Kenshi
Desolate Farming (In Development)
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Update: 20 Mar, 2018 @ 10:55am

Update: 20 Mar, 2018 @ 10:55am

Update: 20 Mar, 2018 @ 10:53am

Update: 20 Mar, 2018 @ 10:49am

Update: 20 Mar, 2018 @ 10:40am

Update: 20 Mar, 2018 @ 10:14am

Update: 20 Mar, 2018 @ 5:52am

Removed "Dried Meat" recipe from the Survival Pot.

Reason: The campfire produces dried meat more effectively then the survial pot. Campfires don't need character interaction and are automated. This is clearly the best way to do things. It doesn't make sense to put raw meat into a pot full of boiling water and get "dried meat" from it either.

Replaced recipe with "Boiled Meat" instead.

Added Icon for "Boiled Meat"

Added "Boiled Meat" to desolate cooking II research.

Designed "Boiled Meat" recipe to use Raw Foul Meat, and some water. Boil it for 2* hours to remove the toxins and convert foul meat into Boiled Meat. Statistically equivalent to "Dried Meat" but now has a credible purpose for players to use.

Survival Pot Changes:

Added "Empty Grog Pot" requirement to the construction of the "Survival Pot". You can find many of these pots in the game world or for sale by various vendors. Normally this is considered a junk item and its good to give it some functionality beyond being vendored for cats.

Survival Pot no longer creates a player outpost.

Update: 19 Mar, 2018 @ 1:09pm

Rock Carrots are now produced in a proper plant and do not use the placeholder farm. While they are still technically being produced by an object/machine in terms of "functionaltiy" at least it feels less strange getting them form a renewable resource instead of a farm which ordinarly would need to be regrown.

The object size of the Rock Carrot Plant was reduced and can be placed easier and no longer causes interaction and point to click movement issues with player characters.

New carrot plant now requires 1 rock carrot to be constructed. You can find raw rock carrots on many NPC vendors.

The production rate of rock carrots (by the plant) was slowed down to better reflect the description and for balance.

Tested to ensure its possible (extreamly difficult) for one human character to survive on a single rock carrot plant at 100% ideal soil levels. Micromangement required to pull off, and clearly this isn't ideal for automated character control.
(Also Tested with Realistic Hunger mod. I would highly recommend this mod if you want a challenge.)


Update: 19 Mar, 2018 @ 1:09pm

Update: 19 Mar, 2018 @ 12:59pm