Imperator: Rome

Imperator: Rome

Stratera Balance
Showing 141-150 of 210 entries
< 1 ... 13  14  15  16  17 ... 21 >
Update: 20 Apr, 2020 @ 9:56am

####20.04.2020#########
### Stratera 1.4
Law-Roving Warband: +25% ManpowerRecovery increased from +5%
Tyranny: Imprison- and ExecuteCost removed, PopulistInfluence doubled
Grant Honors: +30 Loyalty decreased from 60, -3 LoyaltyDecay replaced 10years duration, 4-months-of-income decreased from 12, no more Nickname
Hold Triumph: +75 Loyalty increased from 20, -5 LoyaltyDecay replaced 5years duration, 12-months-of-income increased from 9
Grant Governor Nickname: 50 PI-costs increased from 25, get same values like Grant Honors
Grant Stipends: Duration increased to 10 years from 5
Sacrifice: +10 AE replaced StabilityCost
Military Roman-Road-Gold-costs increased to 90 from 75 so get 10% discount to normal roads
Higher/Lower Wages: +-10 Loyalty decreased from +-20

##Decisions
Government-changes: Harsher rules fo required laws to change government
Aristocratic Republics needs and gain other laws than before
Dictatorship: Your ruler and the senate can also be military-dominated to form a Dictatorship
Enact decentralized laws: Human Sacrifices-law added
Enact tribal laws: All Settled Tribes except Arabs, Pontus and Tartessia can set de- and centralization laws!
Enact centralized laws: All Arabs, Tartessia and Pontus also get this laws but Proto-Indos not anymore
Asking for favors: +33% Wages increased from +25%
Proclaim presidential Republic: Now also possible as a Dictatorship
Dictatorships can now use all Decisions to transform in another kind of Monarchy
Mobilize Country: 40 Military-Seats needed, Tyranny-costs replaced PoliticalInfluence if under 60 Seats, +5 PopulistInfluence increased from +3

##Governments
#Monarchies
Aristocratic Monarchy: +10%/-0.1 PrimaryCultureHappiness/Tyranny replaced CitizenHappiness/FreemenOutput
Stratocratic Monarchy: +10 GeneralLoyalty increased from +10, +10% FreemanOutput decreased from +15%
Plutocratic Monarchy: +10% CitizenHappiness replaced Commerce
Empire: -0.1 Tyranny replaced CitizenOutput

#Republics
Same party as disloyal Ruler: -20 Loyalty increased from -10
EndorseParty: 30 PoliticalInfluence-costs increased from 20
Co-Ruler get all the same Stuff like the Ruler
Aristocratic Republic: 1 more Oratory-Ideaslot replaced Military, +10% PrimaryCultureHappiness replaced CitizenHappiness
Oligarchic Republic: +10 Loyalty replaced CitizenHappiness, Wages decreased to -10% from -15%
Plutocratic Republic: +10% CitizenHappiness replaced Commerce
Athenian Republic: +10% PrimaryCultureHappiness replaced CitizenHappiness, -1 PopulistInfluence added

Update: 18 Apr, 2020 @ 12:30pm

####18.04.2020#########
### Stratera 1.3.7
Governors should less take the Conversion-GovernorPolicy
Tribesmen: DemotionSpeed increased to +0.5 from +0.25
Rousing Oratory: LawCosts, ForcingSenate-costs and EndorsePartyCost increased to -20% from -10%
Increased Wages: PopulistInfluence decreased to -2 from +1
Decreased Wages: PopulistInfluence increased to +2 from -1
Capital: FreemenHappiness removed, +10% CitizenHappiness decreased from +25%
ProvinceCapital: +25% PromotionSpeed increased from +10%
Civic Invention-Ius Honorarium: LawCost -25% increased from -15%

##Characters
Primary Heir: +50 Loyalty increased from +25
Family Married to Ruler or Heir: +20 Loyalty increased from +10
Not from Ruler Party: -5 Loyalty removed

##Decisions
Enact Aristocratic laws: Abolish Assemblies replaced Assembly of Citizens
Enact Carthage's laws: Added to give Carthage their separate law-set
Enact Rome's laws: 2 laws added to inclusive Lex Antonia with 2y-elections

##Diplomacy
IntegrationSpeed by DiplomaticReputation increased to +-0.1 from +-0.05
IntegrationSpeed by higher Ranks increased

##Republics
Tyranny now decreases EndorsePartyCost
EndorseParty: 20 PoliticalInfluence-costs replaced 10 Tyranny
Censor: SenateInfluence increased to +0.3 from +0.2

