Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

118 ratings
Slavery & ancient economy
   
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Tags: mod, Campaign
File Size
Posted
Updated
30.923 KB
16 Jan, 2015 @ 7:12am
24 Jan, 2015 @ 3:55am
6 Change Notes ( view )

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Slavery & ancient economy

In 1 collection by daubert86
daubert86's best mods
20 items
Description
Ancient economy was based on slavery, not on capitalist investments in industry, agriculture and infrastructure.

Main effects :

- Slaves' income has been multiplied by 4
- Trade with other factions makes twice the money it did (now it is important to search new factions to trade with)
- Base income of factions has been lowered a lot
- Hidden income has been deleted for nearly all factions (except majors that need help: Rome, Suebi, Carthage, Pontus)
- Public order level has been rebalanced according to the difficulty level
- AI factions have got a bonus public order and food
- AI allocates budget less into agents
- Taxes effects have been rebalanced (30%, 70%, 100%, 120%, 130% instead of 60%, 80%, 100%, 120%, 140%)
- Income from subsistence has been divided by 5 in the main building chain, so now economic buildings are usefull.
- A new upkeep bonus of -20% for garrisoned armies and docked navies
- Raiding upkeep bonus is now -50% instead of -20%, so that raiding is indeed a usefull activity.

Side effects, occupying options :

- Looting has been replaced by Sacking for all the factions (why looting and damaging the buildings of city you want to occupy????)
- Sacking gives you now twice the money it did
- Occupying a city now gives you -10 public order instead of -20
- All factions can now liberate

Other side effects :

- Slaves captured in battles has been multiplied by 2
- Base replenishment has been lowered
- Units are disbanded if they are less than 10% left after a battle (instead of 5%)

----------------------------------------------------

I also recommend my other mods :

* "Royal Peltasts / Hypaspists" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=254751056
* "Decreased Replenishment Rate of Mercs Pool" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=257423650
* "Improved Rosters" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=318860230
* "Carthage Map Rebalanced" : https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=371435239
50 Comments
mrtony 1 Apr, 2022 @ 5:59pm 
update
Elliot_Ostrand 7 Mar, 2020 @ 3:52pm 
Plug e into case worker and set equal to social security and deifine the greater than equal sign.
Elliot_Ostrand 7 Mar, 2020 @ 3:50pm 
Define capital as capital the capital equal sing in desmos equals zero lower cas equals pound sumnation key. Equals little e and plug it into an old ti and burn it to a staples card without overwright.
Elliot_Ostrand 7 Mar, 2020 @ 3:48pm 
Make a anti mariage corruption derivative = 0 at turn 333 make it divorce and remarry option in the tech.
Elliot_Ostrand 7 Mar, 2020 @ 3:36pm 
PP+++ = good
coroberative coruption mod, you had = hard
All together wiith this mod for slaves = buisness strategy legends are made of
Mazzdabator 5 Sep, 2018 @ 2:55am 
update pls
Ragnar 19 Jul, 2018 @ 11:07pm 
Is it compatible with DEI?
Demetrios 29 Jan, 2017 @ 10:10am 
can you please fully remove base income it doesn't make sense for income to come from nowhere
Jesus Loves You^_^ 31 Oct, 2016 @ 6:47am 
Welcomed and very good mod but have some nonsenses inside, like ''Units are disbanded if they are less than 10% left after a battle'', ''Looting has been replaced by Sacking '', ''Occupying a city now gives you -10 public order instead of -20 '', etc.....which I think are not realistic.
Overlord Nick 30 Apr, 2016 @ 4:25pm 
yes:steamhappy: