Kenshi
Desolate Farming (In Development)
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Update: 25 Mar, 2018 @ 6:11am

Fixed a conflict with another mod regarding dried fish. Boiled rock carrots are referencing their own copy-pasta "materials file." No longer are Boild Rock Carrots using vanilla dried fish mesh as a placeholder because it was clashing with another mod. (The carrots are now accessing a copied file renamed to "TotallyNotDriedFish". )

Don't worry their 3D mesh still look like fish <3 ( For now at least.)

Update: 24 Mar, 2018 @ 7:45am

New Item: Carrot Basket
This item is a storage container for Rock Carrots. Unlocked with Research: "Rock Carrot Farming"

Fixed Item / Bug:
Removed conflicting "table" functionality on Eatery Stand to allow for proper AI behaviour as a storage item. This solved an issue with Cooks and Player Units not behaving as expected. Cooks will now automatically drop off cooked carrots / carrot soup / boiled meat that they produce.

Update: 23 Mar, 2018 @ 8:07am

Updated mod description and removed spoilers :-)

Update: 23 Mar, 2018 @ 7:36am

Added Item: Eatery Stand

Added Eatery Stand into Research Lv2: Desolate Cooking II

The eatery stand does not create an outpost and can now be constructed outdoors or indoors.

The eatery stand requires a wooden bowl to complete construction.

Deleted / Replaced Buffet Table with functional Eatery Stand. Works like a Food Storage Barrel.

You can now store all soups, cooked carrots, and boiled meat inside the Eatery Stand.

Food Storage Barrel no longer accepts the above items. (Preventing any other future Kenshi updates & avoiding potential mod conflicts) Using unique & seperate item to store and produce the carrots and their recipes means if anything in the core game were to be adjusted this mod should keep working fine independantly since its using its own assets. <3

Added Research Lv3: Desolate Cooking III

Added Item: Carrot Soup into Desolate Cooking III

Carrot Soup requires 3 carrots to create and is more time efficient to produce. (Testing food values.)

Update: 22 Mar, 2018 @ 9:55am

Rock Carrot Changes:

Increased the number of Rock Carrots in a stack to 5 up from 1.

Increased the number of Boiled Rock Carrots in a stack to 5 up from 1.


Boiled Meat Changes:

Decreased Nutrients (slightly) in line with uncooked version of foul meat. Charges: 20 down from 30.

Reduced the water cost required for Boiled Meat.

Decreased cook time. Boiled meat now needs only 2 hours instead of 3 hours to create.

Increased the ratio of 2:1 for Boiled Meat recipe.

Increased monitary value of Boiled Meat, and flagged it as "Trades Good" so it can be sold to NPCs

Added Boiled Meat as stockable item in "Food Storage Barrel" for streamlined food production.
-->Temporary solution for playability until Buffet Table object is completed.

Update: 20 Mar, 2018 @ 11:58am

Opened mod to public testing.

Update: 20 Mar, 2018 @ 11:39am

Updated Mod Description.

Update: 20 Mar, 2018 @ 11:38am

Update: 20 Mar, 2018 @ 11:36am

Update: 20 Mar, 2018 @ 11:33am