Arma 3
The Burning Rain
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Update: 26 Mar, 2022 @ 7:12am

-updated some sfx audio for nighttime

-added sound for adding firewood to fire (upgrading fire) also removed medic animation loop

Update: 25 Mar, 2022 @ 9:08am

THE BURNING RAIN 4.0.1E patch

-removed Diwako's anomalies (in beginning of playthrough minimal to no impact seen to performance, extended playthroughs seem to suffer high frame loss after multiple loaded saves) - removed all markers for it and all code

-Added newer mod items to VA's loot pool (VDarray file / also updated medical items, etc...)

-Added MGI's any uniform code EH (hopeful fix for not being able to wear some bandits clothing)

-Removed stone object from rvg loot pool, HALs store etc... + mod

-removed anomaly description for mine detector in store

-updated credits in diary

Update: 23 Mar, 2022 @ 1:41am

-Minor code fixes (possible secondary HUD rad flicker + vodka use)

Update: 23 Mar, 2022 @ 12:50am

THE BURNING RAIN 4.0.1 patch

-Increased GRAD fire upgraded burntime to 45 minutes (was 5 minutes, way too low)

-Updated New Headlamps config from mod release (cba settings field forced params)

-Added "Trinkets" section for HALs store for extended findable items from mod

-Added zombie corpse parts that you can gut / saw off from zombies once killed, see the researcher in elektro for tools

-Added Specimens + research tools to HALs store

-Added trinkets to LARs loot pool

-Updated rvg gear pool (trinkets additions)

-Reworked Vodka effects + made vodka reduce pain by 0.2 value + different visual effects

-Updated coffee use (2 minutes stamina boost + ACE effects reduced down to 5 minutes)

-Added Vestarr into credits field

-Added Axe inventory item for firewood collection

-Reworked tree cutting for axe + saw (wood will now spawn on the ground rather than attempt to spawn in the players inventory)

-Reworked fishing system (if the player catches a fish the fish will spawn on the ground near the player)

-Reworked animal gutting (meat will spawn on ground near the player)

-Reworked BWBeer visual effects from usage



Update: 20 Mar, 2022 @ 9:53am

THE BURNING RAIN 4.0.0 patch

-Removed ACE reload mag icon on reload (conflicts with HS mod HUD, can still see if player uses Ctrl + R keybinds)

-Re-added ACE weapon jamming

-Re-added ACE scope zeroing / FULL compat with RHS

-Re-added ACE cookoff (vehicles only)

-Lockpicks time increased to 15 seconds

-ACE Wound re-opening coef set to (0.50)

-Added ACE advanced ballistics

-Removed ACE feedback icons

-Added ACE spare barrel item to General trader

-Lowered price of surgical kit at trader (900ru - 300ru)

-Added advanced diagnosis (can detect cardiac arrest or deceased)

-Added advanced bandages '2' (bandaged wounds can reopen)

-Added an extra basic bandage to players starting inventory (3 starting bandages total)

Update: 16 Mar, 2022 @ 4:25am

-Added beer, vodka, guitar, coffee to Hals store

-Added new actions to beer, vodka, coffee and guitar

-Updated loot pools / LARs / DMD / Bandits

-Added Brewing coffee action to fires

Update: 15 Mar, 2022 @ 7:10am

-Lowered Zed damage output back to 20(was higher than NA's settings)

Update: 15 Mar, 2022 @ 6:36am

-Fixed Thbd Injection going to -1 numeric value on some uses (now correctly resets to 0)

-Increased Thbd injection price to 500ru

Update: 15 Mar, 2022 @ 5:54am

THE BURNING RAIN 3.9.9E patch

-Re-added Workbenches to world at trader zones (updated description.ext + additional files)

-Added Crafting recipes for Workbenches (new HUD)

-Reformatted hints to titletext format in crafting systems

-Fixed incompatible crafted items (switched from cup to vanilla for Large IED craft)

-Reworked Geiger + MicroDAGR doubleclick uses into ACE framework (Uses ACE menu now)

Update: 14 Mar, 2022 @ 10:17am

THE BURNING RAIN 3.9.9 patch

-Added VERY valuable loot stashes inside military zones (not randomly spawned)

-Added VERY valuable loot stashes in The Reach (randomly spawned)

-Added new Mod objects to HALs

-Added THBD injection action

-Added Cenestin pill action

-Added Cenestinbottle action

-Reworked raw Fish action

-Reworked boiling water params (objects needed, etc..)

-Reworked cooking fish + meat (ACE menu)

-Fixed Geiger loop for contamination zones, if you have a Geiger counter it will now alert you if you are being dosed with Radiation

-Added Geiger sound if player is Holding an artifact

-Updated LARs lootpool

-Updated DMD missions loot

-Updated Bandit AI loot