Sid Meier's Civilization V

Sid Meier's Civilization V

Not enough ratings
Better Marathon Mode
   
Award
Favorite
Favorited
Unfavorite
Description
The purpose of this collection is to improve Civ V's Marathon Game Pace mode, so that it is more fun, and less of a grind. Now you can build up a large empire in the early game. Technological and Social Policy progression should get faster as later on in the game thanks to many, many more buildings to build as well as having no science and culture cost increase per city, and you can build those buildings alot faster as well.

Items (32)
(3UC) - 3rd Unique Component
Created by mikeburnfire
Gives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: http://forums.civfanatics.com/sho...
(4UC) 4th Unique Component
Created by mikeburnfire
The 4th Unique Component Project is a mod that gives every civilization a 4th unique unit, building, or improvement. For use with the 3rd Unique Component mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=392162444 This project is modular, meanin...
Amer-Asian Resources
Created by framedarchitecture
Adds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grassland...
Ancient Building Pack
Created by thecrazyscotsman
Alternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Whea...
Ancient Building Pack 2
Created by thecrazyscotsman
Alternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agric...
Buildings - Upgrade System
Created by BlouBlou
This mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start ...
City Banner Plus (G&K & BNW)
Created by hambil
Never forget to change focus back after building a wonder, or leave a city's growth locked. City Banner Plus puts all the information you need at a glance. Adds a counter to track when your next border expansion will be. Adds an icon representing what the ...
City Limits
Created by Kilandor
This mod will show the city limits when opening the city view, or clicking on a unit that can found cities. It will also show you overlapping hexs. Enjoy! --- Installation --- To get the mod you must "Subscribe" to it. From the main menu Open "Mods" after ...
Classical Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unl...
Cultural Diffusion
Created by Gedemon
Culture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is ...
Custom Advanced Setup Screen
Created by Gedemon
Custom Setup Screen: more options, allows hotseat with mods and saved settings. Scenarios can't be used with this, to activate hotseat on a scenario, it must be done by the mod creator in it's own custom setup screen. Installation ========= 1/ Click the "s...
Dynamic Culture Overview
Created by Kyte
A new implementation of the Culture Overview popup that allows buildings added by mods or DLC. Supports up to 13 buildings with 1-3 Great Work slots. Any buildings that don't fit in the space will go below the city name along with National and World Wonder...
End Of Turns
Created by davii.adams
NO LONGER REQUIRES EXPANDED TOP PANEL mod Acts as a progress bar of Civ icons during end of turn processing (replacing standard version), as well as providing some Tooltip info and the ability to chat to any leader that you have met. Tooltips give an indic...
Enhanced Improvements
Created by thecrazyscotsman
This mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also p...
Extended Resource Display
Created by RJ
Isn't it annoying how difficult it is to see luxury resource quantities by default? This mod makes the quantities and trade turn times of luxury and strategic resources clearer by packaging them all in a single handy tooltip. Resources are displayed in the...
Faster Building - Marathon
Created by Fenris Valren
- A little mod pack I put together for myself and I decided to share it. Some may find it useful. I changed speed of building construction and tiles improvement to match standard speed (100), while maintaining the marathon speed(300) of research ( must sel...
Industrial Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep,...
Medieval and Renaissance Building Pack
Created by thecrazyscotsman
Alternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold re...
New Beliefs Pack
New Beliefs (43 Total) Pantheon Beliefs (8 Total) Deism: +3 Science from Natural Wonders Goddess of Knowledge: +1 Science in cities with a population of 3+ Goddess of Wealth: +1 Gold in cities with a population of 3+ Heavenly Blessings: +2 Faith for each D...
New Buildings
Created by Stren
Adds many new buildings to the game that can be built by any civilization throughout a range of technologies. NEW!!! Check out my new mod "Olympian Civ - Zeus" in the collection above. Includes: Buildings - Well: +1 food, unlocked in mining. (gold maintena...
New Specialists
Created by ambug666
***Now works with Brave New World ONLY*** This mod creates three new specialists: The Farmer, The Priest, and The Generalist (as opposed to a General). It updates a number of buildings to add these specialists. The Farmer Specialist gives you +2 Food and b...
No Per City Modifiers
Created by Rataerix
A simple mod that removes the increase in cost for science and culture when you found a city....
Palace Additions
New Buildings (25) Technology Buildings Unlocked None Ruler's Monument Great People are gained 15% faster and 1 free Social Policy Noble's Quarters Houses 1 Noble Specialist (6 Culture) Palace Balcony 1 Happiness for every 3 Policies Palace Guard House 4 D...
Race for Religion (BNW)
Created by Machiavelli
Race for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides...
Religion - Beliefs Expansion Pack
Created by BlouBlou
This mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an ex...
Resource - Mint Includes Copper
Created by BlouBlou
This mod adds the luxury ressource : 'Copper' to the Mint's benefits and requirements. Features: Mints can now be built in a city if it has Copper within its city limit. Just like Gold or Silver. Extend the bonus of the Mint building (who already upgrade G...
Resources Expanded
Created by framedarchitecture
Adds four map-based resources and buildings that produce three additional luxury resources. Map resources will be automatically distributed on any random map type. Map Resources Coffee Trees Bonus Resource, only found near the equator. Olives Bonus Resourc...
Rivers of Gold
Created by pdonettes
This mod is designed to add +1 gold to river-adjacent and costal tiles....
Strategic Buildings Pack
Created by thecrazyscotsman
Alternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. -----------------------------------...
Tech Tree Tips (G&K & BNW)
Created by hambil
This mod will display as much as possible on tech tree. It will do the following: 1. Show items that don't fit on the tree in tooltips (see screen shots). 2. Remove wonders that have already been built from the tree. 3. Remove items that don't apply to you...
Trading Posts Grow into Towns
Created by TofuSojo
As they are worked by citizens over time, Trading Posts grow into Hamlets, Villages, and finally Towns yielding more gold as they grow, just like Cottages in Civ IV grew into Towns. The Towns are still improvements, not a new city. I loved this system as I...
Unique Policy Buildings
Created by thecrazyscotsman
Alternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Op...