Sid Meier's Civilization V

Sid Meier's Civilization V

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Description
My selection of cool mods with good compatibility.
Items (31)
Really Advanced Setup
Created by General Tso
This mod includes all of the standard options normally found in the Advanced Setup screen. It also adds new features which allow you to modify game play significantly. Works with Brave New World and all earlier versions of the game. To use the Really Advan...
Ingame Editor
Created by donquiche
COMPATIBLE WITH ALL VERSIONS AND MODS. An in-game editor to alter the map and many other things on the fly. - Edit or paint terrain, features, natural wonders, resources, improvements, rivers, fog, etc. - Change cities' religion followers, population, buil...
Yet (not) Another Earth Maps Pack
Created by Gedemon
Earth maps with True Starting Location and custom options featuring advanced setup screen, optional realistic resources placement and hotseat. Compatibility: Civ5 vanilla, Gods+Kings, Brave New World and all DLC Installation ===============================...
Gedemon's YnAEMP
Created by JFD
This is v25 of Gedemon's Yet (not) Another Earth Map Pack, including additional Maps and some QoL features. I've been managing YnAEMP on CivFanatics for several years with Gedemon's permission. It is now uploaded to Steam for convenience. Features Added a ...
Rise to Power - (Gameplay) Great Philosophers
Created by JFD
Great Philosophers are a new type of Great Person that can be expended for unique Social Policies (or for a free one). These unique Policies are organized into one of six Philosophies (Art, Ethics, Knowledge, Politics, Reality, and Rhetoric), and only one ...
InfoAddict
Created by Rob K
Adds time based graphs showing civilizations' score, gold, military power, etc., visual representation of global relationships and tons of extra info on each civ. To access the Info Addict screen, hit the scroll button underneath the turn indicator and sel...
Ethnic Units
Created by Pre Vizsla
Adds new unit skins for many of the Civs Thanks to danrell, bernie14, JTitan, Snafusmith, Wolfdog, hangman and Patum333 for the unit skins. Also to Gedemon for his tutorial and R.E.D Modpack which was used as a reference. Gedemon's Tutorial link http://for...
Caravans Build Roads
Created by Gedemon
A very basic mod to make caravans build roads when moving, civ6-like Note: I've been away for a while, if civ6 modding is at least as open as civ5 I will surely move to it, but I'm afraid I won't have a lot of time to check my previous mods here, I'm very ...
Terrain - Poor Tiles Tweak
Created by BlouBlou
This mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be bui...
Civ Advanced .1
Created by Hugh
The Advances Civ Mod expands on the Civ V themes by adding additional buildings to the Economic, Scientific, Happiness, Production and Growth building chains and adds new resource improvement buildings. Some new resources have been added as well as resourc...
(RTP) (UI) Top Panel
Created by JFD
TOP PANELThe Top Panel replacement mod needed for some Rise to Power gameplay mods. On its own, it only allows you to hide certain groups of Yields. Will be incompatible with other mods that replace the same files. LINKS See below for troubleshooting and m...
(RTP) (Gameplay) Dark Ages
Created by JFD
DARK AGESDark Ages can now trigger if you lose more Prestige (Golden Age progress) from Excess Unhappiness than you have stored. During a Dark Age, your Great People rate is doubled but your cities grow 25% slower. In addition, you will now lose Prestige i...
(RTP) (Content) Neutrality Ideology
Created by JFD
NEUTRALITY IDEOLOGYNeutrality is a new Ideology. It can only be chosen if you have entered the Modern Era and have not yet adopted another Ideology. With Neutrality, you will have access to a selection of Ideological Tenets from the other available Ideolog...
Greatest Cities
Created by framedarchitecture
Adds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Trium...
Units - Scout to Explorer
Created by BlouBlou
This mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scena...
Promotions - Ancient Ruins Choice
Created by BlouBlou
This mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you re...
Faster Aircraft Animations
Created by Gedemon
This mod speed up aircraft combat animation (x2) You can change that speed factor by editing the file FasterAircraft.sql in the "\My Documents\My Games\Sid Meier's Civilization 5\MODS\Faster Aircraft Animations (v 1)" folder and change "2" to the new value...
