Stellaris

Stellaris

Arcane Heritage (2.3.1)
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Update: 23 Dec, 2018 @ 8:10pm

Decisions Update

Added new powerful decisions to "focus" your planets, for a cost.
See Announcements for details

Update: 23 Dec, 2018 @ 6:16pm

- Updated Ley Line Awakening to use spawn engine's script for deposit/modifier generation
- Overwrote capitals to convert automatically once ascended, and magical world
- (Hopefully) Stopped magic world modifiers from spawning on (VANILLA) uninhabitable planet types and stars? Not sure how the scopes handle binary/trinary/quaternary systems

Update: 23 Dec, 2018 @ 2:44pm

Initial Upload

Update: 23 Dec, 2018 @ 1:57pm

Initial Upload

Update: 22 Dec, 2018 @ 7:36pm

Initial Upload

Update: 22 Dec, 2018 @ 7:32pm

Pushed the Magical Districts update

Can now build super-powerful magical districts on Magical worlds. (If you're an arcane empire)
To compensate, you can no longer build magical buildings on non-magical worlds.

The ability to build nonmagical buildings on magical worlds has been disabled. (Unless you're not an arcane empire)

Update: 21 Dec, 2018 @ 1:01pm

Compatibility Update
Added compatibility for (hopefully):
-ZOFE ACOT triggers should work now (be overwritten properly)
- Guilli's (He apparently uses a very similar resource called gpm_arcane_technology, and has added a bunch of edicts, so I've re-skinned my own version)

Update: 17 Dec, 2018 @ 10:53pm

Initial Upload

Update: 17 Dec, 2018 @ 10:04pm

Buffed Druids, Reduced number of Druids gained, moved Druids to ruler class.

Update: 17 Dec, 2018 @ 3:50pm

Hopefully fixed empty specialist slots on start