XCOM 2
[WOTC] Rocket Launchers 2.0
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Update: 26 Jan, 2022 @ 2:39pm

Speculative fix for lag/crashes while using moving melee abilities.
Shredder and Shredstorm rockets now increase only base damage, and the bonus no longer depends on the order of effects.

Update: 16 Nov, 2021 @ 11:18am

Fixed the bug that caused Posioned effect from White Phosphorous and Sarin rockets to always last 5 turns, regardless of the actual value in configuration.

Duration for the fire effect and apply chance can now also be configured for both rockets as:

If set to 0 (which is the default value), the fire effect will have the same duration as the posion effect.
FIRE_DAMAGE_DURATION_TURNS = 5

Value from 0 to 100
FIRE_DAMAGE_APPLY_CHANCE = 100

Update: 25 Oct, 2021 @ 5:14am

Updated Russian translation.

Update: 24 Oct, 2021 @ 9:08am

Reverted Russian translation by Aks.

Update: 23 Oct, 2021 @ 2:32am

Added Russian translation by Aks.

Update: 11 Oct, 2021 @ 12:01pm

"Shredded" flyovers will no longer show up for non-units or dead units.

Update: 7 Oct, 2021 @ 8:50am

Implemented Highlander's fix for rocket launcher targeting. You should now see fewer cases where rockets fly through walls and ceilings. Apologies that it took so long, I was sure this fix was already implemented.

Update: 14 Sep, 2021 @ 11:01am

Added compatibility config for Automatic Reload mod.

Update: 14 Aug, 2021 @ 3:39am

Done a bit of cleaning to mod's assets to prevent a redscreen on game start.

Update: 29 May, 2021 @ 3:25pm

Added Korean translation by Zaoll.