(RTP) (UI) Unit Panel
Created by JFD
UNIT PANELThe Unit Panel replacement mod needed for some Rise to Power gameplay mods. On its own, it doesn't really do anything. Will be incompatible with other mods that replace the same files. PATCHNOTES v2 Fixed issue wherein the alert for when a Worker...
Rise to Power - (Gameplay) Sovereignty
Created by JFD
Sovereignty is a new gameplay mechanic. Civilizations may now choose to establish a formal Government: a Kingdom, or Republic, or one of the unique Governments only available with certain World Wonders. With a Government, you will gain the ability to pass ...
(RTP) (UI) Tech Tree
Created by JFD
TECH TREEThe Tech Tree replacement mod needed for some Rise to Power gameplay mods. On its own, it adds functionality for adding custom icon indicators to Techs, indicates Wonders that have been build, and incorporates various supports for the CP. Will be ...
(RTP) (Content) Additional Policy Trees
Created by JFD
ADDITIONAL POLICY TREESConservation, Industry, and Intrigue are three new Social Policy Trees, focusing on Food, Production, and Espionage. They offer an alternative path before pursuing an ideology. LINKS See below for troubleshooting and more info. Home ...
Rise to Power - (UI) Diplo Corner
Created by JFD
The Diplo Corner replacement mod needed for some Rise to Power gameplay mods. On its own, it allows the player to set what Overview Buttons should display along the top right row. Will be incompatible with other mods that replace the same files. Full credi...
(RTP) (Gameplay) Cycles of Power
Created by JFD
CYCLES OF POWEREach civilization now starts with a choice of one of three Cycle Powers: Autocracy, Oligarchy, or Democracy, with each affecting the rate of your global Gold, Science, and Culture outputs. With your chosen Cycle Power, you will have a unique...
Rise to Power - (UI) Info Panel
Created by JFD
The Info Panel replacement mod needed for some Rise to Power gameplay mods. Will be incompatible with other mods that replace the same files. Full credits can be found in the included Credits.txt file. ======================== LINKS =======================...
(RTP) (Gameplay) Ideological Values
Created by JFD
IDEOLOGICAL VALUESIdeological Values now determine the kinds of Ideological Tenets that you can adopt later in the game. Each Social Policy is associated with one of three Ideological Values: Authority, Liberty, or Equality. Your proportion of these Values...
(RTP) (UI) Social Policy Screen
Created by JFD
SOCIAL POLICY SCREENThe Social Policy Screen replacement mod needed for some Rise to Power gameplay mods. Will be incompatible with other mods that replace the same files. LINKS See below for troubleshooting and more info. Home Page Modding Blog Guide to C...
(RTP) (Gameplay) Spirit Ideology
Created by JFD
SPIRIT IDEOLOGYSpirit is a new Ideology. It can only be chosen after you have already adopted one of the three main Ideologies. With Spirit, you are able to retain any Ideological Tenets you had previously taken whilst also unlocking a set of new Ideologic...
(RTP) (Gameplay) Epithets
Created by JFD
EPITHETSDuring any given Era, certain actions will accumulate Epithet Progress. On entering a new Era, if you have enough Epithet Progress, your people will recognise you with an Epithet - a special title and a one-time reward based on your dominant action...
Rise to Power - (Content) Processes Expanded
Created by JFD
PROCESSES EXPANDEDProcesses Expanded simply adds additional Processes. Parade == Golden Age Points Propaganda == Tourism* Expedition == Great Admiral Points Drills == Great General Points Prayer == Faith Ceremony == Culture Stockpile == Food Fortification ...
JFDLC - (Core) Utilities
Created by JFD
JFDLC UTILITIESThe core utility mod needed for all gameplay mods. It does nothing on its own. Will be incompatible with other mods that replace the same files. Important note:This mod was formerly the (Core) Utilities mod for Rise to Power. The change to J...
(1) Community Patch
Created by Gazebo
Civilization V Community Patch: Started in 2014, the Community Patch is part of a collaborative effort to improve Civilization V's AI and gameplay, and is the single largest AI, Bugfix, and API DLL for Civilization V. Is the base DLL for most Civ 5 mods th...