XCOM 2
[WOTC] Rocket Launchers 2.0
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Update: 11 Aug, 2020 @ 7:14pm

Replaced inventory icons for rocket launchers and refined elerium by those made by NeIVIeSiS. Desaturated Shredder Rocket model so it's no longer so bright.

Update: 11 Jul, 2020 @ 6:48am

Fixed blurry image in one of the proving grounds projects.

Update: 9 Jul, 2020 @ 1:28pm

Fixed a bug with SPARK Fire Rocket animations when used with SPARK Arsenal mod.

Update: 25 Jun, 2020 @ 12:11pm

Updated Chinese translations.

Update: 22 Jun, 2020 @ 1:30am

Added Chinese translations by Mogwai.

Rockets will now display a warning icon if they can't be fired with the currently equipped Rocket Launcher / Ordnance Launcher, or if there is no Launcher equipped at all.

Update: 16 Jun, 2020 @ 9:57am

Added gorgeus Proving Grounds projects images by NeIVIeSiS.

Update: 15 Jun, 2020 @ 5:12am

-- Fixed a bug that caused EXO Suits and SPARKs to suffer from rockets' movement penalties. Turns out that feature was completely broken all this time. My bad.
-- Fixed a scenario that allowed the player to shoot themselves in the foot by purchasing BM Rocket Launcher before the MG Rocket Launcher, rendering them unable to complete Improved Rockets -> Tactical Nuke.

Today's letter is "O". Don't forget there was a restart recently. This should be a second one.

Update: 11 Jun, 2020 @ 10:27am

Compatibility update for SPARK Arsenal mod release.

Today's letter is "U"

Update: 8 May, 2020 @ 8:49pm

Covert Action to get Refined Elerium can now be configured to not require a faction hero soldier. Necessary if you have mods that disable regular Reaper / Skirmisher / Templar.

Update: 3 May, 2020 @ 3:48am

Fixed the bug that was causing Plasma Ejector to deal no damage with Precision Explosives enabled.