Update: 17 Apr, 2020 @ 11:05am

####17.04.2020#########
### Stratera 1.3.6a HOTFIX
Warm-Period: +0.25 Stablilty and +25% Food replaced PopGrowth
Tribesmen: 0.003 Manpower decreased from 0.005 like pdx did
My Decisions for improving Rome, Antioch and Persepolis are just available when theyre cities
Antagonist-AI get -25% StateInvestmentCosts
Naval Raiding isnt possible anymore if a fort exists and you need to be in war
Naval Attrition through too much distance is increased to 10% and ticks every month now
DemotionSpeed by Population increased to +2.5% from 1%

Update: 17 Apr, 2020 @ 6:51am

####17.04.2020#########
### Stratera 1.3.6
Added a lot AI-improvements from "Glavius's Imperator AI Mod" and made more own
AI should try to make Military and ReligousStateInvestments in all provinces!
Metropolis: +10 MigrationAttraction increased from +3
MilitaryStateInvestment: +0.1 ProvinceLoyalty increased from +0.05

Update: 16 Apr, 2020 @ 7:13am

####16.04.2020#########
### Stratera 1.3.5
Updated for 1.4.2 Archimedes - no balance things of pdx taken
My Warm-Period Changes removed

Update: 16 Apr, 2020 @ 4:32am

####16.04.2020#########
### Stratera 1.3.4a HOTFIX
Elephants: +50% MoraleDamage increased from +25%

##Military Traditions
All +15% Terrain-Combat-Bonus set to +20%
Northafrican-The African Elephant: +10% ElephantDiscipline replaced ElephantMaintenance

#Greek
Agema: -10% HeavyCavalryCost replaced HeavyCavalryMaintenance
Kataphraktoi: +20% HeavyCavalryDefense replaced HeavyCavalryOffense
Deep Coffers: +10% HeavyCavalryDiscipline removed
Siegecraft: +20% SiegeAbility increased from +10%

#Persian
Cataphracts: -20% HeavyCavalryDefense replaced -20% HeavyCavalryCost
Hit and Run: +10% HeavyCavalryMorale added

##Tactics
Cavalry Skirmish-HorseArchers: +200% effectiveness increased from 150%
Padma Vyuha-HeavyCavalry-effectiveness removed
Hit-and-Run-Archers: +100% effectiveness increased from +75%

#Shock
Chariots: +100% effectiveness increased from +50%
HeavyInfantry: +50% effectiveness decreased from +125%
LightCavalry: +100% effectiveness added
LightInfantry: +50% effectiveness decreased from +100%

#Envelopment
HeavyCavalry: +150% effectiveness increased from +50%
HorseArchers: +100% effectiveness increased from +50%
LightCavalry: +200% effectiveness increased from +100%

#Skirmishing
Archers: +150% effectiveness increased from +100%
LightInfantry: +100% effectiveness decreased from +125%

#Bottleneck
Archers and Cavalries-effectiveness removed
HeavyCavalry: +100% effectiveness increased from +75%
HeavyInfantry: +150% effectiveness increased from +125%

#Phalanx
Archers and Cavalries-effectiveness removed
HeavyInfantry: +200% effectiveness increased from +125%
LightInfantry: +150% effectiveness increased from 100%

#Triplex Acies
Archers and Cavalries-effectiveness removed
HeavyInfantry: +200% effectiveness increased from +125%
LightInfantry: +150% effectiveness increased from 100%

Update: 15 Apr, 2020 @ 3:15pm

####16.04.2020#########
### Stratera 1.3.4
AI should build more likely and focus to capital and province capitals
Provincial Legislation: +1 Fortlevel added but BuildSpeed increased to 1095d like Forts

##Very- and Hard-AI
Get -50% FortMaintenance and -25% BuildCost to push AI passive to get a stronger economy
Unrest-buff increased to -3 from -1

##Decisions
Forming Saba dont offer Theocratic Monarchy anymore - Missions to reform the Tribes are working!

##Warfare
GarrisonSizes of conquered forts will get more then 100, sorry for doing it so late!
Removed Morale-hit for Late-Deployment and Non-Secondary-Reinforcements

#Attrition
Land-MaxAttrition is now always at 10%
Sea-MaxAttrition is set to 20% like in vanilla (forgot to change)
SupplyLimit for Owner increased to +33% from +25%
SupplyLimit for Access and Allies increased to +25% from +10%

Update: 14 Apr, 2020 @ 10:48am

####14.04.2020#########
### Stratera 1.3.3
AI-Very and -Hard get +50 Loyalty because unfortunatly AI cant handle High-PowerBase from Cohorts
Tribes get +25 Loyalty to handle much loyal Cohorts
Days per Siege without Fort decreased to 10 from 15
Buddhism: +33% PromotionSpeed replaced Research
Athenian Republic: -1 Unrest added
AI will also get OP-Pyrrhos with 26 Martial

##Savegames
Stratera_World_smallMajors: Athen and Sparta starts bigger and Ashurs Ruler much better
Stratera_World_greaterTribes: Athen and Sparta starts bigger and Ashurs Ruler much better

