated. Vanilla 1212 has already produced handgun animations, and now this MOD will continue to provide cannon animations A simple mod only modified the animation for handgun and arquebus . S...
HRE Borders (Medieval Kingdoms 1212 submod)
Created by Boicote
This is a sub-mod for Medieval Kingdoms 1212 that aims to improve your QoL when you are looking for the extent of the Holy Roman Empire. With this sub-mod, all imperial members share the same colour, so you can easily identify in the UI maps if a particula...
Lex Reformata
Created by Skyblitz
This mod is a submod for MK 1212 campaign, I am not a dev nor part of the team and not endorsed. So Hi everybody, before everything I want to thank Jake for his help and DET for his cooperation. Lex Reformata is a submod for MK 1212, a mod I enjoy but find...
Medieval Kingdoms 1212 - Difficulty Level Doesn't Affect Public Order
Created by Noyan
Mod which remove public order penalty due to difficulty level. But AI still acquire public order bonuses. Mod should be above Medieval Kingdoms 1212 AD Base Pack - Campaign Alfa in load order. Modyfikacja która usuwa kary do ładu publicznego z powodu pozio...
Medieval Kingdoms 1212 AD Base Pack - Campaign Alpha
Created by The_Yogi
MK1212 Campaign Open Alpha: It's been over 5 years in the making across 2 games, but the Medieval Kingdoms 1212 campaign is finally available to all! Our Open Alpha phase starts today. The campaign as it stands is obviously in an incomplete state, missing ...
Medieval Kingdoms 1212 AD Models Pack 1.v2
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 1 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 2
Created by Warman
One of 6 models packs you need to have to play this mod. This is pack 2 of 6. ======== ASSETS USAGE AND PERMISSION POLICY========= 1. This mod contains both original works made by the team, and Open Source Project (OSP) models. 2. All Original assets, incl...
Medieval Kingdoms 1212 AD Models Pack 3
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 3 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 5
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 5 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 4
Created by Warman
One of 8 models packs you need to have to play this mod. This is model pack 4 of 8 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 6
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 6 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 7
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 7 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Models Pack 8
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 8 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval Kingdoms 1212 AD Music
Created by DETrooper
MK1212 Music Component/Submod: The time has come. No longer will you be plagued by Roman music whilst crusading for the Holy Land. This music component of MK1212 currently replaces all Roman and Eastern battle/campaign music with tracks from a variety of T...
Medieval Kingdoms 1212 AD Script Update 0.9 (WIP)
Created by Tycherious
This is Tycherious & Fedacking's Medieval Kingdoms 1212AD Script Update. This submod is under frequent updates that may impact long campaigns. It is designed specifically for the Medieval Kingdoms 1212 AD core mod and continues to evolve for optimal refine...
Medieval Kingdoms 1212 AD Scripts
Created by DETrooper
MK1212 Scripts Component: This component contains all the scripts for Medieval Kingdoms 1212 AD, aiming to further enhance the gameplay experience with the addition of new mechanics and quality of life changes. This is a required component for MK1212's cam...
Medieval Kingdoms 1212 AD Supply System [FIXED]
Created by mementomoria
Important Place at the top of your load order Affects AI & player equally Not multiplayer compatible There's also an Ancient Empires Version and a Vanilla Version Description Forces need supplies to function properly. Each unit, including garrisons, usuall...
Medieval Kingdoms 1212: Realistic Smoke
Created by Pilcuan
INSTALLATION Just subscribe :P DESCRIPTION Adds new realistic smoke custom effects for firearms and cannons. Gunpowder weapons now emit more accurate smoke effects; white, low-density smoke and effects that are affected by wind and are much longer lasting....
Medieval Kingdoms 1212AD - Custom cities beta
Created by Heisenburrg
!!!Campaign ready + Feature-Complete!!! This mod adds a total of 40+ medieval-european maps (small and large variants included) to the MK1212ad mod, emphasizing the medieval feeling of your siege battles! So far the mod includes 16 Central European maps; W...
Medieval Kingdoms 1212AD - Sassanid Medieval Retexture
Created by GearHawk
Description: A generic medieval/Islamic retexture for Sassanid settlements. This also removes iconic Sassanid models like statues and replaces them with generic ones. This mod will temporarily provide a more medieval-looking aesthetic for Islamic settlemen...
