Arma 3
The Burning Rain
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Update: 13 Jul, 2022 @ 8:01pm

-Changed money collection from AI to Mission EH (more performance friendly option) thanks to PierriMGI & Haleks

-Tweaked Ghost Attack range + toughness also lowered attack damage from spook

Update: 12 Jul, 2022 @ 4:55pm

-Reworked Ghost spawns, 50% chance wasn't working, at night time there is now a HIGH chance that TWO ghosts will be lurking the map (spawn zones are 1KM from player generally)

-Moved money adding script to dedicated folder (this should help with initialization errors)

Update: 12 Jul, 2022 @ 12:50pm

THE BURNING RAIN 4.0.9 hotfix

-Updated money adding code to work for ALL Opfor "Men" class units, Bandit camps, military, etc... all have chances from 0 - 150ru collection

Update: 10 Jul, 2022 @ 11:28pm

THE BURNING RAIN 4.0.9 patch

-Added Ruble collection from zeds + bandit AI (Bandit AI have a chance to offer more money collection 0 - 150ru, zombies the amount varies from 0 - 15ru)

-Removed "ThingX" add action from GRAD fortifications (reworked to each crate class) essentially a fix for dead AI corpses having a stash point for fortifications

-Added chance for Ghost to drop Artifact once killed

-Fixed hpp error for GRAD leave notes system

-Updated fortifications rulesets; Players can now place items "floated" & "Colliding" - This enables players to be a lot more creative with building, and has much less limitations, this is especially useful when multiple fortifications are going to be placed near each other, this is also useful if players wish to fortify existing buildings on the map

-Changed Ghosts invulnerability chance value to 80%

-Refined init placement code for crates to remove all items on placement if being built / placed

Update: 5 Jul, 2022 @ 1:21pm

THE BURNING RAIN 4.0.8 patch

-Reduced spacing a tad for some icons on secondary HUD

-Adjusted Ghost params times for spawns + invulnerability (spawner checks every 15 minutes at night time, 50% chance to spawn every 15min at nighttime)

-Removed LARs crouch animation (again)

-Added lockpicks to bandit AI loot pool

-Removed ACE3 dogtags (you will no longer have the action to collect dogtags off zombies, or other AI)

Update: 21 Jun, 2022 @ 4:23pm

THE BURNING RAIN 4.0.7 patch

-Added new nighttime entity "Ghost" (with a special thanks to Drongo for permission to use Snatcher spook source code + modules for spawning in the entity. Also, thanks to Haleks for providing some feedback as to what type of rvmat to utilise for entities look / color)

-Set Rvg zeds + Remnant Phantoms to not be attacked by Ghost entity (anything else on the map can be attacked, AI, bandits, etc...)

-Added Ghosts at NWAF

Update: 14 Jun, 2022 @ 10:44am

THE BURNING RAIN 4.0.6 hotfix patch

-Fixed game breaking BUG where player's couldn't pick up freshly cut wood from a tree or from lumber mill (converted from vehicle spawn to item spawn)

-Updated all drop code for wood items

-Fixed all Lumber drop code for ACE actions, base building, etc...

-Re-enabled Rvg cleanup system to try and help with some performance loss with ongoing time played (long playthrough's) This should help a bit, and should be a stable re-edition to the scenario with newer systems in place.

Update: 7 Jun, 2022 @ 6:59pm

-Updated DMD loot, removed HS firewood, Added TCRP firewood + added building Mats to DMD loot pool

Update: 7 Jun, 2022 @ 2:33pm

-Updated Rvg bandit AI loot array (removed HS firewood, replaced with TCRP firewood)

-Added Rvg Blue, and Grey tents to blacklisted array for Rvg equipment

-Adjusted Rvg bandit lootpool weapons (hopefully removing some popup errors) Also removed redundant additions from mods no longer being used (CnP mod)

-Updated Rvg gearpool module in scenario field

-Updated breifings tab -ALL credits are now located in the GUIDE on Steam- since it is difficult keeping 3 different credit sheets up to date

Update: 7 Jun, 2022 @ 9:05am

-Removed Rvg Zed Physx attachment in module

-Removed Rvg advanced animal behavior system

-Phantom resilience from 0.05 to 0.01 (much stronger entities)