XCOM 2
[WOTC] Rocket Launchers 2.0
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Update: 29 Aug, 2024 @ 2:37pm

Fix bug where the mod would display the "incompatible rocket launcher" red warning icon when equipping any rocket with any secondary weapon on the equip item screen.

Update: 28 Aug, 2024 @ 8:38am

List of abilities that make the basic "fire explosive rocket out of this launcher" ability available is now configurable.

Update: 2 Nov, 2023 @ 8:54pm

Switch SCATTER_REDUCTION_ABILITIES arrays in XComRocketLaunchers.ini to using + instead of direct index for better compatibility with mods.

Update: 6 Oct, 2023 @ 1:47am

Mark rocket shots as guaranteed hits to deal with the base game hit calculation bug until it is fixed in Highlander.

Update: 20 Mar, 2023 @ 11:24pm

Fixed Acid Rocket ticking acid because of actions taken by unrelated units.

Update: 9 Feb, 2023 @ 1:42am

Tentative fix for Napalm/Hellfire rockets making ALL units leave fire trails when used.

Update: 8 Feb, 2023 @ 9:46pm

Acid left by Acid Rockets should now properly display a tile warning and be avoided by AI.

Update: 4 Feb, 2023 @ 11:20pm

Added two missing "Fire Rocket" abilities into the exclusion list for the Auto Reload mod.

Update: 7 Jan, 2023 @ 5:34pm

This update should fix the infamous "game lag spikes when doing melee attacks" bug, especially in LWOTC.

If you notice "IRI_Napalm_FireTrail missing template!" warnings or something like that - ignore them, they are normal and should resolve automatically eventually.

Update: 18 Aug, 2022 @ 1:40pm

Replaced Shredded status icon with a better one by Rusty Dios.