Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
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Update: 16 Sep, 2020 @ 1:41pm

ACCESSORY EXPANSION
-Added 6 new accessories throughout acts 2 and 3.
-Added 1 new sword to Act 3.


Edits
-Adjusted the charges on the Wand of Midas from 3 to 6 so that it can be used on more things.
-Fixed various typos/inconsistencies in descriptions.

Update: 19 Aug, 2020 @ 5:16pm

-Fixed a bug that caused Marking territory and Bleeding territory to spam over each other.

Update: 19 Aug, 2020 @ 5:12pm

-Fixed the bug where using Tectonic Smash would cause turns to never end.

Update: 3 Aug, 2020 @ 6:11pm

-Fixed "Soul Inferno" requiring memory slots despite being from a weapon.

Update: 21 Jul, 2020 @ 4:01pm

-Made "Mark of the Deep" Unresisted since there was no indication in the tooltip that magic armor blocked it.
-Slightly buffed the armor values on Gloves/Boots.
-Added better code for kill detection on Headshot.

Update: 9 Jul, 2020 @ 8:39am

-Added Categories to the spellbooks as well just in case.

Update: 9 Jul, 2020 @ 8:35am

-Added Object Categories to all items added by this mod, I didn't bother with this originally because "Uniques" couldn't randomly spawn, but the Demonic Wrath bug has reminded me that anything marked as a non unique can (the weapons used by summon spirits etc), so I added categories to everything so nothing should spawn when it shouldn't.
-Fixed a typo in the stats for the water helm that was causing it to apply Chilling Cold for "0" turns instead of indefinitely.

Update: 6 Jul, 2020 @ 1:01pm

-Fixed an issue where a 1 handed sword was somehow being given the visuals and properties of the Demonic Wrath scythe, somehow allowing it to spawn normally in loot.

Update: 1 Jul, 2020 @ 10:43pm

FINESSE EXPANSION
-Added 13 new Uniques to Acts II and III, 11 of which are finesse focused weapons with custom skills or effects. (I spent a long time on each of these so I hope you guys enjoy them)
-Added a Finesse focused Armor set (Nightingale Set).
-Updated the Poison and Water Helms to be more useful regardless of Living or Undead users (Swapped their perma Poisoned/Regenerating to other buffs).
-Changed the ability on Touch of Death because of the above change to the poison helm.
-Added a very minor dependency on the Norbyte Script extender.

I hope you guys enjoy it and have a happy 4th of July weekend!

Update: 19 Jun, 2020 @ 7:30pm

-Fixed missing ComboCategories, so now Uniques can be properly used in crafting

(WARNING: DO NOT add a poison barrel to a weapon that already has "Applied Poisoned for X Turn(s)", as it will overwrite the existing % chance and duration to "Set Poisoned for 2 Turn(s), 10% chance". The damage is not worth it for those!)

-Slightly buffed %chances for the status properties on the Staves (from 10% to 20%).
-Fixed "Searing Cure" tool tip to show the base damage of the skill (for no poison and no festering toxin).
-Slightly buffed the Jade Dragonblade (poison duration from 2 to 3 turns).
-Changed "The Bloodbottler" weapon name to "Bloody Mary".