Medieval Kingdoms 1212AD Models Pack 9
Created by The_Yogi
One of 9 models packs you need to have to play this mod. This is model pack 9 of 9 If you find your Steam client not updating the mod automatically as it supposed to, unsubscribe the mod, then resubscribe to force Steam updating the mod. Recommended Mod Lo...
Medieval_kingdoms_1212_compilation_submod.pack
Created by sam.pidgeon
Ever wanted extra income from trade? Better Loyalty from governors and generals? and ever wanted reduced political cost as well as reduced food consumption from buildings? well this mod is for you instead of having to activate several mods on top of all th...
MK 1212 Expanded Portraits
Created by wbwillis
More Portraits! Adding portraits to factions one at a time. Based on actual historical figures of the era. More unique portraits for Spies, Assassins and Priests to bring a more immersive feel to your campaigns! Each character has their own unique "Faction...
mk1212 realistic & better vs ai experience battle overhaul
self use focused mod severe files about cavalry mechanics are form "realistic cavalry overhaul for 1212" by earl, my contribution here is actually quite limited slower combat, less casualties in combat, more casualties caused in pursuit phase fatigue and m...
More Tradeships & Carts - Medieval Kingdoms 1212 AD +new
Created by sʜıɴᴏᴠıᴀ
Mod for more tradeships & carts Old mod was broken , this is new version. https://i.imgur.com/NnQT0DD.png Load Order !!! Place this mod between : Medieval Kingdoms 1212 AD Custom Cities beta > More Tradeships & Carts - Medieval Kingdoms 1212 AD +new > Medi...
NEW UPDATE LIVE™ Strategic_Combat_Stable.pack
Created by Daud
Hope you enjoy this mod I made for self use. Self contained needing only MK1212 to prevent downtime during updates. Easy to run just order above MK1212 files. This version contains battle, animation, ai changes from the pure version. And 1 turn constructio...
No Imperium Public Order Penalty
Created by GreenJKing
No Imperium Public Order Penalty for Medieval Kingdoms 1212AD mod. Absolutely love the mod but public order is an absolute nightmare. In 1212, with increasing levels of imperium, public order goes from +5 at level 1 all the way to -9 at level 5 which makes...
Olympian Campaign Camera
Created by Olympian
Mod description A campaign camera mod for Total War: Attila with adjusted height parameters. It allows the camera to zoom further out on the campaign map and a bit closer down to ground level. Miscellaneous If you feel adventurous you can also try the "Ext...
Performance Maker for massive battles
Created by WhyXelsing
*Mod is compatible with everything* About this mod: Edited LOD ranges for units, so huge battles are not a problem anymore and still look great. The main reason for massive FPS drops during huge battles in Attila are the LOD ranges for the units. Now your ...
Realistic Cavalry Overhaul For 1212
Created by EARL
Preface:This mod has greatly changed the operational style of Vanilla Cavalry, and I encourage everyone to explore more cavalry operational styles.You may need to spend some time getting used to it Only applicable to MK1212 Description: I couldn't bear the...
Realistic Infantry Overhaul for 1212
Created by EARL
It requires both Realistic Cavalry & Realistic Missiles Only applicable to MK1212 Description: A grand mod that meticulously modifies all Vanilla 1212 infantry units. Added a lot of interesting units, they will have some unique gameplay. Mechanics Overhaul...
Realistic Ranged/Missile Unit Overhaul For 1212
Created by EARL
Description: Only applicable to 1212 A large MOD that modifies all aspects of ranged units.Greatly improved the user experience and fun of missile units, and made some designs that are more realistic (just in my opinion)Meanwhile, I am doing my best to rep...
Realistic Water
Created by AdamosTomatos
The only water mod that covers the textures and the colors of the campaign sea! Original texture made the texture "bubbly" in some views and basically wasn't natural waves. The new texture is more smooth but also more detailed. The color of the water in th...
Scripts Change for submod
Created by sʜıɴᴏᴠıᴀ
Population requirement for units removed Mongol invasion start turn = 10 Timurid invasion start turn = 130 added some buildings population growth ( nobility , burghers , peasantry , tribesmen , foreigners) On top '' Medieval Kingdoms 1212 AD scripts ''...
Tahaviyye's İslamic City Submod for MK 1212
Created by Zehebi
Hello to everyone I could not get my speed and prepared a new small submod for you. what's in this sub-mod? 1- Sculptures were removed in Muslim cities. 2- Artistic content of Sassanis has been deleted and Islamic artistic content has been added. 3- The do...
