Arma 3
The Burning Rain
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Update: 6 Jun, 2022 @ 9:36pm

THE BURNING RAIN 4.0.6 patch

-Reworked firewood model to my own (altered drops for saw + Axe uses)

-Added Lumber mill at Elektro (you can trade firewood logs for lumber materials)

-removed milk from LARs loot pool (search-able stuff)

-Added base items trader that sells raw materials for building

-Added Secondary weapon holstering script by ArtyomAbramov / nesmonartis

-Added Chainsaw actions for wood collection

-Updated Saw + Axe use for wood drop types

-Added chainsaw refueling with 2 - stroke fuel

-Added Chainsaw + 2 - stroke fuel to HALs store

-Removed HS firewood from HALs store (replaced with TCRP firewood types)

-Added lumber system files plus functions

-Added new var for lumber craft setup in initplayerlocal to prevent mis-init in non defined zones

-Added base crafting code (new feature) Multiple fortifications can now be crafted (simple, but possible to craft when in the middle of nowhere w/ proper bench and tools)

-Added mobile lumber station (once the player has an electric hand saw with a battery they can freely make their own lumber rather than having to make trips to Elektro to attempt to make more crafting lumber)

-Added uses to electric hand saw for lumber crafting

-Added simulation for Electric saw running out of battery

-Fixed some redundant syntax (code optimization)

-Updated firecrafting w/ matches or a lighter (replaced HS firewood with my mod versions)

-Added Wrench item for more basecraft tools

-Tweaked Base fortifications crafting items to utilize hammers + wrenches for crafting

-Added audio to some fortification crafts

-lowered price of portable base crafting bench from 6500ru to 2500ru (Land_PortableDesk_01_olive_F)

-Fixed Batarov Fuelstation not being able to be a source of fuel collection (Land_Fuelstation_03_pump_F added to source array)

-Added (Land_ConcreteWall_01_m_4m_F, Land_CncBarrierMedium_F, Land_Gate_IndVar2_5, Land_WorkStand_F, Land_BrickWall_01_l_5m_F, Land_BrickWall_01_l_pole_F) to GRAD fortifications in .ext file to aid with saving

-Added (wrench, firewood, polyethylene panel, woodpanel, sheetmetal, 2x8, 2x4, rebar, cement bag, saw fuel, chainsaw (empty), electric handsaw (no battery), box of bricks, box of bolts, box of nails) ALL to search-able / findable loot array for LARs loot

-Updated VA array with above items as well ^**

-Fixed some minor errors on new basecraft system

-Fixed GRAD firecraft re light scripts

-Added TCRP firewood to HALs store

Update: 2 May, 2022 @ 4:57am

THE BURNING RAIN 4.0.5 patch

-Removed invasions for DMD missions (only main missions now to reduce clutter in towns)

-Removed clutter, and all other objects from VD's bandit camp creation arrays (other than tents + loot crate) hopefully can give a small frame boost as well as disable certain items from not being deleted on scenario reload.

-Removed IEDs spawning at bandit camps (they were not being deleted)

-Increased wildboar amount of spawns (up to 3)

-Added GF cleanup option to radio scroll menu (Shift + 0 keybind for ACE)

-Removed crouching on searching for LARs loot + removed milk from findable loot

-Fixed bandit AI being able to enter contamination zones freely without affliction. They will now die once entering a zone for more immersion

-Lowered waittime for DMD mission to spawn from 15 - 30 minutes to 5 - 10 minutes

Update: 12 Apr, 2022 @ 10:00am

THE BURNING RAIN 4.0.4 patch

-Added EO's Gorka's and gear into Modpack release (with permission) + HALs store config

-Reworked distanced SFX to play at more random distances rather than 20m

-Reworked radiation exposure icon to ONLY show if the player has a geiger with a battery on them

-Increased radiation exposure to 500 (more ailments the higher you go)

