Sid Meier's Civilization VII

Sid Meier's Civilization VII

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UI & QoL Improvement Package
   
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Description
Workshop version of civ 7 mods that make the game and UI more understandable, especially for a new player. Selected by CivFanatics at https://forums.civfanatics.com/threads/list-civ-7-mods-that-make-the-game-and-ui-more-understandable-especially-for-a-new-player.696672/

> I dug into the mods available and found the ones that are objective improvements to the game's UI and QoL, making the game easier to understand. I thought having a list together could be helpful for other players who are discouraged by any lack of function or information. Importantly, these mods all work together seamlessly and do not change the any of the gameplay mechanics, it's just a much needed face lift.

At the moment the mods on Steam Workshop are incomplete compared to the list on CivFanatics due to the game update and because the workshop is new. I'll add them as they are added. In some cases I've substituted something else in that is close/just as good, but once the actual items are available I'll update.
Items (10)
City Hall
Created by beezany
City Hall 1.13.1 better city & town interface improved production list and city details new and improved features: color-coded city views with buildings and adjacency bonuses unique quarter assistant one-click repairs compact production list and building b...
Detailed Map Tacks
Created by wltk
https://i.imgur.com/RS7dpqT.pnghttps://i.imgur.com/arBYwRN.png Introduction Since Civ7 doesn't have map tack support, this mod adds the capability of placing map tacks. And similar to Detailed Map Tacks mod in Civ6, this mod will try to calculate the poten...
Flag Corps
Created by beezany
Flag Corps 3.1.2 better banners and flags improves city banner design tooltips with connection, growth, and production info town focus and civilization icons more readable lighting effects for text and icons better integration of health bars and timers mor...
Resource Re-sorts
Created by beezany
Resource Re-sorts 2.2.1 better resource organization new sorting options for the resource allocation screen sort settlements by name, yield, or total resource slots easily change sort order and direction optionally separate cities and towns each settlement...
TCS Improved Mod Page
Created by thecrazyscotsman
Description Various improvements to the Mod page. This includes: Separating official and fan content into different scrollable lists Show hidden and locked content Reducing wasted space Added support for several custom Properties Added iconography to aid i...
TCS Improved Plot Tooltip
Created by thecrazyscotsman
Description Various improvements to the Plot Tooltip. This includes: Better Yield Handling Displays Total Yields value if there are 2+ yield types Displays Specialist information when relevant Better Improvement Handling Adds Potential Improvement for unim...
Ready or Not
Created by beezany
Ready or Not 1.3.1 better system buttons are your social policies ready for a change? is your resource allocation unlocked? Ready or Not shows when social policies and resources are unlocked, by changing the Government and Resource Allocation buttons to fu...
MantisMaestro's Compact Production Chooser
Created by MantisMaestro
MantisMaestro's Compact Production Chooser...
Concise Specialists Lens
Created by JNR
Only shows net gain or loss in yields when placing specialists, as well as the sum of yields gained. This should make placing specialists easier and lets you find the best tiles without adding and subtracting a bunch of numbers in your head for every indiv...
Map Trix
Created by beezany
Map Trix 3.1.0 better map tools better tooltips color highlights emphasize important map features: terrain obstacles, enemy territory and units, building types, and more. hold down Ctrl or Shift to change the level of detail, or set your preferences in the...