Company of Heroes 2

Company of Heroes 2

WORLD AT WAR (Akula) - TUNING PACK
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Update: 8 Mar, 2022 @ 6:27am

(Update v1.2.9.0)
General:
  • Destroyed HQ now decreases manpower supply by 75% instead of completely seizing it.

  • High explosive shells of anti-tank guns and tank destroyers have 25% greater chance of hitting infantry units.

Update: 27 Jan, 2022 @ 12:26am

(Update v1.2.8.9)
General:
  • Fixed a rare issue where when a Wehrmacht player recrews an MG42, it does not show Ambush Camouflage upgrade even though it is enabled.

  • Minor UI bugs have been addressed.

Update: 25 Jan, 2022 @ 2:38am

(Update v1.2.8.8)
General:
  • The Sprint ability provides an anti-suppression effect that last for a short period of time - 1.5 seconds. This effect is only applied if the squad is not pinned.

  • The defensive bonuses of Sprint ability now only applied if the infantry unit is on the move.

  • Hit the Dirt ability's defensive bonus has been decreased from 50% to 25%.

  • Officers Charge ability now incurs damage penalty of 15% instead of 20%.

Update: 23 Jan, 2022 @ 8:18am

(Update v1.2.8.7)
General:
  • The damage and penetration profiles of grenades have been reworked to be consistent against buildings and vehicles. Standard fragmentation grenades now have lower damage and penetration probability against vehicles.

  • Tommy Gammon Bomb's damage to vehicles has been decreased by 25%.

  • Suppression of Paratroopers' Suppressive Fire, Combat Engineers' Volley Fire, Stormtroopers' Tactical Advance, and Shock Troops' Fire Superiority abilities has been improved.

  • Shock Troops Fire Superiority ability UI icon has been updated.

  • Vickers HMG has Sustained Fire as one of the veterancy 1 abilities, while its weapon range increase bonus now requires veterancy 3.

  • HMGs' Sustained Fire, Armor Piercing Rounds, and Incendiary Armor Piercing Rounds abilities now have increased suppression.

  • HMGs' Armor Piercing Rounds and Incendiary Armor Piercing Rounds abilities cost has been increased from 15 to 20 munitions.

  • Sprint has been added as a veterancy 1 ability to MG42 and MG34 HMGs.

  • Half-tracks and observation posts can now spawn weapon pickups on ice.

  • Mines can be built on undamaged ice.

  • When Hit the Dirt ability is active on an infantry squad, it will receive 50% less accuracy from enemy fire.

  • While Sprint ability is active, infantry squad will be more harder to hit if they are moving.

  • Land Mattress MRL's veterancy bonuses have been reworked. Its range has been increased from 135 to 160 meters, while its scatter has been decreased by approximately 20%.

  • Land Mattress MRL's White Phosphorous Barrage ability now requires veterancy 1.

  • T34 Calliope's veterancy 2 and 3 bonuses have been swapped. It now requires veterancy 3 for increased maximum range.

  • OKW leFH 18 Howitzer's veterancy bonuses have been tweaked. It now receives maximum range bonus on veterancy 3.

  • Cap limits of Land Mattress MRL, Panzerwerfer 42 MRL, BM-13 Katyusha, "Stuka zu Fuß" Half-track have been increased by one.

Update: 5 Jan, 2022 @ 6:51am

(Update v1.2.8.6)
General:
  • Infantry and team weapons' suppression threshold and recovery rate have been increased.

  • Penal Battalion Last Man Stand passive ability has been improved.

  • All vehicle abilities related to speed bonuses have been tweaked and improved.

  • Sprint abilities now provide a 20% damage decrease to infantry units.

  • Damage penalty to friendly infantry due to officers' Charge abilities has been slightly decreased.

  • Heavy cover and light cover decreases suppression by 60% and 20% for infantry, respectively.

  • For hardcore Game Modes, AI on-map artillery units can now barrage in enemy base.

  • Infantry units will now receive only 25% additional damage instead of 200% when they are engaged in building and repairing processes.

  • Rare issue where Concrete Blast Wall does not block line of sight has been addressed.

  • Concrete Blast Wall now provides heavy cover to nearby infantry units.

  • Issue pertaining to Target Weak Point abilities of Pak40 and Pak43 missing shots frequently has been resolved.

  • Sandbags and Barbed Wires (including Reinforced ones) now have increased health.

  • UI details of Tank Rider passive ability and upgrade have been updated.

Update: 31 Dec, 2021 @ 9:56am

(Update v1.2.8.5)
General:
  • Soviet Radio Intercept ability has been improved. It can now descrypt enemy intercepts more effectively.

  • For human players, the recharge time of engineering units' call-in abilities, for repairing destroyed HQs, has been decreased from 420 to 60 seconds.

  • AI cannot now longer spam Flammpanzer 38 'Hetzer' in rare instances.

  • US players can now only deploy one Lieutenant squad at a time on the battlefield.

  • Flak 38 emplacement can now ground fire upon manual order.

  • All short-range SMGs now deal slightly increased damage at close to medium range.

  • Multiple entity selection for British, US and Soviet anti-tank gun emplacements has been enabled.

  • Mod Localization has been overhauled, especially the names and details of numerous units.

Update: 17 Dec, 2021 @ 12:20pm

(Update v1.2.8.4)
General:
  • Remnants of Brace ability have been removed from the British emplacements.

  • Panzerfaust range issue has been resolved - its range is now 20 meters.

Update: 15 Dec, 2021 @ 3:14pm

(Update v1.2.8.3)
General:
  • Fixed the issue regarding Trench Network not being repairable.

  • Mod UI has been updated.

Update: 14 Dec, 2021 @ 10:56am

(Update v1.2.8.2)
General:
  • Panzer IV Ausf. J armor bonus will now properly apply to the tank.

  • Minor UI related issues due to the last update have been addressed.

Update: 12 Dec, 2021 @ 5:46am

(Update v1.2.8.1)
General:
  • All faction HQs can now detect camouflaged units within their sight radius, i.e., within 35 meters.

  • Officers, snipers, and squads with multiple infrared STG44 assault riffles now excel in detecting camouflaged units.

  • Light vehicles, including troop transport half-tracks and light tanks, can now detect camouflaged units at longer ranges.

  • Command vehicles, including Tiger Ace, can also effectively detect camouflaged units.

  • All field defenses are now buildable on snow.

  • All field defenses now cost manpower.

  • Brace ability has been removed altogether from all British emplacements.

  • Trench Network health has been significantly increased. Its cost therefore has been increased to 250 manpower.

  • German incendiary strike ability has been reworked and improved.

  • German and Soviet supply drop zone ability's cost has been increased to 300 manpower.

  • Soviet, US and British periodic spawning of free reserve units has been removed.

  • UI issues of Forward Assembly engineers have been resolved.

  • British and Soviet captured panther tanks can only be deployed once.

  • Hull Down abilities of Wehrmacht, OKW and British now require construction of Heavy Panzer Korps, Schwerer Panzer Headquarters, and Company Command Post, respectively.

  • British Hull Down ability now requires 109 CP.

  • British M10 Tank Destroyer has been moved to Platoon Command Post while Cromwell Tank has been moved to Company Command Post.

  • Area Repair upgrade of half-tracks now cost 100 manpower and 20 fuel.

  • The resource penalty of Off-map and On-map artillery barrages' has been decreased by 50% for the hardcore Game Modes.

  • AI can now call-in Off-map barrage abilities in player controlled territories for all Game Modes. However, AI still needs line-of-sight to call-in these barrage abilities.

  • The hardcore Game Modes no longer provide free medium and heavy armor reinforcements for all factions.