Thranduil's MK1212AD Bugfixes
Created by Thranduil
This mod mostly contains bug fixes related to the Seljuks. Place this mod above 1212 mk mods. (WIP) - fix seljuks faction attribute bug (+2 experience for missile cav recruit now working) - fix muhtasib minister bug ( +2 sanitation and +%10 commerce traits...
Thranduil's MK1212AD Campaign Variables Tweaks
Created by Thranduil
Place this mod above 1212 mk mods. (WIP) - liberating settlement income 0 -> 1000 - vassalising settlement income 0 -> 2500 - looting settlements percentage modifier on income -15 -> 250 - razing without occupying settlements per percentage modifier on inc...
Tier 3 Agent Reskin - MK1212
Created by Darknight36
Reskinned the agents to look more like medieval agents instead of character that looks out of place for MK1212 mod. - All models are by MK1212 team, I just used the variant editor to juggle things around - Some models are just outright from vanilla i.e the...
Trickster MK1212AD Boiling Oil Interval Adjusted
Created by Trickster
It simply increases number of seconds the boiling oil flows for between intervals from 5 to 10. In my opinion original value "every 5 seconds" it's too fast :) Installation 1. Subscribe to Boiling Oil for Attila campaign 2. Subscribe to this mod and put it...
Tycherious' 1212 Asset Update - Battlemaps
Created by Tycherious
Be sure to disable anti-aliasing when using my mods graphics mods. Complete Overhaul of 1212AD Battlemaps. This can be toggled on or off - Has no requirements and is compatible with anything that doesn't change battle map assets. This mod revitalizes the 1...
Tycherious' 1212 Asset Update - Campaign
Created by Tycherious
Be sure to always disable anti-aliasing when using my mods. This submod revitalizes the campaign assets of the 1212 AD core mod, introducing enhanced visuals with elements. If your PC struggles with performance, this might not be the solution, but I've opt...
Tycherious' 1212 Asset Update - Effects
Created by Tycherious
This submod revitalizes outdated Total War: Attila assets, enhancing visuals on both campaign and battle maps. It improves aesthetics without impacting gameplay, seamlessly integrating with the base Total War: Attila game and most other mods. Way better bl...
Tycherious' 1212 Gameplay Tweaks (Included in and so not compatible with my all-in-one submod)
Created by Tycherious
Optional submod, this is included in my all-in-one submod so don't use both. Guns hurt more, gun effects look better. Most of the other parts of this mod are now in core 1212. This is updated and only has what's missing. :)...
Tycherious' Agents for 1212 AD (Included in and so not compatible with my all-in-one submod)
Created by Tycherious
Hi everyone, Agents have technically always been part of 1212ad, but the AI didn’t allocate enough budget to recruit them after other expenditures. Now, not only will the AI recruit some agents, with this submod you can expect more frequent agent activity,...
Tycherious' 1212 All-in-one (Includes 4 submods + Additional Changes)
Created by Tycherious
A compilation of my smaller submods + gameplay improvements, combining original and updated content to enhance Medieval Kingdoms 1212 AD. Balanced to my personal preferences. I recommend using this submod with the lucky nations options ticked so that it is...
Tycherious' Consistent Vassals (Includes confebration feature) MK1212AD (Included in and so not compatible with my all-in-one su
Created by Tycherious
Vassals no longer break their alliances with their overlords for refusing to join wars or defend. Similarly, overlords will not sever their alliances with their vassals for the same reasons. This submod replaces Yogi's Confederation submod, as they are not...
Units/Bugs fix patch for 1212
Created by EARL
Attention! This MOD is now compatible with the new version.Due to the continuous updates of Vanilla 1212, many bugs have been fixed by them. Therefore, I will not continue working on this MOD until 1212 team is no longer active and I have discovered new bu...
Venus
Created by Raven343
Hello and welcome To the New Era of Graphics Mods This mod will bring whole new features on attila -Whole new shadow from thrones of britannia and this will make sure you will have best performance you can imagine -New terrain installed with this mod from ...
[UPDATED] 16th Century Units (for MK 1212 AD)
Update 2025-05-18 -update to compatible with new animations in vanilla MK1212AD -different models for kaiser and general -Austrian version of 16th century general units Description As its name suggest, 16th Centurty Units is a submod for MK 1212, which add...