-Updated gas zones + The reach radiation increments to every 5 seconds + 5 rads

-Updated radiation checker code for levels of exposure

-Reworked THBD injection to where it removes 200 radiation before stopping, rather than infinite use when in a rad zone this fixes a kind of "exploit" when in a zone and makes injections much more sought after

-Added canteen refilling from jerrycan (clean + dirty) ACE menu

-Added drinking from Jerrycan (clean + dirty) ACE menu

-Added much more immersion to Radiation poisoning, player will have a nasty cough + spit up blood + more ailments to hunger thirst, as well as stamina penalties

-Added EO's gorkas to higher insulated gear in HS config

-Updated The Reach zone to where even if you're wearing a CBRN suit you still will be dosed with radiation





Update: 6 Apr, 2022 @ 2:28am

THE BURNING RAIN 4.0.3E hotfix

-Reduced song file size to 4 separate tracks rather than a single 7Mb 16 minute track in mission files (file size reduction)

-lowered phantoms movement sensitivity to 1.5

-Updated ambient radios (made all tracks "same length" to prevent looping in audio)

-Re-enabled damage to phantoms (was set to FALSE)

-Removed all Breifings tab diary inputs (redundant now with Steam Guide release)

Update: 5 Apr, 2022 @ 9:51am

THE BURNING RAIN 4.0.3E patch

-Reduced Spawn zones to 10

-Moved spawn locations to coastline for easier start (not in the middle of nowhere)

-Increased phantoms movement sensitivity to 2

-Increased Phantoms weapon resilience to 0.05

-Re-added Phantoms DOOMS (can see them when standing still)

Update: 5 Apr, 2022 @ 2:46am

THE BURNING RAIN 4.0.3 patch

-Added 6 more OST tracks from mod release (+ added to rvg ambient module)

-Removed ACE repair / removal of wheels + tracks

-Made fuel canisters Deisel or petrol spawn on ground after refilling at gas pump -prevention of possible deletion of Fuel can on refill-

-Fixed ambient radio track playing with a BIG help from Haleks for his ambient radio code

-Added another radio at Ecologist center

-Added Mechanic Trader / Zone (Here the player can request FULL repairs of any vehicle, however based on vehicle type it can be VERY expensive!) -Mechanic is also the ONLY trader who sells full fuel canisters + toolkits but again, very steeply priced-

-Added Rearming Zone (Here the player can request FULL rearming of any vehicle, VERY expensive!)

-Fixed pavlovo trader being able to take damage

-Added custom var for repairs + rearm to FALSE on start + EH on loaded games






Update: 31 Mar, 2022 @ 8:19am

-Gearpool fix

Update: 30 Mar, 2022 @ 5:03am

-Reworked rearm stuff at NWAF (only place to rearm since removal of DMD crates)

Update: 30 Mar, 2022 @ 1:46am

-Lowered Config settings for AI difficulty to "EASY" from "MEDIUM"

Update: 29 Mar, 2022 @ 6:40am

THE BURNING RAIN 4.0.2 patch

-added tinder collection (ACE menu) (with multiple checks for action)

-Fixed scrapyard area trigger

-Added ecologist center (with activation trigger for AI)

-reworked some craft-able items to drop to ground on craft

-Added decon shower to ecologist center (Uses ACE menu)
has its own sound as well

-Added more of ReasonUnknowns OST

-Updated HALs stores + Added another trader type

-Updated LARs loot pool

-Updated GRAD fire reignite with new tinder item

-Updated USE of lighter + matches (new tinder item) + ACE loading bar

-Updated breifings tab - removed crafting info since recipes now are optionally shown at workbenches

-removed restarting warning info breifings diary

-re-added ACE loading bar to fishing system

-Removed burning barrels from Scrapyard buy-list (very OP for warmth + safezones already possess these)

-Added burning barrel to the taintedlady trader zone + moved traders a little

-Added burning barrel to pavlovo trader zone