##Decision
Decision to change as Hindu to another Religion costs no Stab and PoliticalInfluence anymore
Forming Bharatavarsha should work now
Some Forming-Decisions wont shown 2 times anymore
Invite a Buddhist/Jainist Priest-Decision added to make it easier changing religion as Hindu early

##Heritages
Aramaic Heritage: +50% DeifyRulerCost replaced SlaveHappiness
Dravidian: +10% HeavyInfantryOffense replaced CitizenHappiness

##Units
SupplyLimitModifier by CivValue halved (100Civ:+50%)
Archers: +25% MoraleDamageTaken decreased from +50%
Camels: +0.1 FoodConsum decreased from +0.2, +2.4 FoodStorage decreased from +3.6
HeavyCavalry: +100% AttritionWeight increased from +50%
HorseArchers: +25% MoraleDamageTaken decreased from +50%
SupplyTrain: +24 FoodStorage decreased from +50, Cost increased to 20 from 10
Elephant: FoodStorage increased to 2.4 from 1.2

Update: 13 Apr, 2020 @ 12:23pm

####13.04.2020#########
### Stratera 1.3.2
GameSpeed 1 now increased to 2s from 1.5s (vanilla 1s)
GameSpeed 2 now increased to 1.5s from 0.75s (vanilla 0.75s)
GameSpeed 3 now increased to 0.75s from 0.5s (vanilla 0.5s)
GameSpeed 4 now increased to 0.5 from 0.75s (vanilla 0.25s)
BaseNumber of Children increased to 3
Pyrrhos also gets Tactician-trait by start-decision
Epirus-Heritage: +10% FreemanOutput decreased from +20%
AI-Very and -Hard: +1 StabilityDecay removed

##Economy
Governors doesnt get an Wage from the State anymore
Governors effect on Output increased to +2.5% per Finesse from +1%
Governors should less likely use Assimilation-GovernorPolicy

#Pops
Slave-BaseHappiness increased to 100 from 50
Slave-BaseOutput decreased to 0.02 from 0.03
Slave-Promotion prevented decreases SlaveHappiness by -50% increased from -25%

##Military
Raise Levies dont offer LightCavalry anymore, Morale-hit doubles and Provincemodifier-duration increased to 25y from 5

#Generals
Experience 0.01 by Martial added
ArmyWeight -1% by Martial added

Update: 12 Apr, 2020 @ 9:40am

####12.04.2020#########
### Stratera 1.3.1
AI-Tribes should never going to be Republic
Slave-BaseHappiness decreased to 50%
Stratera_World_smallMajors: +25 Stability for Rome and Carthage at start!

##Decisions
Added decisions for all Governmentforms and Rome to enact stereotype-laws without costs, AI will do always!
Revisited law-conditions for government changes to be conform with the new Free-Law-decisions
Now all advanced forms of republics and monarchies dont need CivValue in capital anymore
Added a decision for Epirus to make Pyrrhos to a second Alexander in martial
By forming a Dictatorship you get also some laws as post-republican!
By proclaiming a presidential Republic you gain also stability if under 60, also possible for Empire-Government

##Diplomacy
DiplomaticRange decreased to 500 from 800
Rank 2: +50% DiploRange increased from +10%
Rank 3: +100% DiploRange increased from +50%
Rank 4: +250% DiploRange increased from +150%
Rank 5: +500% DiploRange increased from +300%
DiplomaticRange by (4) Inventions increased to +25% from 15%

##Heritage
Epirus: +20% FreemanOutput replaced Warexhaustion, +20% LightInfantryCost replaced DiploRelations
Spartan: +20% HeavyInfantryDiscipline replaced Discipline, +20% HeavyInfantryCost replaced SlaveHappiness

##Laws
New Logic for the Legislation Laws!
Assembly of Residents/Tribal Assembly: +10%/+10% FreemenHappiness/LawCosts replaced CitizenHappiness/PopulistInfluence
Assembly of Soldiers/Centuriate Assembly: +3 MilitaryInfluence/+5 LoyaltyGainChance replaced CivicInfluence/FreemenHappiness
Assembly of Citizen: +3 Civic- and MercantilInfluence replaced Tyranny and PopulistInfluence
Abolish Assemblies: -25% FreemenHappiness increased from -20%, -3 PopulistInfluence increased from +2

##Units
Greeks starts with LightInfantry instead of Archers in first row to prevent Archers-only-starting armies
HeavyCavalry also needs Horses in provinces PowerBase from LoyalCohorts and Veterans increased much but min number of units increased
Lack of General: -1% ExperienceDecay increased from -0.1%

#Navy
BaseNavalRange decreased to 500 from 650
NavalRange by (2) Inventions increased to +25% from +15%
MT-A Life at Sea: +50% NavalRange added