Total War: WARHAMMER II

Total War: WARHAMMER II

Nanu's Pirates of Sartosa Overhaul
Showing 61-70 of 113 entries
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Update: 24 Jul, 2019 @ 6:44pm

Several small typo fixes

Update: 18 Jul, 2019 @ 11:55am

Norscan Warhounds no longer have a frosty aura to them.

Update: 8 May, 2019 @ 12:27pm

Removed the debug tables I had added to test the Priest of Manann

Update: 5 May, 2019 @ 12:23pm

Fixed a bug that caused overcast Priest of Manann abilities to replace the basic spells rather than add the overpower option

Gave the Priest of Manann the halberd campaign animation

Update: 4 May, 2019 @ 8:02am

Added the Priest of Manann recruitment effects to the Temple of Manann chain because I somehow forgot that super important aspect of the mod

Wrote a quick thank you to the 3 people who actually read these patch notes (Thanks :D)

Update: 3 May, 2019 @ 9:29am

Improved the projectile display of Colombo's Drakefire Gun

Added Witchhunter Pistol skill to Sartosa Fleet Captain

Update: 1 May, 2019 @ 12:02pm

Fixed a bug that caused the Low Lighthouse building to not be available

Increased Saboteur AP ratio

Update: 28 Apr, 2019 @ 12:24pm

Fixed Krakenhammer homing pattern

Added tooltips to Norse Roar, High Explosive Mine, Grenade, and Buccaneer Mine abilities

Used new tables added in the Prophet and the Warlock to give Sartosa Fleet Captains male names (Thank you CA :D)

Added the Priest of Manann agent type

Moved the Sartosa Fleet Captain to the Damned Paladin Recruitment section (He’s a spy agent type instead of a dignitary type now)

Gave the Norscan Reaver Captain a sword instead of an axe, UI elements have been updated accordingly.

Tweaked unit colors, including agents

Update: 17 Apr, 2019 @ 1:47pm

Removed Unbreakable from the Children of Manann

Gentleman Jenkins' Boarding Crew and Buccaneers are now correctly labelled as dual axe berserker infantry

Update: 17 Apr, 2019 @ 12:43pm

Updated for Prophet and the Warlock