Divinity: Original Sin 2

Divinity: Original Sin 2

BonusUniques [DE]
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Update: 10 Aug, 2023 @ 9:04am

-Fix for Excalibur unequipping when using the Invisible Air version.

Update: 7 Aug, 2023 @ 3:01pm

-Added a 1H summoned spear to Act 2, use the skill Thunderlord to manifest Zeus' Lightningbolt to use against your enemies. It is unique because it is a summoned weapon but will only take one hand, so you can pair it with whatever you want or sport it solo with my Spellslinger skill from Dimensional Reaper.

Update: 7 Aug, 2023 @ 2:57pm

-Added Dimensional Energy to the Chaos/Shadow weapons in this mod, the tooltip doesn't say it but if you use them alongside my new Dimensional Reaper mod, they will produce energy. Works with Dark Disciple, the Shadow Wands, Riftshot, Four Seasons, and Demonic Wrath.

Update: 2 Aug, 2023 @ 10:41pm

-Fixed a bug where you could equip a second weapon in the offhand slot for the summoned weapons that were two handed (was due to equipping in that manner usually causing the mainhand to unequip, but it couldn't cause they are locked).
-Added tag support for my pending release Dimensional Reaper so that the Midas wand will not conflict with the uniques in it.
-hopefully fixed the trail skills and made them back to infinite, the 999 was bothering me.

Update: 22 Apr, 2021 @ 8:08pm

Thanks to Laughing Leader, cleaned out some bad meta data files in the levels that might have been the cause of the lighting bug.

Update: 22 Apr, 2021 @ 7:40pm

Reverting back to older save since new patch didnt seem to help.

Update: 22 Apr, 2021 @ 5:13pm

Re-added the gift bag ArmorSets as a dependency in an attempt to fix the lighting issue.

Update: 23 Sep, 2020 @ 3:42pm

-Put the Boots' Trail skills back at 999 turns because the infinite duration was causing them to not work sometimes.

Update: 23 Sep, 2020 @ 5:58am

-Minor improvements to some stats.
-Hopefully fixed the issue with Predator occasionally consuming more AP than it should.

Update: 17 Sep, 2020 @ 5:53pm

-Put some more narrow checks on a status attempt rule because I was seeing output spam in the debug console. I don't think this caused any real issues in game but maybe it will help with lag.