Arma 3
Warrior Forge Training Base
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Update: 22 Jul, 2019 @ 8:20pm

Scenario:

-Acoward JakesCobra Training Hospital relocated to position next to Obstacle Course observation tower

-Live-Fire Range protective walls near entrance now feature a third level

Update: 22 Jul, 2019 @ 7:51pm

Scenario:

-a revolutionary medical simulation system demonstrated by JakesCobra and created by Acoward Gaming has been implemented at the Barracks Field Hospital. This will allow medics to practice their skills. The Barracks Field Hospital has been renamed the "Acoward Jakes Barracks Field Hospital" in their honor.

Update: 22 Jul, 2019 @ 1:56pm

Scenario:

-verifying proper positioning of all assets.

Update: 22 Jul, 2019 @ 1:48pm

BLUFOR: First Scots Brigade:

-Alpha Section TFAR channel set to 51.

-Bravo Section TFAR channel set to 52.

-Command Section TFAR channel set to 56.

-Zeus functionality should work now.

Update: 22 Jul, 2019 @ 1:39pm

Scenario:

-"garbage collection" configured to remove destroyed vehicles and dead bodies after 1 minute for performance's sake.

-ACE Medical - Advanced activated.

Update: 22 Jul, 2019 @ 1:31pm

Game Masters:

-Zeus (BLUFOR) entity added

OPFOR: Provisional Irish Republican Army:

-assets adjusted to minimize resources

-specific marksman set to maintain standing positions.

Update: 21 Jul, 2019 @ 10:31pm

Scenario:

-Zeus (BLUFOR) entity relocated to Formation Area and set to hidden.

-briefing modules inspected to ensure functionality of shortcuts.

Formation Area:

-Recruits squad now set to playable. AI Movement and Pathing disabled.

-Formation Area flags moved slightly.

Obstacle Course:

-Obstacle Course audio triggers adjusted.

-loudspeakers at Obstacles Course moved inside the sandbag perimeter.

Helicopter Firing Range:

-delay on target vehicle respawn set from 0 to 60 seconds.

Mortar Range:

-Mortar and Artillery Ranges divided into two separate areas and entities.

Artillery Range:

-extra grass cutter deleted. Positions of batteries relocated to east side of airfield. Artillery impact area has been established.

Update: 21 Jul, 2019 @ 5:17pm

Scenario:

-BLUFOR Zeus operator added.

-briefing modules synced to starting area trigger that controls music for all players in a given area. Briefing should now show up for all players within that zone.

Update: 21 Jul, 2019 @ 10:02am

Scenario:

First Test Complete:

-live testing of the scenario has been completed. Based on feedback, we are making the following improvements:


First Scots Brigade:
Scenario:

-"Warning!" prefixes on map markers removed.

-all respawn areas have had designation of "respawn" removed from their names.

-scenario ending trigger execution delay increased from 10 to 15 seconds. Final transmissions from base commander slightly modified.

Recruit Barracks:

-Royal Regiment of Scotland 3 flag added to Formation Area.

-beginning mission trigger widened. Force Area respawn zone renamed "Formation Area."

-all Data Link options activated for all player positions.

-3 extra squads of recruits removed. Position of initial section players adjusted. 2 additional Instructors added.

-spawn system adjusted. Formation Area will feature first respawn option. Helipad and Barracks Field Hospitals will function once they are activated.

Obstacle Course:

-orientation of tires adjusted slightly.

-audio trigger area coverage and position adjusted slightly.

Headquarters:

-United Kingdom flag installed outside Headquarters building.

Small Arms Range:

-supply boxes consolidated. 4 supply boxes are now present. All supply boxes now contain the same types of items, weapons, and ammunition.

Rocket and Grenade Range:

-supply boxes consolidated. 4 supply boxes are now present. All supply boxes now contain the same types of items, weapons, and ammunition.

Demolitions Range:

-supply boxes consolidated. 2 supply boxes are now present. All supply boxes now contain the same types of items, weapons, and ammunition.

Sniper and LMG Range:

-Sniper and LMG Range now features additional targets at extreme distances.

-ghillie suits have been added as available equipment at the Sniper and LMG Range.

-ammunition and weapons consolidated into single supply boxes; extra ammo boxes removed.

Helicopter Landing Pads:

-Helicopter Landing Pads feature an initial respawn zone and field hospital with ambulance.

Motor Pool:

-Motor Pool south supply storage area replaced with field hospital, which will provide respawn capabilities in that area. North supply area assets updated.

-redundant Motor Pool Supply Box removed.

Mechanized Infantry Assault Range:

-positions of some targets adjusted. Additional targets put in place.

-main target building is now flat rather than slanted due to hillside.

C-130 Airborne Range:

-supply box updated to account for new gear used by First Scots Brigade: British Armed Forces Unit Mod.

Mortar and Artillery Range:

-third mortar firing station added. Position and orientation of mortars and ramparts adjusted.

-backpacks, 82mm Range Table, Range Cards added to arsenal boxes.

-triggers put in place to have mortars automatically reload when required.

-position of M119A2 105mm Howitzer adjusted. A total of 3 gun batteries are present in the training base.

Killzone Arena:

-Killzone Field Hospital respawn position adjusted.

Aircraft and Tarmac:

-aircraft rearming triggers adjusted to cover entire tarmac rather than just the endpoints.

A-10 Thunderbolt II:

-A-10 firing range added to incorporate intact and destroyed vehicle targets.


OPFOR: Provisional Irish Republican Army:

-total skill level of all AI soldiers set to 50%, adjusting for increases or decreases based on deployment of groups.

-a global notice that a target has been eliminated will now be broadcast when such an event occurs.

-name, rank, and fleeing coefficient of OPFOR leadership adjusted.

-OPFOR personnel examined.

-ending objective area enhanced.

Update: 20 Jul, 2019 @ 7:31pm

First Test Complete:

-live testing of the scenario has been completed. Based on feedback, we are making the following improvements:


First Scots Brigade:

-entire Helicopter landing pad area moved.

-2 AH-6 Little Birds, 2 UH-60 Black Hawks, and AH-1 Apache added.

-entire motor pool relocated one hangar over to make room for more helicopters and clear the way for aircraft taxiing.

-A-10 Thunderbolt II added.

-offroad vehicles and a T-72 have been added as targets to the Helicopter Range.

-endgame resolution trigger (non-combat) moved further north to position beyond location of Helicopter Landing Pads.

-position of appropriate map markers adjusted.

-BLUFOR Respawn Position added to Helicopter Landing Pad area.


Issues:

-the briefing is not appearing for all players.