Arma 3
Warrior Forge Training Base
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Update: 4 Aug, 2019 @ 6:46pm

Scenario:

-preview image on Steam Workshop changed to Warrior Forge Flag.

-non-functional Red Cross Map Marker removed from scenario configuration file.

-Royal Regiment Flag of Scotland 3 in Formation Area replaced with Warrior Forge Flag.

-Wildcat is now able to deploy fast ropes.

-all ground vehicles and aircraft have all data link transmission options enabled.

-audio trigger areas on the Obstacle Course adjusted.

-BLUFOR Zeus will now receive positional data from all friendly units.

-all field hospital red crystal markers replaced with red cross marker created using CUP Red Cross Flag as a dependency.


OPFOR: Provisional Irish Republican Army:

-Ireland flag reinstalled in IRA position.

Update: 26 Jul, 2019 @ 10:06pm

Scenario:

-all friendly vehicle respawn timers set to ten seconds. Vehicles will no longer respawn when in a disabled state-they must be fully destroyed to enable a respawn.

-Zeus player entity is now Zeus BLUFOR from Game Masters. Starting position is now on the roof of the Recruit Barracks.

-Signal briefing entry amended to account for new radio channel settings.

Formation Area:

-flags changed: United Kingdom and Scotland (FSB Shield) flags replaced with NATO and United Kingdom flags.

-2 MAN HW58 troop transport trucks have now been parked nearby to help facilitate the transportation of personnel to training areas.

-Combat Sections reorganized. TFAR Short-Range Channel set to 40. Long-Range Channel set to 50.

-Arsenal boxes and Shooting Range overhangs installed with full loadouts copied from Killzone Arena.

Barracks Field Hospital:

-Barracks Field Hospital ambulance, loudspeaker, and Red Cross flag positions adjusted.

Small Arms Hangar:

-Arsenal Boxes now include AN/PEQ-1 SOFLAM binoculars.

Demolitions Hangar:

-vehicle targets will now respawn after 15 seconds of being destroyed.

Live-Fire Range:

-machine gunners have had all data link attributes switched off and will no longer have weapons cook off. Fleeing coefficient has been set to 0, and Stay On Position has been enabled. AI Path has been disabled. During testing, it has been discovered that IRA personnel positioned in one of the garrisons are moving off the garrison and actively attacking the gunners on the Live-Fire Range.

Mortar Range:

-a field hospital has been installed to facilitate respawning in close-promixity to the range.

Motor Pool:

-all vehicle respawns have been configured to respawn the vehicle after it becomes disabled.

-Vehicle positions adjusted. All ground vehicles now come with ammunition and 2 Tookits. Most, if not, all weapons start on safe, and the Bulldogs can only be reloaded if the Gunner "turns out" in between magazines.

-vehicle repair area is now positioned inside the Motor Pool Hangar.

Mechanized Infantry Assault Range:

-to conform to the nature of the walls closest to them, the installed defensive walls filling the gaps along the perimeter can now take damage.

Helicopter Landing Pads:

-Helicopter Landing Pad rearming trigger has now been divided into 4 smaller triggers to address each specific landing pad for the UH-60 Blackhawks and the AH-6 Little Birds. Confirmed functional once specific ammunition magazine has been depleted. Respawn is functional.

-specific vehicle respawn modules are now associated with AH-6 Little Birds and UH-60 Blackhawks; they are no longer combined under a single respawn module.

-all helicopters now come with parachutes.

Sniper and LMG Range:

-indicator flags near the break in the fence can now take damage.

-Arsenal Boxes now include AN/PEQ-1 SOFLAM Binoculars.

-a flag has been added near the weapons tables to indicate the current wind conditions.

-additional targets added to range, including defensive barricades.

-recent testing has indicated that the range can also double as an area to practice field maneuvers. This has been noted in the briefing.

Artillery Range:

-safety barricades transferred from Sniper and LMG Range to Artillery range, as both ranges share ordnance fields in close proximity.

Killzone Range and Arena:

-Arsenal Boxes now include AN/PEQ-1 SOFLAM Binoculars.

A-10 Hangar and Range:

-range now includes an additional vehicle target. Active vehicle targets now set to respawn after 60 seconds.

-repair trigger dimensions and position adjusted.


OPFOR: Provisional Irish Republican Army:

-personnel in certain defensive positions have had AI Path disabled to prevent them from entering the base.

Update: 26 Jul, 2019 @ 2:05pm

OPFOR: Provisional Irish Republican Army:

-after receiving reports that the IRA officer in the first garrison persistently leaves the garrison area to attack the base, this entry has been set to "Do not fire unless fired upon" and a patrol path has been established around the garrison.

Update: 24 Jul, 2019 @ 10:31pm

Scenario:

-rear doors on ambulance at Helipad Field Hospital closed.

Update: 24 Jul, 2019 @ 10:05pm

Scenario:

-extra table and laptop removed from Barracks Field Hospital.

Update: 24 Jul, 2019 @ 10:00pm

Scenario:

-position of Small Arms Range targets adjusted to account for bullet penetration

-Grenade and Rocket Launcher Range target positions adjusted. More targets added.

-Demolitions Range vehicle targets cookoff disabled.

-Sniper and LMG Range weapons boxes now include Ghillie Suits and L115s in desert and black camouflage.

-M119A2 105mm Howitzers now automatically reload their magazines every 5 seconds as long as the Base Commander is alive and/or a player is inside the trigger area covering a close proximity to the artillery batteries. Note: The magazine for the particular ammo type (i.e., HE, Smoke, or Illumination) must be completely depleted before it can be reloaded.

-ammo boxes near artillery batteries removed, as they are no longer necessary.

-ammo boxes at Mortar Range loaded with 60mm and 81mm ammunition and appropriate backpacks.

-Killzone Arena and Firing Range ammo boxes updated. A fifth ammo box has been added. All ammo boxes now contain the same types of ammo, uniforms, and hardware.

Update: 23 Jul, 2019 @ 9:08pm

Scenario:

-Artillery Range reload trigger set up. Testing required.

Update: 23 Jul, 2019 @ 2:02pm

OPFOR: Provisional Irish Republican Army:

-all IRA forces set to "Loiter" in a trigger area are now set to "Guard." It is hoped that this wil prevent AI targets from moving off of their positions and entering the training base in response to artillery and other "aggressive" actions by players. We will continue to investigate this.


Scenario:

-additional targets added to Sniper and LMG Range.

Update: 23 Jul, 2019 @ 1:53pm

First Scots Brigade:

-all Combat Medics upgraded to the level of "Doctor" in ACE settings.


Scenario:

-extra ACE medical boxes and control terminals removed from Barracks Field Hospital. Primary training hospital is now next to the Obstacle Course control
tower.

-field hospitals and ambulances will now boost medical training.

-prevent instant death has been activated in ACE Medical.

-garbage collection has been implemented. Its functionality is unknown.

-ACE Advanced Ballistics has been activated.

-ACE Pointing has been activated.

-all ACE options have been configured to override clients.

-all medical boxes located inside field hospitals have been removed.

Update: 22 Jul, 2019 @ 8:23pm

Scenario:

-additional targets added to Small Arms Range.