Arma 3
Warrior Forge Training Base
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Update: 6 Sep, 2019 @ 12:42pm

Scenario:

-supply boxes throughout the base are now undergoing evaluation.

-4 Quad Bikes added near Formation Area.

-Section 1-3 has been added with available leadership with radios, Combat Medics, and Combat Engineer roles.

-Section 2-1 and 2-2 have been added to provide helicopter crews and 2 aircraft pilots.

-Section 2-3 incorporating vehicle crewmen has been added.

Minefield Training Area:

-mine warning posts have had simulation and collisions disabled so they are not dislodged due to explosions.

-open metal barrel replaced with burning metal barrel.

-additional barrel obstructions added.

Advanced Weapons Range:

-triggers designed to reload M2 Heavy Machine Guns and Mk. 19 Grenade Launchers divided and localized into smaller areas around the weapons rather than a larger area covering the entire firing range shooting areas.

-orientation of Mk. 19s corrected.

Update: 5 Sep, 2019 @ 4:53pm

Scenario:

-verifying functionality

Update: 5 Sep, 2019 @ 4:40pm

Scenario:

-trigger configuration for Advanced Weapons Range M2 and Mk. 19 weapons adjusted to reload these weapons every 30 seconds provided that a player is inside the trigger area.

Update: 5 Sep, 2019 @ 4:37pm

Scenario:

-Combat Engineer Minefield Training Range has been activated.

-Advanced Weapons Range left wooden barrier lowered slightly to permit greater line-of-sight across the range. Right barrier position adjusted. 2 M2 Machine Guns and Mk. 19 Automatic Grenade Launchers have been added to the range. Guard tower bunkers have been installed so as to mount the Mk. 19s. Firing positions have been installed near the weapons and ammo gathering tables. Positions of tables and overhangs have been adjusted.

-Small Arms Range 2 supply boxes now contain M67 Fragmentation Grenades. We are considering turning this range into a hand grenade range. Protective walls similar to those in the Demo Range have been installed around the hangar interior.

-Formation Area M67 Fragmentation Grenade in the supply boxes now set to Bohemia Interactive grenade.

Update: 1 Sep, 2019 @ 11:41am

Scenario:

-additional targets and distance marker signs have been added to the Advanced Weapons Range.

-position of Advanced Weapons Range tables adjusted to account for signage.

-notice boards have been distributed throughout the base reminding soldiers to put their earplugs in.

-warning markers in Killzone Arena have been set to no longer take damage.

-NATO ammo HEMTTs have been added to the Helicopter Range and Motor Pool to facilitate equipment reloads and customization.

Update: 24 Aug, 2019 @ 6:39pm

Scenario:

-CUP L7A2 replaced with BAF L7A2.

-ammo boxes added to interior of Small Arms Range 2. Rocket launcher boxes removed.

-arsenal boxes at Advanced Weapons Range now account for all unit mod-based sniper rifles, machine guns, and grenade launchers.

-Community Uprade Project Chinook HC-4 added.

Update: 24 Aug, 2019 @ 5:42pm

First Scots Brigade:

-MTP Osprey Mk.4 body armor vests and Mk. 7 MTP (A) helmets with and without netting added to Formation Area and Killzone Arsenal boxes.

Update: 24 Aug, 2019 @ 5:04pm

BLUFOR: First Scots Brigade:

-Multi-Terrain Pattern uniforms and helmet and netted helmets added to Arsenal boxes near Recruit Barracks and Killzone Arena.

-L7A2 General Purpose Machine Gun and 7.62mm 100-round tracer belt added to arsenal boxes in Small Arms, Advanced Weapons, Killzone, and Formation areas.

-all BLUFOR radio frequencies set to 40 for short range and 50 for long range.

-long-range radio backpacks added to Formation Area and Killzone Arena arsenal boxes.

Formation Area:

-Toolkits added to Arsenal boxes and MAN HX58 6x5 Transport Trucks.

-position of trucks adjusted.

-trigger area has been set up to provide repairs to trucks and ground vehicles near the Formation Area (trigger square is 10x10 and just in front of the trucks).

Obstacles Course:

-position of some audio triggers adjusted.

Headquarters:

-base commanders have been forced to always remain standing.

Small Arms Range 2:

-Rocket and Grenade Range redesignated "Small Arms Range 2."

-target positions adjusted. Additional targets added. Arsenal Boxes from Small Arms Range 1 copied to Small Arms Range 2.

-Rockets and Grenade Launchers relocated to Advanced Weapons Range due to risks of friendly fire and injury posed by close-quarters nature of the range and hangar.

Demo Range:

-protective concrete walls expanded to surround entirely of blast area to protect hangar integrity. Most shooting house wooden walls replaced.

Live-Fire Range:

-tank traps added to the main entrances to prevent access by vehicles.

-audio trigger sizes and positions adjusted.

Advanced Weapons Range:
-Sniper and LMG Range now redesignated Advanced Weapons Range. This range is now designed to provide training with grenade launchers, rocket launchers, machine guns, and sniper rifles.

-arsenal boxes and overhangs added.

-position of southeast rampart adjusted.

-Range Cards and Trijicon TA31 ACOG optics added to Arsenal boxes and weapons boxes.

C-130 and Airborne Range:

-C-130 position adjusted to avoid self-destructing upon map loading.

Helicopter Landing Pads:

-AH-1 Apache switched to incorporate a loadout that includes Hydra 70 Rockets.

Artillery Range:

-position of sandbag rings adjusted.

Scenario:

-Section 1-1 misspelling corrected.

-Garbage Collection timers adjusted from 10 seconds to 2 minutes.

Update: 4 Aug, 2019 @ 8:24pm

Scenario:

-mission start trigger area widened to encompass Recruit section location and Zeus BLUFOR position.


Provisional Irish Republican Army:

-testing has revealed that units set to guard certain areas are actively moving off their trigger areas and attacking the training base. We are testing "Hold" waypoints to see if this fixes things. Stay On Position has been activated for some of these squads. So far, it seems to be working.

Update: 4 Aug, 2019 @ 7:04pm

Scenario:

-verifying all red crystal map markers and main preview image have been properly changed.